Inquisitor DISCUSSING

Midonik
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Inquisitor DISCUSSING

Post by Midonik » Tue Sep 20, 2016 5:26 am

Its somethink like holy mage. It can heal units,but he is more offenisve. His spells got bonus againist undeads and orcs.
Holy bolt- Deal 4 damage got 100% bonus againist undeads and orcs. Range 5.
Heal- Heal unit
Aura: Templars and healers got +1 attack.
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Re: Inquisitor

Post by Midonik » Tue Sep 20, 2016 2:20 pm

Healers will got +1 heal effectivnes. Next speel: Exorcism. Can be used only at undeads,and deal big damege for them.
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Alexander82
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Re: Inquisitor

Post by Alexander82 » Tue Sep 20, 2016 2:50 pm

What about a costly unit that is a strong melee, a healer and has a spell resistance aura?

Generally inquisitors go against witchcraft and they should be something like a magic ward.
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Re: Inquisitor

Post by Midonik » Tue Sep 20, 2016 2:52 pm

It would be upagrede templar.
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Re: Inquisitor

Post by Midonik » Tue Sep 20, 2016 3:09 pm

But mayby you right. So,we got infantry unit with bonus againist undeads and orcs,heal spell and aura. 8-10 attack and 200% bonus? 10 hp and no armor? What weapon he should got? I think sword will be best. He can hold book at left hand.
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Re: Inquisitor

Post by Alpha » Tue Sep 20, 2016 3:15 pm

It should have a bonus against units with Magic capabilities.
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Re: Inquisitor

Post by Midonik » Tue Sep 20, 2016 3:17 pm

You mean: againist mages? It would be right too, I dont know what will be better.
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Re: Inquisitor

Post by Alpha » Tue Sep 20, 2016 3:22 pm

Not just mages. Units with Magic capabilities.
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Re: Inquisitor

Post by Midonik » Tue Sep 20, 2016 3:36 pm

Ok. Unit using spells.
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Re: Inquisitor

Post by Alexander82 » Tue Sep 20, 2016 5:45 pm

Being an elite unit i depicted it more like a knight
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Re: Inquisitor

Post by Midonik » Tue Sep 20, 2016 5:49 pm

It look realy like knight. Like Imperial guard at horse. Any cross or other holy symbol?
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Re: Inquisitor

Post by Alpha » Tue Sep 20, 2016 5:50 pm

It is pretty good!
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Re: Inquisitor

Post by Midonik » Tue Sep 20, 2016 5:53 pm

I dont change my mind.
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Re: Inquisitor

Post by Midonik » Tue Sep 20, 2016 5:55 pm

He need any symbol show he is inquisitor.
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Re: Inquisitor

Post by Alexander82 » Tue Sep 20, 2016 6:01 pm

Mmmm can you send me a concept for your inquisitor? Link a google image.
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Re: Inquisitor

Post by Midonik » Tue Sep 20, 2016 6:04 pm

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Re: Inquisitor

Post by Midonik » Tue Sep 20, 2016 6:06 pm

Somethink like this would be epick. ;)
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Re: Inquisitor

Post by Alexander82 » Tue Sep 20, 2016 6:15 pm

This isn't difficult but it seems a bit evil xD

I had in mind something more armored :D
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Re: Inquisitor

Post by Midonik » Tue Sep 20, 2016 6:18 pm

Inquisition was not a group of kindly priests.
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Re: Inquisitor

Post by Midonik » Tue Sep 20, 2016 6:21 pm

Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
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Re: Inquisitor

Post by Midonik » Tue Sep 20, 2016 6:23 pm

Make somethink between frist and second.
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Re: Inquisitor

Post by Alexander82 » Tue Sep 20, 2016 6:27 pm

On horseback or on foot?
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Re: Inquisitor

Post by Midonik » Tue Sep 20, 2016 6:29 pm

How do you want. I think we can make version on horse too,but basic should be on foot,but that what I think.
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Re: Inquisitor

Post by Alpha » Tue Sep 20, 2016 6:43 pm

I prefer on foot
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Alexander82
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Re: Inquisitor

Post by Alexander82 » Tue Sep 20, 2016 11:08 pm

2 versions.

Do you prefer more the shield version or the one without shield?

In both i'm planning to add an animation on the left hand
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Re: Inquisitor

Post by Alexander82 » Tue Sep 20, 2016 11:11 pm

I might also make the cap team color as if it is part of the cape
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Re: Inquisitor

Post by Alpha » Tue Sep 20, 2016 11:15 pm

He looks awesome! I was thinking of adding sort of Holy spells or anti magic spells, or is immune to spells that are meant to harm him
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Re: Inquisitor

Post by Alexander82 » Tue Sep 20, 2016 11:20 pm

I had the same idea! I was thinking about an anti magic field. Units inside that field cab't be target of enemy magic and mages inside the field shouldn't be able to cast spells. It might be a shorter range (like 3 or 4) while in a wider range it should give spell resistance
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Re: Inquisitor

Post by Alpha » Wed Sep 21, 2016 1:06 am

I am happy that we have the same idea
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Re: Inquisitor

Post by Midonik » Wed Sep 21, 2016 5:17 am

Better without shileld.

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