structure- guardhouse

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Coronel
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structure- guardhouse

Post by Coronel » Mon Feb 23, 2015 3:51 am

A wall the can hold 1 or 2 units, and otherwise acts as a wall... except it costs more to build and maybe have slightly reduces hp... it could be an upgrade for a wall...
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ollie444
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Re: structure- guardhouse

Post by ollie444 » Mon Feb 23, 2015 4:50 pm

Cool idea.

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Savra
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Re: structure- guardhouse

Post by Savra » Tue Oct 02, 2018 6:01 am

I think I've found the solution to the humans wall problem.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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StormSaint373
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Re: structure- guardhouse

Post by StormSaint373 » Tue Oct 02, 2018 3:43 pm

I like the sound of that!
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Savra
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Re: structure- guardhouse

Post by Savra » Tue Oct 02, 2018 6:57 pm

Turn/build:4
Hp:65
Sight:3
Cap:2
Heal:0
Arm:5
P.arm:6

This sound good? Someone good with wall images would have to work on this. I don't have the normal wall.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Lynx Shafir
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Re: structure- guardhouse

Post by Lynx Shafir » Wed Oct 03, 2018 7:27 am

@Savra?
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Savra
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Re: structure- guardhouse

Post by Savra » Wed Oct 03, 2018 1:43 pm

I have that, I need the main part, you know the one that isn't part of animation? Thx anyway for this.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Sunrise Samurai
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Re: structure- guardhouse

Post by Sunrise Samurai » Fri Oct 05, 2018 3:07 am

Tech: Guardhouse
Cost 6 at tc, requires masonry
Guard Tower and Fortress get "Summon Guardsman" ability enabled. It has cooldown 3.

Guardsman
Vanishing 3
Hp 11
Armor 0/0
Power 5
Speed 3
Sight 4
Spell resistance 0%
Actions 1
No bonuses, benefits from infantry armor upgrades and sword mastery.

Not much better than a wolf, but a guardsman can indeed take a hit and maybe even give one in return. Slightly more useful for the cheap guard tower than fortress, as it works better with greater numbers, but not a bad addition to fortress, especially to ward off melee attackers like battering ram.
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Savra
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Re: structure- guardhouse

Post by Savra » Fri Oct 05, 2018 3:54 am

Well, I figured a wall that could be garrisoned would be a good solution to are wall problem.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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