new unit: Phoenix (race: humans)

User avatar
ejm29
Posts: 682
Joined: Sat Nov 01, 2014 6:03 pm
Location: United Kingdom

new unit: Phoenix (race: humans)

Post by ejm29 » Mon Apr 20, 2015 8:06 am

Race: human?
It should probably cause burning damage, heres some quick stats :)
Cost: 7
Hp: 20
Attack: 7
Range: 1
Armor: 0
Pierce armor: 0
Speed 5
Sight 5
Action/turn 1/1
Spell resistance 100%

Very good against buildings, and ground units,

Weak against water units

When is dies theres a small chance (20%?) That another full health phoenix "spawns" in its place.

Thoughts?
Last edited by ejm29 on Tue Jul 21, 2015 9:44 am, edited 1 time in total.

max-damage
Posts: 550
Joined: Mon Jan 19, 2015 1:04 am
Location: right behind you...

Re: new unit: Phoenix (race: humans)

Post by max-damage » Mon Apr 20, 2015 4:41 pm

If you beef up its stats, it would probably make a good quest target, but it seems a bit op for a playable unit...but maybe it's just me...
It's better to keep your mouth shut and let people wonder if you're a fool than to open it and remove all doubt...

User avatar
The Pendulum
Posts: 182
Joined: Fri Jul 17, 2015 9:45 am

Re: new unit: Phoenix (race: humans)

Post by The Pendulum » Sun Jul 19, 2015 5:26 pm

It doesn't look *that* o.o as a playable unit, maybe if you scaled back speed by one and lowered attack by 2, the fire Damage wouldn't be too op.

User avatar
ejm29
Posts: 682
Joined: Sat Nov 01, 2014 6:03 pm
Location: United Kingdom

Re: new unit: Phoenix (race: humans)

Post by ejm29 » Tue Jul 21, 2015 9:44 am

Ok, ive tweaked the stats a little. :)

User avatar
Sunrise Samurai
Posts: 2650
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: new unit: Phoenix (race: humans)

Post by Sunrise Samurai » Thu Jul 23, 2015 1:24 am

Phoenix could be a more fun hero type unit. Try this:
Permanent, incurable burning status
30 hp
7 attack, causes burning
2 actions per turn
3 armor
4 pierce armor
100% spell resist
Explode spell: massive area damage around self, but kills self
Upon death leaves Phoenix dust

With this is Phoenix dust:
Transformation 5 (transformation in 5 turns back to Phoenix)
15 health
3 armor
10 pierce armor
No movement or attack

Obviously it is vulnerable as dust until it resurrects, but as the firebird itself the Phoenix is a potent flying assault unit worth protecting when helpless.
Currently residing at the local ninja academy. I'm still watching though.

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: new unit: Phoenix (race: humans)

Post by Lynx Shafir » Mon Aug 06, 2018 3:20 pm

Let's resurrect this unit from its ashes.
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
General Brave
Posts: 4538
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: new unit: Phoenix (race: humans)

Post by General Brave » Mon Aug 06, 2018 3:34 pm

If that's supposed to be a joke on Phoenix.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: new unit: Phoenix (race: humans)

Post by Lynx Shafir » Mon Aug 06, 2018 3:39 pm

So evident..
It was a bad one?


Anyway I d like to see a Phoenix fighting alongside humans.
Last edited by Lynx Shafir on Mon Aug 06, 2018 3:46 pm, edited 1 time in total.
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
General Brave
Posts: 4538
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: new unit: Phoenix (race: humans)

Post by General Brave » Mon Aug 06, 2018 3:43 pm

Okay, I'm guessing you mean the bird phoenix.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: new unit: Phoenix (race: humans)

Post by Lynx Shafir » Mon Aug 06, 2018 3:44 pm

What else?
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
General Brave
Posts: 4538
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: new unit: Phoenix (race: humans)

Post by General Brave » Mon Aug 06, 2018 3:49 pm

Perhaps it's presents sit things a blaze.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: new unit: Phoenix (race: humans)

Post by Lynx Shafir » Mon Aug 06, 2018 3:55 pm

I'm not sure what did you just say ..
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
General Brave
Posts: 4538
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: new unit: Phoenix (race: humans)

Post by General Brave » Mon Aug 06, 2018 4:00 pm

Image
Image
Image
I mean to say things that are flammable will burn near its presence.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: new unit: Phoenix (race: humans)

Post by Lynx Shafir » Mon Aug 06, 2018 4:04 pm

I see u like jokes too :lol:

So A burning Aura?
Its causes problems at your own Base. :
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
General Brave
Posts: 4538
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: new unit: Phoenix (race: humans)

Post by General Brave » Mon Aug 06, 2018 4:06 pm

We could just make it affect the enemy, unless you wanted to be also a bad thing for you.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: new unit: Phoenix (race: humans)

Post by Lynx Shafir » Mon Aug 06, 2018 4:10 pm

No , just enemy.
A Phoenix can control it's flames.
But if keep 2 action may the Aura is too much. Idk, Ask others

Sunrise stats are good for start.
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
General Brave
Posts: 4538
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: new unit: Phoenix (race: humans)

Post by General Brave » Mon Aug 06, 2018 4:17 pm

Anymore images images you want to add be side my?
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
makazuwr32
Posts: 4336
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: new unit: Phoenix (race: humans)

Post by makazuwr32 » Mon Aug 06, 2018 4:20 pm

i want to make phoenix as summonable unit with better stats:

Phoenix:

Hp - 100
Attack - 20, ranged.
Range - 4
Armor - 1/3
Actions/turn - 1
Speed - 5, Flying
Sight - 6
Abilities:
Burning weapon (passive)
Extreme heat (passive aura) - Deals at the beginning of each unit's turn 10 damage to it. applies burning effect if possible. Affects allied units and phoenix itself. Range - 1 (melee).
Phoenix rebirth - Transforms after death into egg.
Fire ball - as usual, range 3, cooldown 3.
No bonuses.

Phoeinx egg:

Hp - 15
Attack - 0
Range - 0
Armor - 3/7
Speed - 0
Sight - 3
Abilities:
Transform into phoenix 3 (passive, vanishing-like, when reaches 0 auto-transforms into Phoenix)
Last edited by makazuwr32 on Mon Aug 06, 2018 4:39 pm, edited 2 times in total.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
General Brave
Posts: 4538
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: new unit: Phoenix (race: humans)

Post by General Brave » Mon Aug 06, 2018 4:24 pm

Perhaps we need to make two types of Vanishing.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
makazuwr32
Posts: 4336
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: new unit: Phoenix (race: humans)

Post by makazuwr32 » Mon Aug 06, 2018 4:26 pm

yes this phoenix needs special vanishing when only after it expires its egg becomes phoenix again. and just killing egg in any way will not give a phoenix.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
General Brave
Posts: 4538
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: new unit: Phoenix (race: humans)

Post by General Brave » Mon Aug 06, 2018 4:31 pm

I could perhaps ask Stratego for something like this.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: new unit: Phoenix (race: humans)

Post by Lynx Shafir » Mon Aug 06, 2018 4:36 pm

I was writing stats while u come out ur own..

How summon works.?

Also both forms weak to Ice.
Range is too hight.
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
makazuwr32
Posts: 4336
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: new unit: Phoenix (race: humans)

Post by makazuwr32 » Mon Aug 06, 2018 4:37 pm

By another unit it can be summoned. cooldown will be high.

Reduced range a bit.
And remember that it will damage itself with its aura for 10 damage each turn.
Without healing and taking any damage it can live only for 10 turns.
Last edited by makazuwr32 on Mon Aug 06, 2018 4:40 pm, edited 1 time in total.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
General Brave
Posts: 4538
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: new unit: Phoenix (race: humans)

Post by General Brave » Mon Aug 06, 2018 4:39 pm

Why would it damage itself?
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
makazuwr32
Posts: 4336
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: new unit: Phoenix (race: humans)

Post by makazuwr32 » Mon Aug 06, 2018 4:42 pm

Because its heat is so high that it damages phoenix itself because for continuing that heat it needs strength and the longer it burns the weaker it becomes.
Ofc you can heal it to increase length of lifetime.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: new unit: Phoenix (race: humans)

Post by Lynx Shafir » Mon Aug 06, 2018 4:48 pm

But I know the phoenix myth that the flames consumes itself. But resurrects from its ashes.
So can work.

Though it's a possibility to heal from fire based attacks (negative bonus)
If reduce attack to 15 and lives longer.

Weak to ICE (NEW effect - needs for other units too)
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
makazuwr32
Posts: 4336
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: new unit: Phoenix (race: humans)

Post by makazuwr32 » Mon Aug 06, 2018 7:04 pm

No its fire is so hot that it is not weak to ice - it will melt every ice even from the deepest depth of Demons dimencion because its temperature is same as Sun.
Instead he is weak to Ligthing becauseLighting must deal bonus damage to any fire-based units. (ofc after elements will be implemented).

And ofc it can be healed regular way.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Savra
Posts: 3803
Joined: Wed Aug 01, 2018 6:21 pm

Re: new unit: Phoenix (race: humans)

Post by Savra » Tue Sep 25, 2018 3:54 am

How's this?
Attachments
phoinex.png
phoinex.png (903 Bytes) Viewed 1258 times

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: new unit: Phoenix (race: humans)

Post by Lynx Shafir » Tue Sep 25, 2018 8:56 am

L.
Attachments
Fonix v1.png
Fonix v1.png (2.16 KiB) Viewed 1244 times
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
StormSaint373
Posts: 1646
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: new unit: Phoenix (race: humans)

Post by StormSaint373 » Tue Sep 25, 2018 3:16 pm

Sunrise Samurai wrote:
Thu Jul 23, 2015 1:24 am
Phoenix could be a more fun hero type unit. Try this:
Permanent, incurable burning status
30 hp
7 attack, causes burning
2 actions per turn
3 armor
4 pierce armor
100% spell resist
Explode spell: massive area damage around self, but kills self
Upon death leaves Phoenix dust

With this is Phoenix dust:
Transformation 5 (transformation in 5 turns back to Phoenix)
15 health
3 armor
10 pierce armor
No movement or attack

Obviously it is vulnerable as dust until it resurrects, but as the firebird itself the Phoenix is a potent flying assault unit worth protecting when helpless.
Personally, I prefer this concept best, not OPd,
But I like the idea of the Phoenix being summoned by a different unit.
Beware the calm before the Tempest. . .

Post Reply

Return to “Human”