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Re: Inquisitor

Posted: Wed Sep 21, 2016 6:49 am
by Hardeep
He should be able to cast a Null magic spell giving him the aura of not being able to cast or be affected by magic. More specifically, units within the null field cannot be targeted by spells (splash damage can carry over though for simplicity.)
It also should cost a lot and only be trainable in the church

Re: Inquisitor

Posted: Wed Sep 21, 2016 7:15 am
by MightyGuy
i agree.

Re: Inquisitor

Posted: Wed Sep 21, 2016 10:10 am
by Alexander82
Animations

Re: Inquisitor

Posted: Wed Sep 21, 2016 10:15 am
by MightyGuy
cool! i like the animation,the image is perpect

Re: Inquisitor

Posted: Wed Sep 21, 2016 11:10 am
by Alexander82
I was thinking to create a big animation for the anti magic field. Like the one for the group attack spell

It should cover all the tiles under the field

Re: Inquisitor

Posted: Wed Sep 21, 2016 11:45 am
by Alpha
Looks good

Re: Inquisitor

Posted: Wed Sep 21, 2016 12:06 pm
by Alexander82
Stats:
Cost: 8
HP: 60
Attack power: 15
Range: 1
Armor: 5
Pierce armor: 3
Speed: 3
Sight: 5
Action/turn: 1/1
Heal Rate: 10
Spell resistance: 100%
Size: 1×1
Buildable at: castle, church
Bonus Damage against arcane spellcasters (it shouldn't have bonus against divine spellcasters like templars, priest and such): as it is now it is useful only against warmage and mummy (other can already be oneshotted by basic infantry), but later on we might have stronger spellcasters (or hybrid units) for whom this bonus might come in handy.
Bonus Damage against undead: Inquisitors are extremely versed in fighting eresy. Undeads are the result of necromancy and they are specifically trained to fight them.
Special Skills:
Resistance aura: All allies within this aura (range 5) gain +50% spell resistance
Anti-magic field: All the allies inside this field (range 3) cannot be targeted by enemy spells. Enemy spellcasters inside the anti-magic field cannot cast spells.

Re: Inquisitor

Posted: Wed Sep 21, 2016 2:42 pm
by Alpha
Well Balanced!

Re: Inquisitor

Posted: Wed Sep 21, 2016 2:44 pm
by Midonik
Cool image.

Re: Inquisitor

Posted: Wed Sep 21, 2016 2:53 pm
by Alpha
I was wondering if we should add more anti sorcerer magic.

Re: Inquisitor DISCUSSING

Posted: Sun Apr 14, 2019 12:22 am
by General Brave
Been wondering what are we doing with this.

Re: Inquisitor DISCUSSING

Posted: Tue Apr 23, 2019 8:45 pm
by Alexander82
I think I'll reshade a bit the image since it is pretty old but we should see what is possible to make for its abilities

Also I think it might be added as part of the Imperial army (at the embassy) since it is not a basic unit

Re: Inquisitor DISCUSSING

Posted: Sun May 05, 2019 8:24 pm
by StormSaint373
Or Maybe holy units because of his abilities and purpose (removing herasy)

Re: Inquisitor DISCUSSING

Posted: Sun May 05, 2019 8:40 pm
by makazuwr32
Resistance aura is possible.
Brave made once for scaledfolks aura that reduces spell resist so increasing it aura is also possible.
But not anti-magic field for now.

Re: Inquisitor DISCUSSING

Posted: Mon May 06, 2019 5:14 am
by Midonik
Bonus sp against, for example, undeads for basic infantry sounds good enough?