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Re: Unit: Werewolf (Undeads)

Posted: Tue Jul 10, 2018 12:11 pm
by General Brave
So 50 health on each form.

Re: Unit: Werewolf (Undeads)

Posted: Tue Jul 10, 2018 12:29 pm
by Midonik
It's possible to make unit gain it's max hp after transform, but not based on hp % it had before.

Re: Unit: Werewolf (Undeads)

Posted: Tue Jul 10, 2018 12:31 pm
by General Brave
I don't think gaining health after transformation seems fair?

Re: Unit: Werewolf (Undeads)

Posted: Tue Jul 10, 2018 12:33 pm
by Midonik
Not really, just mentioning.

Re: Unit: Werewolf (Undeads)

Posted: Tue Jul 10, 2018 12:35 pm
by General Brave
So what's agreed on?

Re: Unit: Werewolf (Undeads)

Posted: Tue Jul 10, 2018 2:04 pm
by makazuwr32
Skelegonsans wrote: Wed Jul 04, 2018 1:43 pm
Skelegonsans wrote: Mon Dec 25, 2017 11:35 pm revamped stats.

Werewolf (Human form stats. Even in human form, he is a fighter, but obviously weaker than in werewolf form.) (Cost: 5 / ground) (Can transform into a werewolf. Since there is no day/night heres my idea: when he transforms, he can keep transformed for as much time as he likes, but only up to 5 turns. Once he reverts (reverts automatically at the start of the 6th turn) the transformation will have to cooldown by an amount equal to the time he was tranformed. For example: he transforms into a werewolf for 2 turns. Once he reverts, the cooldown for transforming again is 2. If this is too complex, just make him stay in werewolf for 4 turns and have cooldown of 4 turns. He also has the same buff as the Zurgo Helmsmasher orc, meaning he gets stats permanently when he kills enemies.)
Hp 40 (I realized that hp shouldn't change between forms or it could get complicate, it loses all its armor though)
Atk 12
Arm./p.arm. 0/0
Speed 3
Sight 5
Description: This man has the power to transform into a half-human half-wolf creature that is very powerful. Even in its human form, he still has some combat capabilities, though.

Werewolf (Werewolf form stats.)
Hp 40
Atk 13 (2 actions)
Arm./p.arm. 4/3
Speed 5
Sight 8
Description: A human in werewolf form. Incredibly strong and fast, but can't keep this form for long.

Too strong? Too weak? What do you guys think?
These are the stats we had previously agreed to.

Re: Unit: Werewolf (Undeads)

Posted: Tue Jul 10, 2018 3:01 pm
by Skelegonsans
I just realized something though.

General, if an unit with the zurgo buff transforms into another unit that also has the zurgo buff, will the buff reset? (which means, if the human werewolf has 3 stacks of the zurgo buff and turns into werewolf form, will the stacks disappear?) If yes we might need to scrap the zurgo buff idea and remake stats.

This sounds complicate... :?

Re: Unit: Werewolf (Undeads)

Posted: Tue Jul 10, 2018 3:07 pm
by General Brave
I was just going to test that out, I'm going to see if it might work.

Re: Unit: Werewolf (Undeads)

Posted: Tue Jul 10, 2018 3:35 pm
by General Brave
It looks like it doesn't work, but I'm sure we can add something like KEEP STATS.

Re: Unit: Werewolf (Undeads)

Posted: Tue Jul 10, 2018 4:31 pm
by Lynx Shafir
Deleted

Re: Unit: Werewolf (Undeads)

Posted: Wed Jul 11, 2018 10:06 pm
by Skelegonsans
See what you can do General, if you find a way for it to retain the extra stats from the zurgo buff after it transforms then awesome, if not then we can just make its stats a bit stronger and scrap the zurgo buff idea I guess.

Re: Unit: Werewolf (Undeads)

Posted: Wed Jul 11, 2018 10:23 pm
by General Brave
I'm looking into it.

Re: Unit: Werewolf (Undeads)

Posted: Wed Jul 25, 2018 3:40 pm
by Lynx Shafir
Shouldn't move to human section?

Re: Unit: Werewolf (Undeads)

Posted: Wed Jul 25, 2018 7:17 pm
by LordOfAles
I can't really picture humans using werewolves. They better fit for undead.

Re: Unit: Werewolf (Undeads)

Posted: Wed Jul 25, 2018 11:29 pm
by makazuwr32
And i can. Worgen race in wow is human who cursed and became werewolf but they still are humans and help alliance.

Re: Unit: Werewolf (Undeads)

Posted: Thu Jul 26, 2018 10:15 am
by LordOfAles
Warcraft again lol.

Re: Unit: Werewolf (Undeads)

Posted: Thu Jul 26, 2018 6:16 pm
by General Brave
A lot of Warcraft.

Re: Unit: Werewolf (Undeads)

Posted: Thu Jul 26, 2018 7:18 pm
by Skelegonsans
It has already been agreed that they belong to humans, so yeah.

Re: Unit: Werewolf (Undeads)

Posted: Thu Jul 26, 2018 7:28 pm
by Lynx Shafir
Also add for abilities the "Wolf fear" - passive (like camel fear in Aos) debuff Atk armor for wargs, Wolf,, and Volpa(Beastclans).

Re: Unit: Werewolf (Undeads)

Posted: Thu Jul 26, 2018 8:05 pm
by General Brave
All right, can someone move this @COOLguy@

Re: Unit: Werewokraf (Undeads)

Posted: Mon Aug 20, 2018 7:17 am
by Lynx Shafir
Kraken got moved, can this too?
Power of moderator!

Re: Unit: Werewolf (Undeads)

Posted: Mon Aug 20, 2018 3:10 pm
by Tankhead
Brave why did you ask cool guy to move it?
@Stratego (dev) may you move this too?

Re: Unit: Werewolf (Undeads)

Posted: Mon Aug 20, 2018 3:11 pm
by LordOfAles
COOLguy is an administrator like Daniel...

Re: Unit: Werewolf (Undeads)

Posted: Mon Aug 20, 2018 4:39 pm
by Tankhead
LordOfAles wrote: Mon Aug 20, 2018 3:11 pm COOLguy is an administrator like Daniel...
But I've never seen him aoccsoiate himself with Aof

Re: Unit: Werewolf (Humans)

Posted: Tue Aug 21, 2018 6:41 am
by Lynx Shafir
Got moved.
Can continue the work

Re: Unit: Werewolf (Humans)

Posted: Wed Aug 22, 2018 9:55 pm
by General Brave
Ok.

Re: Unit: Werewolf (Humans)

Posted: Wed Aug 22, 2018 10:10 pm
by Tankhead
Btw shouldnt this be accepted or atleast finalized?

Re: Unit: Werewolf (Humans)

Posted: Wed Aug 22, 2018 10:13 pm
by General Brave
At least everyone should have agreed on something.

Re: Unit: Werewolf (Humans)

Posted: Fri Aug 24, 2018 11:22 pm
by Skelegonsans
if i'm not mistaken stats have already been decided. don't know about the image though.

Re: Unit: Werewolf (Humans)

Posted: Fri Aug 24, 2018 11:35 pm
by General Brave
I'm pretty sure everything about this is finalized even the images unless someone wants to change some things.