Beacons

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Lawrence
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Joined: Wed Oct 25, 2017 9:46 am
Location: On my way...

Beacons

Post by Lawrence » Mon Nov 20, 2017 8:56 am

Building with great siht and a fire aura, nice against siege engines, ornicopters and ents
Random guy: "Lets use goblins."
Me: "GOBLINS? THIS IS LAWRENCIAAAAA!"

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Puss_in_Boots
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Joined: Fri Apr 21, 2017 1:23 am

Re: Beacons

Post by Puss_in_Boots » Mon Nov 20, 2017 8:16 pm

Sounds awesome, maybe it will have an ability to shoot up an 64 pixels high beam of light that activates the Aura. Just, so it doesn't become OP.

The abilities should differenciate upon race.
Humans:Fire
Orcs: Strength
Elves: Thunder
Undeads: Poison
RED, WHITE and BLUE!

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Lawrence
Posts: 190
Joined: Wed Oct 25, 2017 9:46 am
Location: On my way...

Re: Beacons

Post by Lawrence » Tue Nov 21, 2017 8:06 am

Good idea! Now the stats and textures
Random guy: "Lets use goblins."
Me: "GOBLINS? THIS IS LAWRENCIAAAAA!"

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Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Beacons

Post by Sunrise Samurai » Tue Nov 21, 2017 1:44 pm

Try this:

Each one gives a "weapon aura" effect, for the aforementioned elements. Example: human beacon gives all allies in radius 4 the flame weapon effect. Orc simply gives strengthen in the same radius.
Currently residing at the local ninja academy. I'm still watching though.

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