Clerics

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StormSaint373
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Re: Clerics

Post by StormSaint373 » Tue Sep 18, 2018 5:08 pm

It's not that bad! I like the look, it's perfect, just needs to be rescaled to fit the recommended sizes

For pixly 32x32.
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Savra
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Re: Clerics

Post by Savra » Tue Sep 18, 2018 5:26 pm

How about this?
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StormSaint373
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Re: Clerics

Post by StormSaint373 » Tue Sep 18, 2018 5:45 pm

I think the legs don't match up with waist...

Check images, Savra (Lord of the Knolls) Complement :D
Beware the calm before the Tempest. . .

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Savra
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Re: Clerics

Post by Savra » Tue Sep 18, 2018 6:14 pm

:lol: Hilarious. As for the cleric I'll do that or Lynx could do He can make it more like the images of he wants. Maybe even add some things from his other images and make it an upgrade from this. What do you think @Lynx Shafir?

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StormSaint373
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Re: Clerics

Post by StormSaint373 » Tue Sep 18, 2018 6:30 pm

Lynx had it good. Just needed resized that's all.

It looks great! Game-worthy even!
Beware the calm before the Tempest. . .

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Lynx Shafir
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Re: Clerics

Post by Lynx Shafir » Tue Sep 18, 2018 7:03 pm

StormSaint373 wrote:
Tue Sep 18, 2018 6:30 pm
Lynx had it good. Just needed resized that's all.

It looks great! Game-worthy even!
Thanks :D
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StormSaint373
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Re: Clerics

Post by StormSaint373 » Tue Sep 18, 2018 7:10 pm

Lynx has it!

All you got to do now, Lynx is to fix the patch of blue above cloak.

Look closely, you'll see what I mean.
Beware the calm before the Tempest. . .

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Lynx Shafir
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Re: Clerics

Post by Lynx Shafir » Tue Sep 18, 2018 7:13 pm

the head needs some touch up too
Lille help.
Im not as good at that.
Should I give the staff instead?



And @Savra may I make a battle Cleric,(not upgrade). though I see a bunch of holy unit suggestion.
Also have a paladin.

This needs to stand without upgrades.

If so
Than I'll give the staff to this.
And mace, Rmor to that.
But now im impatient and exited to see this in game.
A really needed church caster unit.
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StormSaint373
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Re: Clerics

Post by StormSaint373 » Tue Sep 18, 2018 7:52 pm

ditto
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Savra
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Re: Clerics

Post by Savra » Tue Sep 18, 2018 8:39 pm

Whatever you feel works.

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StormSaint373
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Re: Clerics

Post by StormSaint373 » Wed Oct 31, 2018 4:55 pm

Is this ready?
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Lynx Shafir
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Re: Clerics

Post by Lynx Shafir » Wed Oct 31, 2018 5:00 pm

StormSaint373 wrote:
Wed Oct 31, 2018 4:55 pm
Is this ready?
I must polish a bit the img I'm not satisfied with.
May change the stile.

The rest is set down.
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Lynx Shafir
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Re: Clerics

Post by Lynx Shafir » Mon Nov 12, 2018 2:16 pm

Well.
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Savra
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Re: Clerics

Post by Savra » Mon Nov 12, 2018 2:54 pm

I like second variant since you can see her head.

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Lynx Shafir
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Re: Clerics

Post by Lynx Shafir » Sun Dec 16, 2018 4:00 pm

L.

Image
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Lynx Shafir
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Re: Clerics

Post by Lynx Shafir » Sun Dec 16, 2018 4:14 pm

I thought stats to be

With 1 lvl upgrade

Cost 5(church +)
Hp 32+4
Atk 12(50%bonus to infantry) +2
Arm 2/1 +0/1
Speed 3
sight 5
S res 30%-40%
Affected by blacksmith upgrades

Heal range 2-10hp
Diswnchant weapon - passive
Exorcism-
Optional self only buff - insert-


The other remains pure Caster
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Savra
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Re: Clerics

Post by Savra » Mon Dec 17, 2018 6:33 am

I agree with all but the armour one, the humans gain that through the blacksmith, all humans do.
I'm referring to the upgrade

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Lynx Shafir
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Re: Clerics

Post by Lynx Shafir » Mon Dec 17, 2018 7:51 am

Savra wrote:
Mon Dec 17, 2018 6:33 am
I agree with all but the armour one, the humans gain that through the blacksmith, all humans do.
I'm referring to the upgrade
Just those gain who are set so
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Lynx Shafir
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Re: Clerics

Post by Lynx Shafir » Tue Jun 11, 2019 10:13 am

Updated first post
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StormSaint373
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Re: Clerics

Post by StormSaint373 » Tue Jun 11, 2019 12:43 pm

For fighter cleric, stats are too low. And are too much of a repeat of Templars and hospitallers who not only get upgrades but end with FAAAR better stats...
Especially for cost value.
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Lynx Shafir
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Re: Clerics

Post by Lynx Shafir » Tue Jun 11, 2019 3:07 pm

StormSaint373 wrote:
Tue Jun 11, 2019 12:43 pm
For fighter cleric, stats are too low. And are too much of a repeat of Templars and hospitallers who not only get upgrades but end with FAAAR better stats...
Especially for cost value.
You gave a miss some details

This one is anty infantry
Has good starter armor!
Has high start speel res and disenchanted weapon passive
Has group support skills, while Templars self buffs,
If some effects are fixed I may swap one ability
(may rise some values but must be lower than Templars, if gets 3 upgrades it's moot)
It's better early game

Also I forgot, immunity to blindness and rot. Debufffs...
Wear your scars with pride 'cos each has a story to tell .
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