Angels

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Puss_in_Boots
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Angels

Post by Puss_in_Boots » Sun Aug 27, 2017 2:28 pm

Angels are a race more powerful and intelligent than humans. To make churches more viable options they will the ability to summon angels down to fight for them. It will have the option of using excorcism. As well as that they can benefit others from a healing aura.

Angel, Bow of Light:
I expect some cool image for this one.
Stats
Cost:8
Hp:70/70
Attack:15
Armor:0
Pierce:0
Range:6
Speed:4
Sight:5
Angel, Blade of Light
Cost: 8
HP:70/70
Attack:24
Armor:0
Pierce:0
Range:1
Speed:4
Sight:5
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Alexander82
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Re: Angels

Post by Alexander82 » Sun Aug 27, 2017 2:31 pm

What about a summon with vanishing for priests?

We migh also create a higher level/cost cleric unit based on angel summoning
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Puss_in_Boots
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Re: Angels

Post by Puss_in_Boots » Sun Aug 27, 2017 2:38 pm

That could take some more time to implement.
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Alexander82
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Re: Angels

Post by Alexander82 » Sun Aug 27, 2017 2:41 pm

Why?
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Puss_in_Boots
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Re: Angels

Post by Puss_in_Boots » Sun Aug 27, 2017 2:44 pm

It means making more images, stats, and which abilities this new cleric unit you are suggesting.

I don't think a healer should be able to summon such a powerful being, so I'd like to go with fantasy field and chose the "higher level cleric."
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Alexander82
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Re: Angels

Post by Alexander82 » Sun Aug 27, 2017 2:47 pm

I can do all of them xD
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Puss_in_Boots
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Re: Angels

Post by Puss_in_Boots » Sun Aug 27, 2017 3:06 pm

Okay here my stats suggestions for cleric.

Cost:6
Hp:24/24
Attack:8
Armor:0
Armor Pierce:0
Speed:3
Sight:4

Has a healing healing aura.
Has the healing ability to heal someone faster.
Can benefit from infantry armor techs.

It's like the elf wizard without it's lighting blast, but can summon stronger units.
Last edited by Puss_in_Boots on Sun Aug 27, 2017 3:14 pm, edited 1 time in total.
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Alexander82
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Re: Angels

Post by Alexander82 » Sun Aug 27, 2017 3:12 pm

Not bad. It might also be affected by armor bonuses (like d&d clerics that can use heavy armors). I would give him a decente attack (like 7/8)
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Puss_in_Boots
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Re: Angels

Post by Puss_in_Boots » Sun Aug 27, 2017 3:14 pm

Okay, it is edited now.
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MightyGuy
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Re: Angels

Post by MightyGuy » Sun Aug 27, 2017 5:25 pm

Nice idea, Angels can be use in defense tactics
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LordOfAles
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Re: Angels

Post by LordOfAles » Sun Aug 27, 2017 5:26 pm

A great cleric template would be prist from AOS
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General Brave
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Re: Angels

Post by General Brave » Wed Dec 20, 2017 9:35 pm

It could be like the troll shaman, except you need 4 priests and one empty tile. Once they summon it, they won't be able to use their ability and healing for 4 or 5 turn. The being could maybe stay at least 3 or 4 turns before disappearing.
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StormSaint373
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Re: Angels

Post by StormSaint373 » Thu Dec 21, 2017 7:14 am

I find this idea intriguing. I like it!
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StormSaint373
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Re: Angels

Post by StormSaint373 » Thu Dec 21, 2017 7:33 am

In fact... I was about to suggest the same thing! :mrgreen:

If you'd like... For the Cleric...

I can come up with balanced stats, and a description of come with it!

Just say the word, and I will get right on it.

I do play a Cleric in D&D, thus I do have a bit of experience.
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General Brave
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Re: Angels

Post by General Brave » Thu Dec 21, 2017 6:30 pm

Ahh, a clergy. That what is we are missing, imagine he wearing all black with a gold medallion on his neck. But I still want a warrior Monk in the game.
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Ravancloak
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Re: Angels

Post by Ravancloak » Sun Dec 24, 2017 10:25 pm

Are we going to make an angel unit for the humans? This could be a pretty awesome unit.
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General Brave
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Re: Angels

Post by General Brave » Sun Dec 24, 2017 10:27 pm

Ravancloak wrote:Are we going to make an angel unit for the humans? This could be a pretty awesome unit.
That is if you get anyone on board.
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StormSaint373
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Re: Angels

Post by StormSaint373 » Wed Apr 04, 2018 10:00 pm

I'm for it!

Just needs revamped stats, an excellent counterweight to the demon, which is already in the voting list.
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