cultists

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Gral.Sturnn
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Joined: Tue Feb 13, 2018 11:29 pm

cultists

Post by Gral.Sturnn » Wed Jul 11, 2018 7:31 pm

http://pousse.rapiere.free.fr/tome/tile ... stiles.htm

Like the monks in the human section of this page.

Ability: can sacrifice in order to enpower stronger units
~Gral.Sturnn

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makazuwr32
Posts: 4331
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: cultists

Post by makazuwr32 » Wed Jul 11, 2018 8:21 pm

I made already few ideas of alive units for undeads.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Lynx Shafir
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Joined: Mon May 28, 2018 4:24 am

Re: cultists

Post by Lynx Shafir » Thu Jul 12, 2018 6:15 am

Can I post some (cultists) idea here?
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

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Gral.Sturnn
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Re: cultists

Post by Gral.Sturnn » Thu Jul 12, 2018 12:58 pm

Ksure
~Gral.Sturnn

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Lynx Shafir
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Re: cultists

Post by Lynx Shafir » Thu Jul 12, 2018 2:21 pm

Buff only by sacrifice don't pay off,

cultists are more familiar in some dark magic, and not the best for humans imho. Clerics and sorceress are good for them.

Although,
I'll try to figure smtg out for a monk if you tell me what kind of buff u think "cultists" -should have - fitting to white magic. (Human)

Makazuwr I also have a" pack " of cultists for u, I'll put under the cultists facility if OK?
Last edited by Lynx Shafir on Thu Jul 12, 2018 3:32 pm, edited 1 time in total.
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

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Gral.Sturnn
Posts: 1125
Joined: Tue Feb 13, 2018 11:29 pm

Re: cultists

Post by Gral.Sturnn » Thu Jul 12, 2018 2:54 pm

Post your ideas
~Gral.Sturnn

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