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Re: Paladin

Posted: Tue Apr 09, 2019 1:14 pm
by StormSaint373
Maybe this will do? Take your pick.

Rest can be for map editor.

Re: Paladin

Posted: Tue Apr 09, 2019 1:26 pm
by makazuwr32
Sword and shield variant looks great.

Re: Paladin

Posted: Mon Apr 22, 2019 6:38 pm
by godOfKings
Hammer and shield variant looks good too, but I think its not proper player colour

Re: Paladin

Posted: Tue Apr 23, 2019 9:04 pm
by Alexander82
Proportions are definitely better but the chainmail-like effect is making it overall unclear. Maybe shading it a bit more might help (clearer in the inner part and darker on the outer)

Re: Paladin

Posted: Tue May 07, 2019 11:27 pm
by StormSaint373
Made sure team color was right (copy paste w/ dropper from AoF Templar)

Tell me which one(s) need fixed plz.

Re: Paladin

Posted: Wed May 08, 2019 6:29 am
by godOfKings
There r some dark shades of folds in the robe which r outside player colour range

Re: Paladin

Posted: Wed May 08, 2019 10:24 am
by StormSaint373
Does it have to be just one color? Or are there other shade of team color designation that can be used to allow for cloak folds?

Re: Paladin

Posted: Wed May 08, 2019 2:11 pm
by godOfKings
In pixly, u can choose rgb colours, set red and blue bars to 255 then if green is close to 200 u get light player colour shades, while if u put green bar close to 0 u can have dark shades that will act as folds in cloaks, I don't know about any other colour app but pretty sure every app has a similar function

Here is a quick fix with proper player colour using pixly

Re: Paladin

Posted: Wed May 08, 2019 8:29 pm
by StormSaint373
Edited

Re: Paladin

Posted: Thu May 09, 2019 10:58 pm
by Alexander82
Better. Can you try making the shield borders golden?

Re: Paladin

Posted: Fri May 10, 2019 10:47 am
by StormSaint373
Done... Good?

Re: Paladin

Posted: Sat May 11, 2019 7:18 am
by Alexander82
Not bad. I think that some contrast will make them look better.

Re: Paladin

Posted: Sat May 11, 2019 7:25 am
by Alexander82
Btw... since the look is pretty similar to the argent faction we might put these as argent's paladins

Re: Paladin

Posted: Sun May 12, 2019 9:43 am
by Alexander82
@StormSaint373 you should also check the folding of team color clothes for your units' cloacks.

There is more difference between the various parts of the cloth

Re: Paladin

Posted: Mon May 13, 2019 1:22 pm
by StormSaint373
Something wrong?

Thought I fixed that...

Re: Paladin

Posted: Mon May 13, 2019 3:53 pm
by Alexander82
Make it just a bit more marked. When in game it will look better

Re: Paladin

Posted: Tue May 14, 2019 2:38 pm
by StormSaint373
More marked...

Can you give an example, or image?

Re: Paladin

Posted: Tue May 14, 2019 4:02 pm
by Alexander82
take this image on the same topic as an example:

Image

or maybe the orc warlock:

Image

As you can see there are parts of the capes that are almost white. there are basically parts of the cloth that are touched by more light. The parts that are of an intense purple color will apperar as they are darker and definitey not in light.

another example might be a theater curtain

Re: Paladin

Posted: Fri May 17, 2019 10:17 am
by StormSaint373
Hmm... Good idea.

Edited.

@Alexander82

Pike seems not desired.

Re: Paladin

Posted: Fri May 17, 2019 1:49 pm
by Alexander82
Definitely better.

Re: Paladin

Posted: Tue May 21, 2019 2:19 am
by General Brave
Is it done and what do we use it for.

Re: Paladin

Posted: Tue May 21, 2019 6:04 am
by Alexander82
Maybe argent. He looks similarly

Paladin

Posted: Wed Oct 21, 2020 3:57 pm
by Lightbringer
hello please could you create a paladin unit that has a great deck with three abilities. 1 healing 2 exorcism 3 increase in armor and damage for two turns and if possible a fourth ability would be immunity. It would be good if it is believed in the church or temple of humans, I know that there is already a paladin unit in the map editor but I would like one for multiplayer too

Re: Paladin

Posted: Wed Oct 21, 2020 5:37 pm
by Hyuhjhih
Too op for MP, maybe change attributes of current map editor unit

Re: Paladin

Posted: Wed Oct 21, 2020 8:30 pm
by Endru1241
Referencing human and exorcism?
It's AoF.
Moved.

Re: Paladin

Posted: Thu Oct 22, 2020 7:36 pm
by Lightbringer
hello in the first message in this forum they gave an option that is very good although it can also be using only a large deck in truth this unit would be great and I support the idea

Re: Paladin

Posted: Thu Oct 22, 2020 7:47 pm
by Lightbringer
hello in the first message in this forum they gave an option that is very good although it can also be using only a large deck in truth this unit would be great and I support the idea

Re: Paladin

Posted: Thu Oct 22, 2020 7:53 pm
by Lightbringer
how comment I wanted to say that the paladins have a square hammer and golden armor just like their cape thank you :)

Re: Paladin

Posted: Wed Feb 03, 2021 4:05 am
by makazuwr32
About paladins, @Savra.
This idea is based on unit who is not imperial-based one.
If we will make it as imperial based one than ext changes will be required:
1. Higher stats - right now (even with upscaling) they are too low;
2. Higher cost due to higher stats or he will become way too better than other imperials;
3. Higher stats for abilities (mainly healing ones).

Also i am thinking about remaking chain healing spell into just aoe healing with range 1 and 50% efficiency on secondary targets (so he will for example heal 20 to initial target and 10 to 4 targets around it).

Re: Paladin

Posted: Wed Feb 03, 2021 7:21 am
by Anchar
I believe that Palladin is not suitable for the Imperials. I remember there was some kind of holy order in the plans, maybe it will fit there?