Changes for the Templars and Hospitaller - IMPLEMENTED

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General Brave
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Changes for the Templars and Hospitaller - IMPLEMENTED

Post by General Brave » Fri Feb 15, 2019 5:36 am

So me and Storm discussed a bit, and we want to change them quite a bit. The Templars should be only built in the church, since they are supposedly fight against evil, has better stats, and should have Exorcism, Enchant burning and others spells that would make sense fighting against demons. Would have preferred the color switch but okay. Hospitaller things should be the healer Knights, if storm told me right.
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StormSaint373
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Re: Changes for the Templars and Hospitaller.

Post by StormSaint373 » Fri Feb 15, 2019 1:23 pm

That's correct, Brave.
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Re: Changes for the Templars and Hospitaller.

Post by General Brave » Sat Feb 16, 2019 8:10 pm

So opinions.
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Alexander82
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Re: Changes for the Templars and Hospitaller.

Post by Alexander82 » Tue Feb 19, 2019 7:06 am

Yes. When I've made them I made the templars more on the "warrior side" with lower healing capacity, and hospitallers more on the "cleric side" with lower attack, more healing and exorcism.

So basically hospitallers were better in healing and spellcasting (higher spell range) and had more options against undeads, while Templars were good all round knights with some spells and a lesser healing capacity.

If you can post both current stats and suggested, it might be easyer to decide.
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Re: Changes for the Templars and Hospitaller.

Post by General Brave » Wed Feb 20, 2019 3:15 am

Templar.
Cost5
Hp46/46
Attack power16
Range1
Armor0
Pierce 0
Speed3
Sight5
Action1
Heal rate10
Spell resistance100%
Lightning weapon - 100%
Strengthen - 100%

Hospitaller.
Cost5
Hp34
Attack power12
Range1
Pierce0
Armor0
Speed3
Sight5
Action 1Heal rate15
Spell resistance100%.
Enchant burning - 100%
Disenchant - 100%
Exorcism - 100%
Heal - 100%
Infantry 2.
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makazuwr32
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Re: Changes for the Templars and Hospitaller.

Post by makazuwr32 » Wed Feb 20, 2019 4:55 am

Wait hospitalier has heal rate 7.

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Alexander82
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Re: Changes for the Templars and Hospitaller.

Post by Alexander82 » Wed Feb 20, 2019 6:51 am

Are those stats at level 1 or 3?
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makazuwr32
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Re: Changes for the Templars and Hospitaller.

Post by makazuwr32 » Wed Feb 20, 2019 6:57 am

Level 3 it seems.
I'll post here stats for all variants of them at level 1 a bit later.

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Re: Changes for the Templars and Hospitaller.

Post by makazuwr32 » Wed Feb 20, 2019 7:32 am

Here are current stats, including leveling and bonuses.
Templar, level 1:
Cost - 5 turns, trainable at church (must be at least).
Hp - 38 +4/level
Attack - 10 +3/level
Armor - 0/0
Speed - 3
Sight - 5
Spell resist - 100%
Heal rate - 6 +2/level (but he has no heal ability!)
Abilities:
Strengthen (self)
Lighting weapon

Standart bonus to buildings (exept megas) & +50% bonus to undeads, demons, casters.
Templar knight:
Cost - 7 turns, trainable at church
Hp - 50 +5/level
Attack - 12 +3/level
Armor - 0/0
Speed - 5 +1 on max level
Sight - 5 +1 on max level
Spell resist - 100%
Heal rate - 6 +2/level (still no healing ability)
Abilities:
Strengthen (self)
Lighting weapon

Standart bonus for all anti-foot cavalry & +50% bonus to undeads, demons, casters
Hospitalier
Cost - 5 turns, trainable at church
Hp - 26 +4/level
Attack - 8 +2/level
Armor - 0/0
Speed - 3
Sight - 5
Spell resist - 100%
Heal rate - 7 +4/level
Abilities:
Heal
Exorcism
Enchant burning
Disenchant

Standart bonus to buildings (including megas) & +150% bonus to skeletons.
Hospitalier knight
Cost - 7 turns, trainable at church
Hp - 35 +5/level
Attack - 10 +2/level
Armor - 0/0
Speed - 5 +1 on max level
Sight - 5 +1 on max level
Spell resist - 100%
Heal rate - 7 +4/level
Abilities:
Heal
Exorcism
Enchant burning
Disenchant

Standart bonus for all anti-foot cavalry & +150% bonus to skeletons

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Alexander82
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Re: Changes for the Templars and Hospitaller.

Post by Alexander82 » Wed Feb 20, 2019 4:12 pm

Can you check the healing value for the different levels of the hospitallers?

I tought that the healing rate would still give a healing action bu i was wrong
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makazuwr32
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Re: Changes for the Templars and Hospitaller.

Post by makazuwr32 » Wed Feb 20, 2019 7:57 pm

You mean how much they heal others or themselves?
If others than 7/11/15. Themselves i didn't test.

Also all hospitaliers have spell range for their spells 2.

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Alexander82
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Re: Changes for the Templars and Hospitaller.

Post by Alexander82 » Wed Feb 20, 2019 11:06 pm

ok then, to begin with, we should just add the heal spell to the templar
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General Brave
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Re: Changes for the Templars and Hospitaller.

Post by General Brave » Wed Feb 20, 2019 11:32 pm

How far.
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Alexander82
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Re: Changes for the Templars and Hospitaller.

Post by Alexander82 » Thu Aug 08, 2019 2:15 pm

IMPLEMENTED
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