Magister Paladin

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makazuwr32
Posts: 4327
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Magister Paladin

Post by makazuwr32 » Thu Jul 26, 2018 5:55 am

Magister paladin
Magister of all paladins.

Cost - 12 turns, castle only.
Hp - 70
Damage - 19, 50% bonus to giants and dragons.
Range - 1
Actions/turn - 2
Armor - 5/5
Speed - 4
Sight - 6
Spell resist - 100%

Abilities:
Holy light - heals living ally for 15 hp or deals enemy undead/demon 10 magic damage, range 3, no cooldown.
Divine shield - caster gains +1000/+1000 armors, duration - 2 turns, cooldown - 5 turns. (100% longer than regular paladin's divine shield)
Ritual of divine protection - same as normal paladin's one but magister's has range 4 tiles and in this form magister has 2/2 armor.
Chain healing - same as regular paladin's, range 3 tiles, no cooldown.
Thunder strike - deals to target enemy 20 melee type damage and stuns hims for 1 turn (curse-like effect, ignores spell resist). Can't be casted on mechanical units, range - 1 (melee), cooldown - 3.
Divine guardian - passive self ressurection ability: if unit gains critical damage to die — remove all effects, restore hp to max. Cooldown 8 turns.
Disenchant weapon passive ability - applies disenchant to enemy on hit.

Affected by human blacksmith upgrades as usual (Infantry ones).
Last edited by makazuwr32 on Sun Jan 27, 2019 6:02 am, edited 3 times in total.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Gral.Sturnn
Posts: 1121
Joined: Tue Feb 13, 2018 11:29 pm

Re: Magister Paladin

Post by Gral.Sturnn » Thu Jul 26, 2018 8:09 am

It is similar to my holy knight of the sun idea it looks interesting and has healing abilities, any pictures to support it?
~Gral.Sturnn

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makazuwr32
Posts: 4327
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Magister Paladin

Post by makazuwr32 » Thu Aug 02, 2018 6:41 am

Not exactly – knight of the sun is more offencive unit while paladin is more defencive one.
And this magister as well.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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