Imperial Crossbowman - IMPLEMENTED

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rudhek
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Imperial Crossbowman - IMPLEMENTED

Post by rudhek » Sat Feb 28, 2015 8:08 pm

The kings royal gaurd with high (and long) training. Very powerful archer

Imperial crossbowman
Image
Stats:
Cost: 4
HP: 20
Attack power: 10
Range: 5
Armor: 3
Pierce armor: 3
Speed: 3
Sight: 4
Action/turn: 1/1
Spell resistance: 50%
Size: 1×1
Buildable at: castle, archery range
Every stat affected by smith techs
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Alexander82
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Re: Imperial Archer

Post by Alexander82 » Fri Sep 01, 2017 12:22 am

I think we can pair it with the other imperial units
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Alexander82
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Re: Imperial Archer

Post by Alexander82 » Sun Sep 03, 2017 2:41 pm

Image
Attachments
Imperial Archer.png
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Midonik
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Re: Imperial Archer

Post by Midonik » Sun Sep 03, 2017 2:51 pm

Mayby crossbow version will be better? I somehow dont see bow man with plate armor.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

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http://www.androidutils.com/forum/viewt ... =66&t=4729

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Alexander82
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Re: Imperial Archer

Post by Alexander82 » Sun Sep 03, 2017 2:54 pm

I might change the body armor to make it a chain or switch to a crowwbow (but i'm not sure i can make it look good enough).
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Alexander82
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Re: Imperial Archer

Post by Alexander82 » Sun Sep 03, 2017 3:07 pm

Ok it looks decent
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Puss_in_Boots
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Re: Imperial Crossbowman

Post by Puss_in_Boots » Sun Sep 03, 2017 3:10 pm

Yes, it is good enough for implementation.
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Midonik
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Re: Imperial Crossbowman

Post by Midonik » Sun Sep 03, 2017 3:19 pm

Yeah,its better.
Support new AoS variant, Age of Galaxy,its sci-fi themed: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

Fielderan Crown's Great Hetman
http://www.androidutils.com/forum/viewt ... =66&t=4729

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MightyGuy
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Re: Imperial Crossbowman

Post by MightyGuy » Sun Sep 03, 2017 10:42 pm

Good!
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Alexander82
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Re: Imperial Crossbowman

Post by Alexander82 » Sat Sep 09, 2017 3:16 pm

Stats:
Cost: 4
HP: 20
Attack power: 10
Range: 6
Armor: 3
Pierce armor: 3
Speed: 3
Sight: 4
Action/turn: 1/1
Spell resistance: 50%
Size: 1×1
Buildable at: castle, archery range
Every stat affected by smith techs
Age of Fantasy design leader

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Constantin
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Re: Imperial Crossbowman - ACCEPTED

Post by Constantin » Sun Nov 19, 2017 6:46 am

How about adding this unit so far only for maps and campaigns? I need it for upgrade archers in the honor campaign.

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Re: Imperial Crossbowman - ACCEPTED

Post by Enemy of LordOfAles » Sat Dec 02, 2017 9:46 pm

Not good. :lol: :roll: :roll: :roll:

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Savra
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Re: Imperial Crossbowman - IMPLEMENTED

Post by Savra » Tue Aug 07, 2018 5:27 am

Why isn't this archived yet with the others?

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Tankhead
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Re: Imperial Crossbowman - IMPLEMENTED

Post by Tankhead » Tue Aug 07, 2018 5:37 am

General brave said something about the moderators not having enough time or something like that
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Re: Imperial Crossbowman - IMPLEMENTED

Post by Stratego (dev) » Tue Aug 07, 2018 6:23 am

Tankhead wrote:
Tue Aug 07, 2018 5:37 am
General brave said something about the moderators not having enough time or something like that
no, i do it in random times, in 3-4 months or only if i see many implementeds, and move them in one move to archive.

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Tankhead
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Re: Imperial Crossbowman - IMPLEMENTED

Post by Tankhead » Tue Aug 07, 2018 6:24 am

Oh ok, ill take note of that
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Savra
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Re: Imperial Crossbowman - IMPLEMENTED

Post by Savra » Tue Aug 07, 2018 6:35 am

Ya that makes sense, why empty the trash if theirs still room for more type of thinking, metaphorically speaking. None of these units are trash.

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Alexander82
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Re: Imperial Crossbowman - IMPLEMENTED

Post by Alexander82 » Thu Aug 08, 2019 2:16 pm

IMPLEMENTED
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