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Human wall revamp — ARCHIVED

Posted: Tue Aug 07, 2018 5:55 am
by Savra
You remember the Orcs old wall, and how you could stick units in it but they couldn't get out of fight?
Well I was thinking for your wall addition you could take your archer ideas and make it like this
If the archer has human wall in his/her movement rng you could put them in it. Getting out of the wall takes one action and they can only move 1 space for the wall. The gate should be garrisonable by any unit because when you build a gate and have siege units on one side and their destination is on the other side and the fact that many of them only move 1 space.

Re: Human wall revamp

Posted: Tue Aug 07, 2018 6:04 am
by General Brave
That would be good, units that move one space should be able to use the gate, perhaps we should allow it to act as a entrance to the walls and exit.

Re: Human wall revamp

Posted: Tue Aug 07, 2018 6:11 am
by Savra
That could work and it would make more sense.

Re: Human wall revamp

Posted: Tue Aug 07, 2018 8:13 pm
by Sunrise Samurai
Might be hard to make walls walkable like that. Perhaps an easier option is for a wall and unit to combine (like eagle riders) into one unit. I'd say use archers to start, and maybe expand the idea later.

Re: Human wall revamp

Posted: Tue Aug 07, 2018 8:41 pm
by godOfKings
How about give walls a 1 tile radius aura that adds +1 (or more) p armor to adjacent allied units

Re: Human wall revamp

Posted: Tue Aug 07, 2018 10:05 pm
by General Brave
Maybe that would be better.

Re: Human wall revamp

Posted: Mon Aug 02, 2021 4:39 pm
by makazuwr32
Archived