Mage's tower

User avatar
Lynx Shafir
Posts: 1491
Joined: Mon May 28, 2018 4:24 am

Re: Mage's tower

Post by Lynx Shafir » Tue Sep 18, 2018 1:06 pm

Bringing this up

Who is willing to make image?...
For naturally blood will be of kind
Drawn-to blood, where he may it find.

User avatar
Savra
Posts: 3736
Joined: Wed Aug 01, 2018 6:21 pm

Re: Mage's tower

Post by Savra » Tue Sep 18, 2018 4:42 pm

Which image should be modeled after? I'm thinking first.

User avatar
Lynx Shafir
Posts: 1491
Joined: Mon May 28, 2018 4:24 am

Re: Mage's tower

Post by Lynx Shafir » Tue Sep 18, 2018 5:13 pm

Let ur imagination go wide.

May put a listghting ball on top (my first failed attempt)
For naturally blood will be of kind
Drawn-to blood, where he may it find.

User avatar
General Brave
Posts: 4534
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Mage's tower

Post by General Brave » Thu Sep 27, 2018 3:46 pm

How so?
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Lynx Shafir
Posts: 1491
Joined: Mon May 28, 2018 4:24 am

Re: Mage's tower

Post by Lynx Shafir » Sat Oct 27, 2018 7:38 pm

Well

How's this?
Attachments
mage tower p2.png
mage tower p2.png (3.66 KiB) Viewed 1503 times
For naturally blood will be of kind
Drawn-to blood, where he may it find.

User avatar
Savra
Posts: 3736
Joined: Wed Aug 01, 2018 6:21 pm

Re: Mage's tower

Post by Savra » Sat Oct 27, 2018 9:47 pm

That looks like a mages tower.
Every time I look at this topic I think it's just a tower but know it's actually a upgrade to the mage hut. So stats ready? If so, then attach this to them and I'll set this as ready, if needs minor changes I'll set as ready pending.

User avatar
Lynx Shafir
Posts: 1491
Joined: Mon May 28, 2018 4:24 am

Re: Mage's tower

Post by Lynx Shafir » Sun Oct 28, 2018 5:57 am

No, it's not an upgrade
Its a separate tower!
For naturally blood will be of kind
Drawn-to blood, where he may it find.

User avatar
Tankhead
Posts: 1790
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Mage's tower

Post by Tankhead » Sun Oct 28, 2018 6:25 am

Savra wrote:
Sat Oct 27, 2018 9:47 pm
That looks like a mages tower.
Every time I look at this topic I think it's just a tower but know it's actually a upgrade to the mage hut. So stats ready? If so, then attach this to them and I'll set this as ready, if needs minor changes I'll set as ready pending.
Are you telling him cause you think he doesn't know or..........
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

User avatar
makazuwr32
Posts: 4233
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Mage's tower

Post by makazuwr32 » Sun Oct 28, 2018 9:38 am

Sunrise Samurai wrote:
Mon Sep 04, 2017 5:49 pm
Research time: 6, at mage's hut
Upgrades mage's hut to tower with
Hp 40
Armor 2
Pierce armor 5
Power 8 (lighting weapon)
Range 6

It's still a factory, just one that can now shoot lighting bolts at enemies. It doesn't have the durability of a tower, but it can help defend your base if enemies are close enough to start looking at your factories.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Lynx Shafir
Posts: 1491
Joined: Mon May 28, 2018 4:24 am

Re: Mage's tower

Post by Lynx Shafir » Sun Oct 28, 2018 10:36 am

Actually we agreed it's a separate building Mak.

I made the img so.
For naturally blood will be of kind
Drawn-to blood, where he may it find.

User avatar
Lynx Shafir
Posts: 1491
Joined: Mon May 28, 2018 4:24 am

Re: Mage's tower

Post by Lynx Shafir » Sun Oct 28, 2018 10:54 am



Hp - 100
Attack - 7 (thunder /lightning weapon) slow 1?
Range - 6
Actions/turn - 2
Armor - 4/10
Construction Bonus: -10% (it will take 12 turns without Ambidextria to construct this tower and 9 turns with that tech)
Carry Capacity - 2
Heal Rate - 12
Abilities:

Lighthorne bolt-

Simple, deals blank 7 damage to any targets in range twice regardless of their armors.

? Switch fire weapon?
For naturally blood will be of kind
Drawn-to blood, where he may it find.

User avatar
makazuwr32
Posts: 4233
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Mage's tower

Post by makazuwr32 » Sun Oct 28, 2018 11:32 am

ah.
Alright. So it is a tower?
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Savra
Posts: 3736
Joined: Wed Aug 01, 2018 6:21 pm

Re: Mage's tower

Post by Savra » Sun Oct 28, 2018 4:24 pm

I knew something didn't seem right. :lol: attach image to those stats and this is ready to be added.

User avatar
Savra
Posts: 3736
Joined: Wed Aug 01, 2018 6:21 pm

Re: Mage's tower

Post by Savra » Wed Oct 31, 2018 5:40 am

I guess I'll put it together, and humans now have their first building in the ready section.
Mage tower
Image
Hp - 100
Attack - 7 (thunder /lightning weapon) slow 1?
Range - 6
Actions/turn - 2
Armor - 4/10
Construction Bonus: -10% (it will take 12 turns without Ambidextria to construct this tower and 9 turns with that tech)
Carry Capacity - 2
Heal Rate - 12
Abilities:

Lighthorne bolt-

Simple, deals blank 7 damage to any targets in range twice regardless of their armors.

User avatar
Tankhead
Posts: 1790
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Mage's tower

Post by Tankhead » Wed Oct 31, 2018 5:49 am

Ignores armor and slows you?
Hmmm
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

User avatar
Lynx Shafir
Posts: 1491
Joined: Mon May 28, 2018 4:24 am

Re: Mage's tower

Post by Lynx Shafir » Wed Oct 31, 2018 10:32 am

Tankhead wrote:
Wed Oct 31, 2018 5:49 am
Ignores armor and slows you?
Hmmm
Well there was proposed some
We can select from.

1.the miss /hit random target, - lighting weapon. -with ignore armor.? can't be dodged?
2.the previous with "switch fire weapon"
(in this case I should edit img)
3.A.
Thunder weapon with slowing(evribody) -passive
(may add bonus to those creatures until is in eg. Fire and metal ones/
B. applicable dot effect like acid - "electrified" applies for corresponding elemental and some metal units.

4.armor ignoring magic dmg 7-10.

5.A strong active skill with CD 4.- stun, or thunder bolt - storm, aoe 1.
For naturally blood will be of kind
Drawn-to blood, where he may it find.

User avatar
Tankhead
Posts: 1790
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Mage's tower

Post by Tankhead » Wed Oct 31, 2018 1:48 pm

I just don't like the extra turn it has
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

User avatar
Savra
Posts: 3736
Joined: Wed Aug 01, 2018 6:21 pm

Re: Mage's tower

Post by Savra » Wed Oct 31, 2018 3:07 pm

Magic usually ignores armour so I can agree on that part. If we make resistance a armour against offensive spells then we could make 100% resistance reduce magic damage down to 1.

User avatar
Savra
Posts: 3736
Joined: Wed Aug 01, 2018 6:21 pm

Re: Mage's tower

Post by Savra » Wed Oct 31, 2018 3:19 pm

Lynx Shafir wrote:
Wed Oct 31, 2018 10:32 am
Tankhead wrote:
Wed Oct 31, 2018 5:49 am
Ignores armor and slows you?
Hmmm
Well there was proposed some
We can select from.

1.the miss /hit random target, - lighting weapon. -with ignore armor.? can't be dodged?
2.the previous with "switch fire weapon"
(in this case I should edit img)
3.A.
Thunder weapon with slowing(evribody) -passive
(may add bonus to those creatures until is in eg. Fire and metal ones/
B. applicable dot effect like acid - "electrified" applies for corresponding elemental and some metal units.

4.armor ignoring magic dmg 7-10.

5.A strong active skill with CD 4.- stun, or thunder bolt - storm, aoe 1.
Fire form actually wouldn't be a bad idea. Just so long as the transformation doesn't kill the unit inside or something.

User avatar
Tankhead
Posts: 1790
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Mage's tower

Post by Tankhead » Wed Oct 31, 2018 3:55 pm

I questioned the abilities cause of the 2 actions
Can you increase damage and reduce action to 1
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

User avatar
General Brave
Posts: 4534
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Mage's tower

Post by General Brave » Mon Feb 04, 2019 7:12 am

More.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Lynx Shafir
Posts: 1491
Joined: Mon May 28, 2018 4:24 am

Re: Mage's tower

Post by Lynx Shafir » Sun Jun 02, 2019 10:23 am

L.
Attachments
Mage tower3.png
Mage tower3.png (2.64 KiB) Viewed 519 times
For naturally blood will be of kind
Drawn-to blood, where he may it find.

User avatar
Alexander82
Posts: 6582
Joined: Thu Feb 26, 2015 8:18 pm

Re: Mage's tower

Post by Alexander82 » Sun Jun 02, 2019 10:55 am

That's awesome, even though I'd give it to elves
Age of Fantasy design leader

Stratego (dev)
Site Admin
Posts: 9222
Joined: Fri Apr 25, 2014 9:28 pm

Re: Mage's tower

Post by Stratego (dev) » Sun Jun 02, 2019 3:17 pm

awesome image!

Post Reply

Return to “Human”