Barbarian DISCUSSING

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Alexander82
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Barbarian DISCUSSING

Post by Alexander82 » Thu Sep 15, 2016 12:47 pm

Barbarians are one of the basic classes used in d&d

A barbarian is a strong fighter that rely on his physical prowess and that channel his rage to accomplish astounding feats

The clichè is for a barbarian to be a powerful killing, nearly unstoppable while in its rage, they also can easily ignore enemy's magic. the downside is after the rage when he remain fatigued for some turns

Barbarians are faster than normal humans (speed 4), can whitstand a large amount of damage (they are generally tall and musculars) ignoring pain (especially when in rage). They are heavy hitter especially in rage and can deal awesome amounts of damage.

This is a image i had made some time ago. I reshaded it a bit and edited some parts:
Barbarian.png
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About stats i would make those:
Cost 8
hp 80
attack 20
range 1
armor 3
pierce 3
speed 4
sight 6
action 1
Spell resistance 50%
Special: rage
Rage effect: Attack +10, hp +40, maxhp +40, armor +3, pierce +3, speed +2, +1 action, spell resistance +50%, trample. Duration 4 turns.
When the rage effect wear off you loose all those bonus (you also loose the 40 hp you gained, like receiving 40 damage, so, if you already had less than 41 hp the unit dies) and gain those penalties: -10 attack, -3 armor, -3 pierce, -2 speed, -50% spell resistance. Duration 3 turns (i didn't make 4 because the first turn of the rage you have used up your action to enter rage)
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Alexander82
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Re: Barbarian

Post by Alexander82 » Thu Sep 15, 2016 1:17 pm

New hairs
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Alpha
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Re: Barbarian

Post by Alpha » Thu Sep 15, 2016 1:28 pm

Maybe a barbarian should be cheaper, maybe decrease its damage to 10, same for armor, and maybe do a ability where he gains attack damage.
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Re: Barbarian

Post by Yugrath » Thu Sep 15, 2016 2:03 pm

The idea is good and the image is excellent, but I think the ability to withstand huge damage is a popular fantasy trope like you said but does not have a reasonable basis because they are tall and strong but against melee weapons etc it will not make a great difference they are not fighting hand to hand and a Herculean person will not be able to take sword damage for too long if they are not superhuman. I think barbarians should have high power, speed and HP but little armor with the kind of attire they wear. If they are superhuman or magical beings then it is a different story though. Amazing work BTW.
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Alexander82
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Re: Barbarian

Post by Alexander82 » Thu Sep 15, 2016 2:08 pm

The source of their power is rage itself, it is something related to the totemic figure of berserker (in facts many variant abilities are defined totem), anyway it is obviously a fantasy trope, and that's why it is fit for that game. I wouldn't add a magical meaning to that. They are tribal warriors raised like feral fighters.
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Re: Barbarian

Post by Yugrath » Thu Sep 15, 2016 2:21 pm

OK now I have got it. Thank you for the explanation.

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Re: Barbarian DISCUSSING

Post by Alexander82 » Thu Oct 26, 2017 10:31 am

Daniel what's needed to be discussed here?
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Re: Barbarian DISCUSSING

Post by Stratego (dev) » Thu Oct 26, 2017 4:58 pm

speed i would keep the 3 if it is ok. (let only cavalry and elves be so fast)
the wear off thing i am not sure it will work like that - but we can try.
also cost 8 is too much, i suggest a cost 5 unit max, and changing props accordingly. (i try avoid very costy units in general - kills the game a little if we need to wait too much for too many units)

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Re: Barbarian DISCUSSING

Post by Stratego (dev) » Thu Oct 26, 2017 4:58 pm

speed i would keep the 3 if it is ok. (let only cavalry and elves be so fast)
the wear off thing i am not sure it will work like that - but we can try.
also cost 8 is too much, i suggest a cost 5 unit max, and changing props accordingly. (i try avoid very costy units in general - kills the game a little if we need to wait too much for too many units)

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Re: Barbarian DISCUSSING

Post by Stratego (dev) » Thu Oct 26, 2017 4:58 pm

speed i would keep the 3 if it is ok. (let only cavalry and elves be so fast)
the wear off thing i am not sure it will work like that - but we can try.
also cost 8 is too much, i suggest a cost 5 unit max, and changing props accordingly. (i try avoid very costy units in general - kills the game a little if we need to wait too much for too many units)

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Re: Barbarian DISCUSSING

Post by Alexander82 » Thu Oct 26, 2017 7:57 pm

Daniel don't be a spammer :lol:

About speed I think it is particularly peculiar.
In D&D Barbarians and monks move by 12 feets every round while every other class move by 9 feet (exactly the same proportion).

Anyway in every game I ever played elves weren't really faster of other humanoids (aside from small humanoids that were slower) but more agile (e.g dodge) so speed is generally something more class related than race related.

Barbarians are individuals born and grown in the wilds and are adept at walking and running faster.

About the cost i wanted to make it for humans like some sort of half giant (not really a giant but a real fury) that's why i choose 8 turns and high stats
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Re: Barbarian DISCUSSING

Post by Stratego (dev) » Thu Oct 26, 2017 8:16 pm

ok than speed ok.
but please make a max 5 cost unit.

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Re: Barbarian DISCUSSING

Post by Ayush Tiwari » Fri Oct 27, 2017 4:12 am

He looks as an "Axe-user".Why don't we use the name Barbarian Axeman.
In this way,we can add like Barbarian swordsmans,Barbarian archers amd barbarian knights and so on.
And any special Barbarian building(If not,they can be still built from places like barracks ,stable etc etc)
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Re: Barbarian DISCUSSING

Post by Lawrence » Sat Oct 28, 2017 12:32 pm

Sorry, but it looks like a dwarf.
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Re: Barbarian DISCUSSING

Post by Puss_in_Boots » Sat Oct 28, 2017 3:22 pm

No. How?
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Re: Barbarian DISCUSSING

Post by Midonik » Sat Oct 28, 2017 3:25 pm

Its too high to be dwarf thought.
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Re: Barbarian DISCUSSING

Post by Ayush Tiwari » Sat Oct 28, 2017 3:26 pm

I think he has made it all perfect.
Yes barbarians actually are like that.They were never so human.
Lè mwen kanpe epi gade tout bagay sa yo ankò, mwen jis asime bagay ki pi underrated yè a se kounye a bagay ki pi rayi ...
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Re: Barbarian DISCUSSING

Post by Ayush Tiwari » Sat Oct 28, 2017 3:31 pm

But he will be stromg with 20 attack and 80HP and TRANPLE is more than much.

It should be half of that.No tranple(I think unots really strong should only do it)
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Re: Barbarian DISCUSSING

Post by Lynx Shafir » Wed Jul 25, 2018 4:00 pm

Is still Discussing?
Im bit confused. Since I saw in vote list.

Anyway..
Like Daniel said, the cost 5 would be better, since I wouldn't wait 8 turns to get it when I can a get Drake knight.
Humans need better units for 4-5 turns from n "common" building not only castles. This would be a cool one.
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Re: Barbarian DISCUSSING

Post by LordOfAles » Wed Jul 25, 2018 7:20 pm

Unit seems balanced as it is. Giving this 5 turns to train will be OP because of rage. They even have higher speed than regular infantry.
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Re: Barbarian DISCUSSING

Post by Lynx Shafir » Wed Jul 25, 2018 7:38 pm

I still think 8 is too much.
Hp is much indeed for 5 cost
so imake around 6 cost, hp 60 speed 3 would be better (still has the Rage to boost stats),
In this way is more functional and likely to train by players

Elefant 6 cost 120 hp for some sort of comparation. (current rage makes him 120 hp but 7speed?! - isn't that much?)
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Re: Barbarian DISCUSSING

Post by LordOfAles » Wed Jul 25, 2018 8:25 pm

He does have much hp. And i dont see sense in nerfing his cost so we can nerf his stats. Compare his stats to other units in the game + rage makes him 8 turn worth.
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Re: Barbarian DISCUSSING

Post by General Brave » Wed Jul 25, 2018 8:30 pm

We can see about that later if tested.
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Re: Barbarian DISCUSSING

Post by makazuwr32 » Wed Jul 25, 2018 11:37 pm

As for me because of range barbarian is better than drake knight:
For duration of rage he becomes unit with:
120 hp
30 attack
2 actions/turn
6 (!!!!!!!!) speed (same as cavalry!)
6/6 armor
100% spell resist
And as for trample i suggest to give basic barbarian 1 power range and in rage he gains another 1 power range (so he gains 2 power range in total).
Yes for 4 turns only. And that is enough. He can kill olog hai faster than drake knight (who also gains FULL counter from olog hai while barbarian usual 50%)
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Re: Barbarian DISCUSSING

Post by Alexander82 » Mon Aug 13, 2018 11:01 pm

Yeah, it will be one of the strongest units of the human army (and they must be supported accordingly).
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Re: Barbarian DISCUSSING

Post by Sunrise Samurai » Mon Aug 13, 2018 11:48 pm

I'd actually suggest 0% spell resistance for this one. Barbarians aren't seen as intelligent, and that would be the one point to halt a raging barbarian. At least make it so they can be slowed to stop the charge.
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Re: Barbarian DISCUSSING

Post by Alexander82 » Tue Aug 14, 2018 12:34 am

They get the +50% cause their rage makes them uncontrollable.

You can't halt an enraged barbarians, you must destroy it.
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Re: Barbarian DISCUSSING

Post by Lynx Shafir » Tue Aug 14, 2018 2:53 pm

I still think 6 full speed is too much
Or Make it 3 base and 5 with rage
Or 4 but 1 increase so 5 with rage.

Also
During rage
The armor should not increase instead it should drop as a backfire of effects.
With 120 hp (What I consider too much)
And 2 action don't needs that armor, is a meat thank not armored unit.
Start 2/2 armor and during rage is 0/0


This changes r needed if keep high spell res and speed.
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Alexander82
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Re: Barbarian DISCUSSING

Post by Alexander82 » Tue Aug 14, 2018 3:10 pm

The armor raising it is because he doesn't feel the pain during the rage

We might remove the armor bonus but I'm not sure about the reduction
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Re: Barbarian DISCUSSING

Post by Sunrise Samurai » Tue Aug 14, 2018 3:32 pm

Id actually say rage should remove the armor and spell resistance, but give +60 hp max and *doesn't* remove any on ending, except what would be above the max. That helps cover "doesn't feel pain" by higher health.

Lower base speed to 3 as well. 6 speed is faster than a lot of cavalry, and this guy is on foot, even during rage.
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