Prodigy squire or merc

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General Brave
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Prodigy squire or merc

Post by General Brave » Sun Dec 31, 2017 4:49 pm

Cost 3-4
Hp 22/22
Attack power 9-10
Range 1
Armor 1-2
Pierce Armor 1
Speed 3
Sight 4
Action /turn 1/1
Spell resistance 10%+

Active effects: Veteran power,
The Squire/merc will grow in strength and power when an enemy is killed by his hand. Increasing his willpower (spell resistance) and his damage will increase by 1+.

Money courier could also buy him better armor. +1-2 hp, and +1 / +1 armors. Or maybe he gets it by killing the enemy.

The sergeant will be a Aura boost.
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Midonik
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Re: Prodigy squire or merc

Post by Midonik » Sun Dec 31, 2017 5:43 pm

Its sounds like turning humans into orcs . They will get orc leader and Zurgo-like units lol.
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General Brave
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Re: Prodigy squire or merc

Post by General Brave » Sun Dec 31, 2017 6:21 pm

Midonik wrote:Its sounds like turning humans into orcs . They will get orc leader and Zurgo-like units lol.
They won't be as strong as them, but if you keep them alive for a while. This increase your chance of survive.
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General Brave
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Re: Prodigy squire or merc

Post by General Brave » Wed Jan 03, 2018 5:50 am

So what are you guys think?
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makazuwr32
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Re: Prodigy squire or merc

Post by makazuwr32 » Wed Jan 03, 2018 8:59 am

i don't like this idea. Leave this thing exlusive to orcs.
I prefer the idea of arena where human melee units can train gaining additional damage and armor each 1-2 turns.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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General Brave
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Re: Prodigy squire or merc

Post by General Brave » Wed Jan 03, 2018 4:07 pm

makazuwr32 wrote:i don't like this idea. Leave this thing exlusive to orcs.
I prefer the idea of arena where human melee units can train gaining additional damage and armor each 1-2 turns.
It's right here.
http://www.ageofstrategy.net/viewtopic.php?f=86&t=5030
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makazuwr32
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Re: Prodigy squire or merc

Post by makazuwr32 » Wed Jan 03, 2018 4:14 pm

that thing is much better.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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StormSaint373
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Re: Prodigy squire or merc

Post by StormSaint373 » Wed Jan 17, 2018 5:35 pm

In all fantasy games, humans were the most adaptable of all the races, taking a few qualities of the others and implementing some of their own. It is what makes humankind powerful and unique.

The special units and upgrades are what make the humans strong, not the raw basic units themselves.
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General Brave
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Re: Prodigy squire or merc

Post by General Brave » Thu Jan 18, 2018 4:36 am

Yes the humans strength is to improve themselves to be better and overcome their adversaries.
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Alexander82
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Re: Prodigy squire or merc

Post by Alexander82 » Thu Jan 18, 2018 10:39 am

makazuwr32 wrote:i don't like this idea. Leave this thing exlusive to orcs.
I prefer the idea of arena where human melee units can train gaining additional damage and armor each 1-2 turns.
That effect is because Zurgo is inspired to a Magic the Cathering card with a similar effect.

Anyway it is for special units only and not something related to training.

Humans train already obtaining upgrades for their units and they also improve their technology (thanks to smith techs).

Every race has its own way to grow and zurgo is a crappy unit anyway.
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