Time Mage

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Tankhead
Posts: 1790
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Time Mage

Post by Tankhead » Sat Aug 25, 2018 8:36 pm

Inspired by FFT this unit was the best supporter.

Haste - increase movement

Hastja - increase movement ( longer duration )

Slow - lowered opponents movement

Slowja - lowered opponents movement ( longer )

Stop - Stops opponent

Meteor - summons meteors to do high damage

Reverse time - Regen HP

Float - can cross water and easily go across stone decorations
Screenshot_2018-08-25-15-28-00-1.png
Screenshot_2018-08-25-15-28-55-1.png
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"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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makazuwr32
Posts: 3956
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Time Mage

Post by makazuwr32 » Sat Aug 25, 2018 8:43 pm

I don't like idea of speed increasing spells.
Float is good idea by itself but not as part of this mage.
Slow is already ingame in 2 variants.
Curse effect for humans (basically "stop" is a curse-like effect) is too much.

Reverse time - 1. Hp regeneration is not needed for humans. 2. It can be better than just hp regen.

≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=≠=

As for time mage itself i have in mind my own design that i will post later (after i will test newest things brave and alex are adding in)
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Lynx Shafir
Posts: 1462
Joined: Mon May 28, 2018 4:24 am

Re: Time Mage

Post by Lynx Shafir » Sun Aug 26, 2018 6:05 am

Also have a ton on different mage concept already.a bit slower and carefully with new ones , until get some ready and in game too can make preferences and needs after that.

First two what should work is the elwmwntalist and the prophet (suggested by me (similar buffer like this)) imho.
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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