new unit: Phoenix (race: humans)

ejm29
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new unit: Phoenix (race: humans)

Post by ejm29 »

Race: human?
It should probably cause burning damage, heres some quick stats :)
Cost: 7
Hp: 20
Attack: 7
Range: 1
Armor: 0
Pierce armor: 0
Speed 5
Sight 5
Action/turn 1/1
Spell resistance 100%

Very good against buildings, and ground units,

Weak against water units

When is dies theres a small chance (20%?) That another full health phoenix "spawns" in its place.

Thoughts?
Last edited by ejm29 on Tue Jul 21, 2015 9:44 am, edited 1 time in total.
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Re: new unit: Phoenix (race: humans)

Post by max-damage »

If you beef up its stats, it would probably make a good quest target, but it seems a bit op for a playable unit...but maybe it's just me...
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The Pendulum
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Re: new unit: Phoenix (race: humans)

Post by The Pendulum »

It doesn't look *that* o.o as a playable unit, maybe if you scaled back speed by one and lowered attack by 2, the fire Damage wouldn't be too op.
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Re: new unit: Phoenix (race: humans)

Post by ejm29 »

Ok, ive tweaked the stats a little. :)
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Re: new unit: Phoenix (race: humans)

Post by Sunrise Samurai »

Phoenix could be a more fun hero type unit. Try this:
Permanent, incurable burning status
30 hp
7 attack, causes burning
2 actions per turn
3 armor
4 pierce armor
100% spell resist
Explode spell: massive area damage around self, but kills self
Upon death leaves Phoenix dust

With this is Phoenix dust:
Transformation 5 (transformation in 5 turns back to Phoenix)
15 health
3 armor
10 pierce armor
No movement or attack

Obviously it is vulnerable as dust until it resurrects, but as the firebird itself the Phoenix is a potent flying assault unit worth protecting when helpless.
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Lynx Shafir
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Re: new unit: Phoenix (race: humans)

Post by Lynx Shafir »

Let's resurrect this unit from its ashes.
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Re: new unit: Phoenix (race: humans)

Post by General Brave »

If that's supposed to be a joke on Phoenix.
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Re: new unit: Phoenix (race: humans)

Post by Lynx Shafir »

So evident..
It was a bad one?


Anyway I d like to see a Phoenix fighting alongside humans.
Last edited by Lynx Shafir on Mon Aug 06, 2018 3:46 pm, edited 1 time in total.
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Re: new unit: Phoenix (race: humans)

Post by General Brave »

Okay, I'm guessing you mean the bird phoenix.
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Re: new unit: Phoenix (race: humans)

Post by Lynx Shafir »

What else?
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Re: new unit: Phoenix (race: humans)

Post by General Brave »

Perhaps it's presents sit things a blaze.
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Re: new unit: Phoenix (race: humans)

Post by Lynx Shafir »

I'm not sure what did you just say ..
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Re: new unit: Phoenix (race: humans)

Post by General Brave »

Image
Image
Image
I mean to say things that are flammable will burn near its presence.
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Re: new unit: Phoenix (race: humans)

Post by Lynx Shafir »

I see u like jokes too :lol:

So A burning Aura?
Its causes problems at your own Base. :
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Re: new unit: Phoenix (race: humans)

Post by General Brave »

We could just make it affect the enemy, unless you wanted to be also a bad thing for you.
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Re: new unit: Phoenix (race: humans)

Post by Lynx Shafir »

No , just enemy.
A Phoenix can control it's flames.
But if keep 2 action may the Aura is too much. Idk, Ask others

Sunrise stats are good for start.
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Re: new unit: Phoenix (race: humans)

Post by General Brave »

Anymore images images you want to add be side my?
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Re: new unit: Phoenix (race: humans)

Post by makazuwr32 »

i want to make phoenix as summonable unit with better stats:

Phoenix:

Hp - 100
Attack - 20, ranged.
Range - 4
Armor - 1/3
Actions/turn - 1
Speed - 5, Flying
Sight - 6
Abilities:
Burning weapon (passive)
Extreme heat (passive aura) - Deals at the beginning of each unit's turn 10 damage to it. applies burning effect if possible. Affects allied units and phoenix itself. Range - 1 (melee).
Phoenix rebirth - Transforms after death into egg.
Fire ball - as usual, range 3, cooldown 3.
No bonuses.

Phoeinx egg:

Hp - 15
Attack - 0
Range - 0
Armor - 3/7
Speed - 0
Sight - 3
Abilities:
Transform into phoenix 3 (passive, vanishing-like, when reaches 0 auto-transforms into Phoenix)
Last edited by makazuwr32 on Mon Aug 06, 2018 4:39 pm, edited 2 times in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: new unit: Phoenix (race: humans)

Post by General Brave »

Perhaps we need to make two types of Vanishing.
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Re: new unit: Phoenix (race: humans)

Post by makazuwr32 »

yes this phoenix needs special vanishing when only after it expires its egg becomes phoenix again. and just killing egg in any way will not give a phoenix.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: new unit: Phoenix (race: humans)

Post by General Brave »

I could perhaps ask Stratego for something like this.
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Re: new unit: Phoenix (race: humans)

Post by Lynx Shafir »

I was writing stats while u come out ur own..

How summon works.?

Also both forms weak to Ice.
Range is too hight.
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Re: new unit: Phoenix (race: humans)

Post by makazuwr32 »

By another unit it can be summoned. cooldown will be high.

Reduced range a bit.
And remember that it will damage itself with its aura for 10 damage each turn.
Without healing and taking any damage it can live only for 10 turns.
Last edited by makazuwr32 on Mon Aug 06, 2018 4:40 pm, edited 1 time in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: new unit: Phoenix (race: humans)

Post by General Brave »

Why would it damage itself?
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Re: new unit: Phoenix (race: humans)

Post by makazuwr32 »

Because its heat is so high that it damages phoenix itself because for continuing that heat it needs strength and the longer it burns the weaker it becomes.
Ofc you can heal it to increase length of lifetime.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: new unit: Phoenix (race: humans)

Post by Lynx Shafir »

But I know the phoenix myth that the flames consumes itself. But resurrects from its ashes.
So can work.

Though it's a possibility to heal from fire based attacks (negative bonus)
If reduce attack to 15 and lives longer.

Weak to ICE (NEW effect - needs for other units too)
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Re: new unit: Phoenix (race: humans)

Post by makazuwr32 »

No its fire is so hot that it is not weak to ice - it will melt every ice even from the deepest depth of Demons dimencion because its temperature is same as Sun.
Instead he is weak to Ligthing becauseLighting must deal bonus damage to any fire-based units. (ofc after elements will be implemented).

And ofc it can be healed regular way.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: new unit: Phoenix (race: humans)

Post by Savra »

How's this?
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Lynx Shafir
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Re: new unit: Phoenix (race: humans)

Post by Lynx Shafir »

L.
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StormSaint373
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Re: new unit: Phoenix (race: humans)

Post by StormSaint373 »

Sunrise Samurai wrote: Thu Jul 23, 2015 1:24 am Phoenix could be a more fun hero type unit. Try this:
Permanent, incurable burning status
30 hp
7 attack, causes burning
2 actions per turn
3 armor
4 pierce armor
100% spell resist
Explode spell: massive area damage around self, but kills self
Upon death leaves Phoenix dust

With this is Phoenix dust:
Transformation 5 (transformation in 5 turns back to Phoenix)
15 health
3 armor
10 pierce armor
No movement or attack

Obviously it is vulnerable as dust until it resurrects, but as the firebird itself the Phoenix is a potent flying assault unit worth protecting when helpless.
Personally, I prefer this concept best, not OPd,
But I like the idea of the Phoenix being summoned by a different unit.
Beware the calm before the Tempest. . .
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