Ancient Academy

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Savra
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Ancient Academy

Post by Savra » Sun Aug 05, 2018 3:43 am

The ancient Academy are were wizards of high class to go train. They study and perfect their spells here and sometimes use their enemy's as target practice when able. It is a lonely mystical mountain fortress with strange potential.
Cost:idk
Hp:510
Atk:0
P.rng:6
Arm:4
P.arm:7
Cap:4
Sight:7
Buildables would be mage units but idk which ones.

Abilities:
Magic missile - cool: instant - damage: whatever magic missiles damage is.
Mana bomb - cool: 5 - damage:15 - aoe: 3
Made the structure up myself this way you guys can have a building that would be legitimately yours and not have to borrow from another game. Stats subject to change maybe.
2x2
Last edited by Savra on Sun Aug 05, 2018 2:16 pm, edited 2 times in total.
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General Brave
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Re: Ancient Tarcantum

Post by General Brave » Sun Aug 05, 2018 3:54 am

Definitely can work, especially it's not copywritten.
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Savra
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Re: Ancient Tarcantum

Post by Savra » Sun Aug 05, 2018 4:02 am

And if you want you can just take the others abilities and post it on this if you choose to use this one instead.
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General Brave
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Re: Ancient Tarcantum

Post by General Brave » Sun Aug 05, 2018 4:03 am

Shall we search free images.
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General Brave
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Re: Ancient Tarcantum

Post by General Brave » Sun Aug 05, 2018 4:05 am

What does Tarcantum mean?
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Savra
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Re: Ancient Tarcantum

Post by Savra » Sun Aug 05, 2018 4:12 am

Idk I made it up it was the first word to come to mind that sounded magicy.
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General Brave
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Re: Ancient Tarcantum

Post by General Brave » Sun Aug 05, 2018 4:19 am

I think it means something in Indian or Indonesia.
Here's some names.
Academy of Mystical.
Wizardry Fortress.
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Lynx Shafir
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Re: Ancient Tarcantum

Post by Lynx Shafir » Sun Aug 05, 2018 5:40 am

If is a wizard fortress we already have a Arcan Sanctuary concept. Same role. and working on one big building is enough.
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General Brave
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Re: Ancient Tarcantum

Post by General Brave » Sun Aug 05, 2018 5:58 am

Perhaps maybe a city or a Military Academy.
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Savra
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Re: Ancient Tarcantum

Post by Savra » Sun Aug 05, 2018 6:33 am

Well I thought this up because I wanted to be creative in how I named it, also I was racking my brain for words I could put together that might make sense.
Last edited by Savra on Sun Aug 05, 2018 2:18 pm, edited 1 time in total.
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Lynx Shafir
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Re: Ancient Academy

Post by Lynx Shafir » Sun Aug 05, 2018 6:40 am

The question is what will train?


Since the sanctum project is in development and is for mages and magical creatures. (can be made original and unique too both design and purpose - it's not me who wanted so -)

Ur idea is not bad but needs special units and skill to worth working with.

Coz we have a lot of project to work at
(hard and time consuming to make a building Wat needs new game mechanism and effects -just for one )
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General Brave
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Re: Ancient Academy

Post by General Brave » Sun Aug 05, 2018 6:55 am

I propose to make it a city instead, perhaps you are able to train the Imperials and Drake Riders, instead of making one giant building of magic, it could have multitude of building,

Image
Image
Image
Image
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Lynx Shafir
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Re: Ancient Academy

Post by Lynx Shafir » Sun Aug 05, 2018 7:05 am

Just for imperials :|
They can be trained in barracks and Castle.
No need a 3 option.

Some unique beings.wud b better but they are rather put in Castle or mage hut so Idk.

Also I prefer to work at dueler, tief, clerics such - before this to have a stronger Base for humans - after mage tower and wall upgrades.
And third pass the great building and mage expansion.

We wait for werewolf, valkiry, dragon mother, beastmaster. And such units who may deserve an own building?
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General Brave
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Re: Ancient Academy

Post by General Brave » Sun Aug 05, 2018 7:10 am

I suggest the image to be a walled City. If built by the water it can produce boats and Sea units. Perhaps even air units if they are added in, catapults and other Siege will probably be built and this can research every human tech available. It's probably should have the ability when attack spawn City Guards to defend but they have vanish of 2. Also it should probably have a central building in the image, perhaps a Cathedral or keep.
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General Brave
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Re: Ancient Academy

Post by General Brave » Sun Aug 05, 2018 7:11 am

Lynx Shafir wrote:
Sun Aug 05, 2018 7:05 am
Just for imperials :|
They can be trained in barracks and Castle.
No need a 3 option.

Some unique beings.wud b better but they are rather put in Castle or mage hut so Idk.

Also I prefer to work at dueler, tief, clerics such - before this to have a stronger Base for humans - after mage tower and wall upgrades.
And third pass the great building and mage expansion.

We wait for werewolf, valkiry, dragon mother, beastmaster. And such units who may deserve an own building?
Perhaps we can have them here? Cities are bound to have interesting characters
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Lynx Shafir
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Re: Ancient Academy

Post by Lynx Shafir » Sun Aug 05, 2018 7:16 am

General Brave wrote:
Sun Aug 05, 2018 7:10 am
I suggest the image to be a walled City. If built by the water it can produce boats and Sea units. Perhaps even air units if they are added in, catapults and other Siege will probably be built and this can research every human tech available. It's probably should have the ability when attack spawn City Guards to defend but they have vanish of 2. Also it should probably have a central building in the image, perhaps a Cathedral or keep.
That's better
But the units first.
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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General Brave
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Re: Ancient Academy

Post by General Brave » Sun Aug 05, 2018 7:17 am

Lynx Shafir wrote:
Sun Aug 05, 2018 7:16 am
General Brave wrote:
Sun Aug 05, 2018 7:10 am
I suggest the image to be a walled City. If built by the water it can produce boats and Sea units. Perhaps even air units if they are added in, catapults and other Siege will probably be built and this can research every human tech available. It's probably should have the ability when attack spawn City Guards to defend but they have vanish of 2. Also it should probably have a central building in the image, perhaps a Cathedral or keep.
That's better
But the units first.
Which kind of units?
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Lynx Shafir
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Re: Ancient Academy

Post by Lynx Shafir » Sun Aug 05, 2018 7:25 am

1)Basic units - (in general for humans - like cleric, Fire Archer, tief, elephant, axe fighter)
2)Siege expansion
3)Fortifications expansion - towers, wall gate(carry cap 1), traps.
4)elite Creatures mentioned
And some special for THIS.

"Human fortress "

1-4 Have to be done before adding such building.

Until work on the image.
A walled city u say?
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General Brave
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Re: Ancient Academy

Post by General Brave » Sun Aug 05, 2018 7:28 am

It's going to be walled, unless you don't want it defended.
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Lynx Shafir
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Re: Ancient Academy

Post by Lynx Shafir » Sun Aug 05, 2018 7:32 am

Nope
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General Brave
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Re: Ancient Academy

Post by General Brave » Sun Aug 05, 2018 7:34 am

Why not?
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Lynx Shafir
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Re: Ancient Academy

Post by Lynx Shafir » Sun Aug 05, 2018 9:32 am

Autocorret, sorry.
Meant :No is ok
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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