Human wall revamp

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Savra
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Human wall revamp

Post by Savra » Tue Aug 07, 2018 5:55 am

You remember the Orcs old wall, and how you could stick units in it but they couldn't get out of fight?
Well I was thinking for your wall addition you could take your archer ideas and make it like this
If the archer has human wall in his/her movement rng you could put them in it. Getting out of the wall takes one action and they can only move 1 space for the wall. The gate should be garrisonable by any unit because when you build a gate and have siege units on one side and their destination is on the other side and the fact that many of them only move 1 space.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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General Brave
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Re: Human wall revamp

Post by General Brave » Tue Aug 07, 2018 6:04 am

That would be good, units that move one space should be able to use the gate, perhaps we should allow it to act as a entrance to the walls and exit.
Wise, Might, Loyalty. Forever stands Warfell.

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Savra
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Re: Human wall revamp

Post by Savra » Tue Aug 07, 2018 6:11 am

That could work and it would make more sense.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Sunrise Samurai
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Re: Human wall revamp

Post by Sunrise Samurai » Tue Aug 07, 2018 8:13 pm

Might be hard to make walls walkable like that. Perhaps an easier option is for a wall and unit to combine (like eagle riders) into one unit. I'd say use archers to start, and maybe expand the idea later.
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godOfKings
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Re: Human wall revamp

Post by godOfKings » Tue Aug 07, 2018 8:41 pm

How about give walls a 1 tile radius aura that adds +1 (or more) p armor to adjacent allied units
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General Brave
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Re: Human wall revamp

Post by General Brave » Tue Aug 07, 2018 10:05 pm

Maybe that would be better.
Wise, Might, Loyalty. Forever stands Warfell.

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