Megaship

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wang870
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Megaship

Post by wang870 » Sun May 13, 2018 1:00 pm

Ultimate Late-Game vessel produced at docks.

Requires ultimate shipfounder tech (9 turns)

Has the same storage space as transports.

The Megaship can produce 1 fast fireship per turn.

Fireships deals medium damage at range.

Fireships self destruct after 3 turns. This theoretically means that one megaship can have at most 3 fireships, as long as production is not blocked.

The megaship itself has 4 speed and fireships have 7. Fireships have 5 range.

9 turns
40 HP
0 ATK
1 Action per turn
1 storage space
4/4 armor
Buildable by workers and in docks


Fireship:
10 ATK
Vanishing(3)
15 ATK
1 Action
0/4 Armor
Last edited by wang870 on Mon May 14, 2018 1:05 pm, edited 1 time in total.
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makazuwr32
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Re: Megaship

Post by makazuwr32 » Mon May 14, 2018 5:44 am

Uhm... no.
1. Training + attack + transport is way too op.
2. Spawning EACH turn is even more op. It will annihilate all units on water. Even with vanishing 3.
3. No for buildable by workers.
4. It must be either damaging unit or utility unit (transport + production).

I suggest remove attack, lower capacity to 1 but increase hp, armor (i think 50-60 hp and 4/8 armor will be good). Also change producing to normal warships for 3 turns without vanishing. Can't be occupied by non-aquatic units.

This way it will become warship mobile dock. Warships have desent range and moderate damage to fight with merlocks and few more mobile docks for normal warships will be nice addition for humans.

Also i suggest another name - Mothership.
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Savra
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Re: Megaship

Post by Savra » Thu Nov 01, 2018 11:11 pm

Bumping this up:
Mother ship:

Cost:9
Trains: docks
Hp:56
Atk:0
S.Rng:1
Sight:6
Spd:3
Cap:1
Arm:4
P.arm:8
Res:60%
Abilities:
Summon warship: cool:3, rng:1

Needs image.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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General Brave
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Re: Megaship

Post by General Brave » Fri Nov 02, 2018 12:37 am

This would seem fun, let's find out the best way to make it good, first is it for normal humans or Imperials.
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Savra
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Re: Megaship

Post by Savra » Fri Nov 02, 2018 2:06 am

Normal, Makazuwru already supplied the correct stats.

Now it just needs image.
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viewtopic.php?f=30&t=6289

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General Brave
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Re: Megaship

Post by General Brave » Fri Nov 02, 2018 2:43 am

So regular humans?
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Savra
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Re: Megaship

Post by Savra » Fri Nov 02, 2018 2:55 am

Yes. But I believe it would require a tech first.
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General Brave
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Re: Megaship

Post by General Brave » Fri Nov 02, 2018 3:24 am

And what would that be and do you have any images that can show us what it can be like.
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Savra
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Re: Megaship

Post by Savra » Fri Nov 02, 2018 3:55 am

Image
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viewtopic.php?f=30&t=6289

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General Brave
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Re: Megaship

Post by General Brave » Fri Nov 02, 2018 3:58 am

I could imagine a big battleship or almost titanic size wooden ship.
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Savra
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Re: Megaship

Post by Savra » Fri Nov 02, 2018 4:12 am

Yes, problem is, how we gonna fit that on 32-64?
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General Brave
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Re: Megaship

Post by General Brave » Fri Nov 02, 2018 4:15 am

Well, it doesn't have to be that large. It just have to look a large on a 32x64 canvas. It could be front-facing or something else.
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Savra
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Re: Megaship

Post by Savra » Fri Nov 02, 2018 4:16 am

Front facing ship would be interesting if it doesn't look flat.
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General Brave
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Re: Megaship

Post by General Brave » Fri Nov 02, 2018 4:24 am

It would be like that Rider.
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