Fire elemental

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makazuwr32
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Fire elemental

Post by makazuwr32 » Fri Jul 06, 2018 11:38 am

Summonable ranged unit for humans.

Hp - 30
Attack - 15, 50% bonus to burnable units (trolls, undeads, mechanical units (most of), buildings), 200% to mega buildings.
Range - 6
Armor - 1/4
Speed - 4
Sight - 7
Abilities:
Elemental - It can't be affected by any buffs (spells, auras...), can't be healed in buildings (only via spells!), can't be poisoned.
Vanishing 3.
Burning weapon.

Counts as Elemental.

Changed unit type.
Last edited by makazuwr32 on Wed Aug 01, 2018 5:09 pm, edited 1 time in total.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Lynx Shafir
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Re: Fire elemental

Post by Lynx Shafir » Sat Jul 07, 2018 5:44 pm

Each elemental will need a weak element and effect to apply (like burning). Ice elemental - 'frozing', cryomancer too - bonus on fire creatures.
2 each elemental should have a 'biom' where regenerates. Water E in water tile, Fire E. in lava tile,etc
Actually I don't know the air one where.. :?
3.I suggest adding two more. if u don't mind
Dark elemental - bonus to living and light creatures
Light elemental - bonus on dark creatures like Dark knight.,demons (no for common undead 'cos they are enough weak)
Also bonus to each other.
May a lighting sock skill, if has leaving 3 may use once in his sort life
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makazuwr32
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Re: Fire elemental

Post by makazuwr32 » Sat Jul 07, 2018 6:45 pm

No for "light elemental" and "dark elemental".
As for regeneration - they are temporary units and don't need that.
Elements as a thing are not in game right now.

To be strong against one and weak against other though is not so bad idea. But i need to add then one more elemental later. You will see. It will be a bit more powerful but with less living time (too unstable) and with least hp.

As for applying effects: what effect for water elemental? What for earth? What for air?
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Lynx Shafir
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Re: Fire elemental

Post by Lynx Shafir » Sun Jul 08, 2018 6:27 am

This kind of effects would work on full potential after addig Elements in game mechanism
Until they can get effects like 'burning'
If we follow the logic, each element is good agains two other, than we need 5(thunder is good imho)
I would add a picture of a Pentagonal elemental wheel,but I don't know how.
Exempl :
Water --->200%(max attack) on Fire E and creature.(like hellhund) Effect - 'extinguish'-stackable like' burning'
And--->100 - 150%(m. A.) on earth E.
Effect :Erosion
Is Weak to thunder
Fire gets --->only 50 % (half dmg)on water E. And water creature. No effect
Because they are temporary its harder to profit from.
May.. If they get delayed wanishing near Sanctum or Elementalist than worths the truble.
Inspires me for a Campaign with 2 human players, fighting with elementals, the player needs good tactics.
But this is 'the music of future'..
Last edited by Lynx Shafir on Sun Jul 08, 2018 7:56 am, edited 1 time in total.
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makazuwr32
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Re: Fire elemental

Post by makazuwr32 » Sun Jul 08, 2018 6:56 am

I thought to make a bit different weaknesses and strongnesses for elements:
Fire - strong against air, weak against water.
Water - strong against fire, weak against earth.
Earth - strong against water, weak against lighting.
Lighting - strong against earth, weak against air.
Air - strong against lighting, weak against fire.

If element is strong against other than it deals double damage to it. Only.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Lynx Shafir
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Joined: Mon May 28, 2018 4:24 am

Re: Fire elemental

Post by Lynx Shafir » Wed Aug 29, 2018 11:13 am

This could work..
Elements 2.jpg
Elements 2.jpg (8.14 KiB) Viewed 1156 times
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makazuwr32
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Re: Fire elemental

Post by makazuwr32 » Wed Aug 29, 2018 11:16 am

I prefer this one:
Image

Ice is variant of water.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: Fire elemental

Post by Lynx Shafir » Wed Aug 29, 2018 2:30 pm

The main difference is that Ice is weak to fire while water is not.
In Some worlds they are different elements

I shall l need an ice based creature. But can go with ice troll or ice spirit.

V3
Five elements .png
Five elements .png (8.35 KiB) Viewed 1145 times
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Lynx Shafir
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Re: Fire elemental

Post by Lynx Shafir » Sat Jan 19, 2019 11:57 am

For now without animation
.. Image
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Tankhead
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Re: Fire elemental

Post by Tankhead » Thu Jan 24, 2019 7:44 am

NOTE

New unit category Needed
New Mechanic For Elements needed ( Dev only Job)

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