
[In progress]
Hp: 1350/1350.
Attack power 8.
Range: 8.
Armor: 5.
Pierce Armor: 25.
Speed: 0.
Sight: 8.
Action /turn: 4/4.
Carry capacity: 5.
Heal rate: 10.
Constr. bonus: 250%.
Mend bonus: 250%.
Size: 2x2
Perhaps unique building.
Perhaps like Town Center.
Passive ability: Fire Arrows, Aura Strength 2 Attack.
Abilities: Spawn City Guards, unique to this building.
City Guard.
Hp 24/24
Attack power: 13.
Range: 1.
Armor: 1.
Pierce Armor: 1.
Speed: 3.
Sight: 5.
Action /turn: 1/1.
Spell resistance: 30%.
City Spearman.
Hp: 15/15.
Attack power : 8.
Range: 1.
Armor: 1.
Pierce Armor: 1.
Speed: 3.
Sight: 5.
Action /turn: 1/1.
Spell resistance: 30%.
City Archer.
Hp: 17/17.
Attack power: 6.
Range: 6.
Armor: 1.
Pierce Armor: 1.
Speed: 3.
Sight: 8.
Action /turn: 2/2.
Spell resistance: 30%.
City Horseman.
Hp: 42/42.
Attack power: 15.
Range: 1.
Armor: 3.
Pierce Armor: 3.
Speed: 5.
Sight: 6.
Action /turn 1/1.
Spell resistance: 30%.
The ability will randomly spawn, just like the Romans in AoS. Each has a Vanishing of 2.
Buildables: Navy units if built by the water. All the Siege. All human tech. Some of the newer units. Perhaps airships and balloons.