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Ranger
Posted: Thu Dec 03, 2015 3:46 pm
by Alexander82
Armed with 2 swords and a bow and dressed in light armors. The ranger keep a animal companion (usually bears, wolves, hawks and so on) and has some magic abilities related to nature (healing, regeneration, entangle, buffs).
concept:
Re: Ranger
Posted: Thu Dec 03, 2015 4:30 pm
by Alexander82
first try
Re: Ranger
Posted: Thu Dec 10, 2015 9:48 pm
by DoomCarrot
I think the cloack might look better as a natural color. Like brown or green or greenish brown.
Just a thought.
Re: Ranger
Posted: Sat Dec 12, 2015 9:36 am
by TheBluePhoenix
Base it on the templar.
I was in wait of such a ranged cum melee cum attack unit.but it should be costly
Re: Ranger
Posted: Sat Dec 12, 2015 9:50 pm
by Alexander82
It is a mix of swordman, archer and druid
Re: Ranger
Posted: Sat Dec 12, 2015 11:21 pm
by patroid
Nice image...yust the panta look a but strange!
Patroid
Re: Ranger
Posted: Thu Aug 11, 2016 9:40 pm
by Alexander82
Would you like more this one?
Re: Ranger
Posted: Thu Aug 11, 2016 10:19 pm
by Alexander82
About stats i'd say:
Cost 8
HP 30
Attack (melee) 12
Attack (ranged) 8
Range (melee) 1
Range (Ranged) 5
Armor 3
Pierce Armor 3
Speed 4
Sight 8
Action 2
Heal Rate 6
Spell Resistance 80%
Active skills:
Switch stance (used to swith melee with ranged mode, it doesn't cost an action point)
Heal
Entangle (debuff, aoe, enemy units affected have to pass a check with that % 100-(target attack*5), if they don't pass the check they can't move until the next turn (they can still attack))
Regeneration (range 2, duration 4, doesn't stack, the effect heal half the ranger heal rate every turn)
Hawkeye (buff, range 2,duration 4, increase target range (ranged units only) by 2
Summon Animal companion (like druid wolf summon, but we might think of a different animal)
Forestwalk
Built at Archery range, Barracks, Castle (it is both melee and ranged and it is an elite unit)
Re: Ranger
Posted: Fri Aug 12, 2016 5:16 am
by TheBluePhoenix
It is surely a stronag and useful unit
Re: Ranger
Posted: Fri Aug 12, 2016 3:34 pm
by DoomCarrot
I agree, those stats look very good, and the unit seems very stronag.
Re: Ranger
Posted: Sat Aug 13, 2016 3:22 am
by Hardeep
Oooooohhhkaaaay
So he can say aoe without any confusion but if I do the topic becomes centered around it?
Re: Ranger
Posted: Sat Aug 13, 2016 4:35 am
by DoomCarrot
When has the term aoe been the source of any confusion?
Re: Ranger
Posted: Sat Aug 13, 2016 7:11 am
by Alexander82
I don't know uf you can aoe at range in aos, i would prefer that than being stuck to aoe around the unit
Re: Ranger
Posted: Sat Aug 13, 2016 11:20 am
by patroid
Hi,
Bit confused due the Name caus a Ranger is already Implemented for AOS and it would be strange to have that strong difference in stats.
Maybe something like Guard oft thr Forrest vor some Fantasy Stuff. If you completly disagree i would und er stand that (vor Ranger of the North
)
Patroid
Re: Ranger
Posted: Sat Aug 13, 2016 12:04 pm
by Alexander82
Ranger in fantasy rpg are different from rangers in the real world, so i think that would'nt be a great problem
Re: Ranger
Posted: Sat Aug 13, 2016 3:43 pm
by DoomCarrot
I think the name Ranger is fine.
I agree it is a little strange since it is also a different unit in AoS, but these are two different games.
Re: Ranger
Posted: Sun Aug 14, 2016 2:07 pm
by Alexander82
This is the image that we might use for ranged stance
Re: Ranger
Posted: Tue Aug 23, 2016 8:06 pm
by Alexander82
Daniel, what about this?
Re: Ranger
Posted: Tue Aug 23, 2016 8:20 pm
by Stratego (dev)
nice, but i suggest this onto the vote sessions (soon i will suggest AOF too to be voted as AOS)
i try to fill in the gaps in other races to start the voting - humans are already a detailed race.
Re: Ranger
Posted: Tue Aug 23, 2016 8:27 pm
by Alexander82
Still humans (imho) need some real fantasy unit to give them more flavor
Re: Ranger
Posted: Wed Sep 19, 2018 2:45 am
by Savra
So, I noticed you've still not decided on wether or not the danger should summon a wolf of something like so how's a hunting dog to take its place? I have an image ready in case you want that.
Re: Ranger
Posted: Wed Sep 19, 2018 5:50 am
by Tankhead
Lol a topic nearly 3 years old.
And the name needs to be changed.
Their is already a ranger in game
Re: Ranger
Posted: Wed Sep 19, 2018 6:04 am
by Savra
That's Elven hunt ranger, not ranger. Name seems fine.
Re: Ranger
Posted: Mon Sep 24, 2018 11:13 pm
by Savra
Here's the dog. Before I forget.
Re: Ranger
Posted: Sat Oct 06, 2018 5:17 am
by Tankhead
This unit would be nice for elves but for now let's focus on the other 4 needing help
Scalefolk
Dwarves
Orcs
Undead
Re: Ranger
Posted: Sat Oct 06, 2018 5:55 am
by makazuwr32
Nope this is human.
Re: Ranger
Posted: Sat Oct 06, 2018 5:59 am
by Tankhead
Eh regardless this can wait
Re: Ranger
Posted: Mon Aug 02, 2021 3:57 pm
by makazuwr32
Will be a thing for adventurers sub.
Hunter
Posted: Fri Sep 03, 2021 11:10 am
by MrLich
Name:hunter(alternatively poacher, its not supposed to be dqd style hunter, rather a less animal friendly unit) hp:80. Cooldown:3 or 4. Dmg:21(ranged)30(melee) range:6 or 7 (ranged). Armor, pierce armor(1 or 0)both. Sight:8 or 9. Passive Forest walk. Default attack bonuses on ranged attacks, 50%or 100%against animals on both variants. Abilities:switch weapon, aimed shot(either extra range variant, or extra dmg version, the same cooldown as on other units) bear trap(set a trap on adjacent tile that deals 10 dmg, applies slowing and bleeding debuff on the enemy who stands on it,cooldown:3,either add vanishing to prevent trap spam or limit max number of traps to 1 or 2)trained in hunter s lodge
Re: Hunter
Posted: Fri Sep 03, 2021 10:00 pm
by diesel
hey i really like this one but call it a trapper - i think melee only bc skarn is dual - make traps a bit stronger, detect traps/pits too, and give it good speed over all terrain
maybe can be hidden by "camouflage" if no other action is taken, and yeah a 1-2 trap limit per unit definitely necessary
good compliment to skarn, lodge needs something