Hot Air balloon.-

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Lynx Shafir
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Hot Air balloon.-

Post by Lynx Shafir » Wed Jul 25, 2018 5:35 pm

HOT Air Balloon-

Balloons for human air warfare
Simple balloon - Not ship.

Build :siege workshop /town
Carry cap 1-2?
Medium cost 4-6 no more.
Splash dmg-area attack.(throwing little bombs or Stg?)
Speed 4-6? (obviosly slower than ornithopher but more hp )



NOT copy from dwarfs - humans are enougn ingenious to have own flying flotta - weaker of course. (future flying ships tipe)
Good alternative for ornithopher - if research Flying-
.
Let's make a flying siege vehicle for humans.
Who is with me?
Screenshot_2018-07-25-20-23-06.png
Basic 1
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General Brave
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Re: Hot Air balloon.-

Post by General Brave » Wed Jul 25, 2018 7:20 pm

I fully support the idea, it just what would this be? I would support transport but how about anti-air or ground assault. We have multiple versions of these balloons. Also perhaps it would be easy to design these if we just go along with the picture.
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LordOfAles
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Re: Hot Air balloon.-

Post by LordOfAles » Wed Jul 25, 2018 7:23 pm

Wouldn't humans need gunpowder to drop bombs? And as far as i remember they have it only in aos and it doesnt fit fantasy setting. Maybe drop some fiery things.
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General Brave
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Re: Hot Air balloon.-

Post by General Brave » Wed Jul 25, 2018 7:44 pm

Maybe you can research Fireball, that gives it the ability to you know Fireball.
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Lynx Shafir
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Re: Hot Air balloon.-

Post by Lynx Shafir » Wed Jul 25, 2018 7:47 pm

A more Complex design if you want lol
Perhaps an upgrade
letöltés (22).jpg
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And Ales, For xplosive attack
We can add fire blows, or a resech tec for bombarding.
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General Brave
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Re: Hot Air balloon.-

Post by General Brave » Wed Jul 25, 2018 7:53 pm

That's a airship.
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Lynx Shafir
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Re: Hot Air balloon.-

Post by Lynx Shafir » Wed Jul 25, 2018 7:59 pm

Indeed, but looks cool.
For balloon keep a simple design like first pic.
This is for wings and propellers upgrade.
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General Brave
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Re: Hot Air balloon.-

Post by General Brave » Wed Jul 25, 2018 8:05 pm

I see, anyone know any stats or any other abilities?
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godOfKings
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Re: Hot Air balloon.-

Post by godOfKings » Wed Jul 25, 2018 8:39 pm

How about a wizard throwing fire balls from the balloon?
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Re: Hot Air balloon.-

Post by General Brave » Wed Jul 25, 2018 8:49 pm

That was the idea, perhaps two?
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makazuwr32
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Re: Hot Air balloon.-

Post by makazuwr32 » Wed Jul 25, 2018 11:39 pm

Uhm i will think a bit later on this. I like idea of giving more units to humans which require flight tech.

Also i want to rebalance ornithopters
Specifically for not so genious persons
makazuwr32 wrote:
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makazuwr32
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Re: Hot Air balloon.-

Post by makazuwr32 » Thu Jul 26, 2018 6:11 am

Hot air balloon:

Cost 5 turns, trainable at tc, castle. Flying unit, needs flying tech researched first.
Hp - 40, burnable
Attack - 6, 100% bonus to giants, 50% bonus to regular buildings, 100% to walls, 200% to towers, 700% to mega buildings
Range - 4
Actions/turn - 2
Armor - 0/1
Speed - 4
Sight - 9
Carry capacity - 2 (can carry only infantries and archers, can't carry mechanical units and cavalry, units inside can't perform any actions – like in the wagon)
Burning weapon passive (forgot to add...)
Affected by blacksmith's bow upgrades only.

Also ornithopters rebalancing:
Cost - 4 turns
Hp - 15
Attack - 21, 50% bonus to ships, mechanical units (catapults, dwarven zeppelins...)
Actions/turn - 1
Range - 1
Armor - 1/1
Dodge counter - 50%
Speed - 8 (lowered from current by 2)
Sight - 10
Affected by blacksmith's infantry armor upgrades only.

Comment: i don't like idea of mages on balloon casting fireballs. This way as i suggest it will become not so bad support siege unit that can also transport your imperials exept of knight.
Last edited by makazuwr32 on Thu Jul 26, 2018 7:22 am, edited 2 times in total.
Specifically for not so genious persons
makazuwr32 wrote:
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Lynx Shafir
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Re: Hot Air balloon.-

Post by Lynx Shafir » Thu Jul 26, 2018 6:21 am

It seems good.
But Wat kind of attack has, for range 5?
An Archer inside.. Than bonuses don't fit.
For bombarding,they fit but that needs lesser range, (Skill range 2)
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makazuwr32
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Re: Hot Air balloon.-

Post by makazuwr32 » Thu Jul 26, 2018 7:20 am

Damage type - piercing, bonuses fit good because it is hard to hit cavalry or infantry from that height but big units like giants much easier as well as buildings.
Still hard to shoot precise other flying units and because no bonus to them.

As for attack range i think 4 will be a bit better.

And remember that this unit is for air support and transporting units only.
And last thing - this unit has no active skills.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Lynx Shafir
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Re: Hot Air balloon.-

Post by Lynx Shafir » Thu Jul 26, 2018 8:17 am

If it's a simple balloon with arrow attack than bonus have no sense to building.
Burning weapon - okay that resolve the problem.
Also I think it's bad idea to carry wizard with fireball skill.
But for bombarding is still reasonable ability (we can add in future if change our mind. Or to a flying ships anyway)

I think the stats are ready.
Focus on image.

Can pass over walls?
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General Brave
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Re: Hot Air balloon.-

Post by General Brave » Thu Jul 26, 2018 8:46 am

Perhaps it should Passover things?
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makazuwr32
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Re: Hot Air balloon.-

Post by makazuwr32 » Thu Jul 26, 2018 9:43 am

it is just a regular flying unit.
As all other ones.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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General Brave
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Re: Hot Air balloon.-

Post by General Brave » Thu Jul 26, 2018 9:50 am

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Here is a test, worry not the name.
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General Brave
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Re: Hot Air balloon.-

Post by General Brave » Thu Jul 26, 2018 9:59 am

How do you mention someone?
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General Brave
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Re: Hot Air balloon.-

Post by General Brave » Thu Jul 26, 2018 10:01 am

@MightyGuy
@Hyacintho
Perhaps both of you can try your hands at this?
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Lynx Shafir
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Re: Hot Air balloon.-

Post by Lynx Shafir » Wed Jan 02, 2019 1:53 pm

L.

Idk ist too big?
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General Brave
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Re: Hot Air balloon.-

Post by General Brave » Wed Jan 02, 2019 7:35 pm

Good, it looks great enough.
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Savra
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Re: Hot Air balloon.-

Post by Savra » Fri Jan 11, 2019 3:53 am

Maybe make balloon smaller?
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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General Brave
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Re: Hot Air balloon.-

Post by General Brave » Fri Jan 11, 2019 6:08 am

Well if it's not possible to make it any smaller I would recommend extending the height so the balloon can be higher.
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Savra
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Re: Hot Air balloon.-

Post by Savra » Fri Jan 11, 2019 3:18 pm

Isn't it at 64 though? But I believe it would be possible to shorten it a bit.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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General Brave
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Re: Hot Air balloon.-

Post by General Brave » Sat Jan 12, 2019 7:05 pm

Well it can be double but whatever makes it nicer.
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