structure- guardhouse

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Coronel
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structure- guardhouse

Post by Coronel » Mon Feb 23, 2015 3:51 am

A wall the can hold 1 or 2 units, and otherwise acts as a wall... except it costs more to build and maybe have slightly reduces hp... it could be an upgrade for a wall...
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ollie444
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Re: structure- guardhouse

Post by ollie444 » Mon Feb 23, 2015 4:50 pm

Cool idea.

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Savra
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Re: structure- guardhouse

Post by Savra » Tue Oct 02, 2018 6:01 am

I think I've found the solution to the humans wall problem.

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StormSaint373
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Re: structure- guardhouse

Post by StormSaint373 » Tue Oct 02, 2018 3:43 pm

I like the sound of that!
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Savra
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Re: structure- guardhouse

Post by Savra » Tue Oct 02, 2018 6:57 pm

Turn/build:4
Hp:65
Sight:3
Cap:2
Heal:0
Arm:5
P.arm:6

This sound good? Someone good with wall images would have to work on this. I don't have the normal wall.

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Lynx Shafir
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Re: structure- guardhouse

Post by Lynx Shafir » Wed Oct 03, 2018 7:27 am

@Savra?
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Savra
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Re: structure- guardhouse

Post by Savra » Wed Oct 03, 2018 1:43 pm

I have that, I need the main part, you know the one that isn't part of animation? Thx anyway for this.

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Sunrise Samurai
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Re: structure- guardhouse

Post by Sunrise Samurai » Fri Oct 05, 2018 3:07 am

Tech: Guardhouse
Cost 6 at tc, requires masonry
Guard Tower and Fortress get "Summon Guardsman" ability enabled. It has cooldown 3.

Guardsman
Vanishing 3
Hp 11
Armor 0/0
Power 5
Speed 3
Sight 4
Spell resistance 0%
Actions 1
No bonuses, benefits from infantry armor upgrades and sword mastery.

Not much better than a wolf, but a guardsman can indeed take a hit and maybe even give one in return. Slightly more useful for the cheap guard tower than fortress, as it works better with greater numbers, but not a bad addition to fortress, especially to ward off melee attackers like battering ram.
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Savra
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Re: structure- guardhouse

Post by Savra » Fri Oct 05, 2018 3:54 am

Well, I figured a wall that could be garrisoned would be a good solution to are wall problem.

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