Goblins mountainwalking

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Alexander82
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Goblins mountainwalking

Post by Alexander82 » Tue Aug 28, 2018 6:32 pm

Speaking about megabuildings we talked about how some of these, like the kingdom under the mountain and the volcano, should be buildable on mountain ground

I don't say I disagree but that bring a few mechanical problems for orcs since while dwarves can make tunnels to allow them to move over (or more correctly, under) the mountains, orcs can't do it and thus they could make their megabuilding on mountain ground only by building it starting from non-mountain ground (which is less than suboptimal).

I think we might turnaround this problems in a few ways:

1) goblins get mountainwalking by defalt (at least 1 tile)

2) goblins get mountainwalking after researching a tech

3) goblin slaves can build tunnels like dwarven workers can (the same or similar but the result doesn't change much)

4) We might allow current walls and tower to be built over mountains (since basically they are smaller versions of the volcano) and make workers act from the inside

I think 1 would make sense because goblins already make shelters and towers that are basically stone piles and similar and also we have but that might be too advantageous and that's why I tought about 2 (that might have goblin shout as a requirement). The only problem left is that not every unit inside the volcano has mountainwalking (I think the ettin should since it is a full size giant but anyway that would make a volcano built on mountain ground almost useless). 3 would solve everything since every unit would be able to walk the tunnels to go out of the volcano.
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makazuwr32
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Re: Goblins mountainwalking

Post by makazuwr32 » Tue Aug 28, 2018 6:40 pm

I prefer №3.
They can already build carved monster caves on mountain tiles.
But their tunnel must take lonher time than dwares ones to build (3 turns) while having less hp.
makazuwr32 wrote:
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Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Alexander82
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Re: Goblins mountainwalking

Post by Alexander82 » Tue Aug 28, 2018 6:45 pm

makazuwr32 wrote:
Tue Aug 28, 2018 6:40 pm
I prefer №3.
They can already build carved monster caves on mountain tiles.
But their tunnel must take lonher time than dwares ones to build (3 turns) while having less hp.
It is ok to make them weaker but I think that 3 turns would take to long to make for tunnels that you basically build around a mega building

I think that 2 is fair for a primitive tunnel
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Sunrise Samurai
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Re: Goblins mountainwalking

Post by Sunrise Samurai » Tue Aug 28, 2018 6:51 pm

I've suggested it before to give them a more fragile tunnel. Still cost 2, but much less armored and hp.
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Savra
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Re: Goblins mountainwalking

Post by Savra » Tue Aug 28, 2018 7:01 pm

We could go with 2, just to make it a little balanced. Would this affect all goblins btw?
Also I think the dwarf guard tower and walls plus the orc walls and orc mini volcano should be buildable on mountains as well. This does not include future orc towers though unless they be stated otherwise.

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makazuwr32
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Re: Goblins mountainwalking

Post by makazuwr32 » Tue Aug 28, 2018 7:07 pm

No i think towers and walls on mountains for orcs is too much.
Same as for dwarven towers and walls.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Alexander82
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Re: Goblins mountainwalking

Post by Alexander82 » Tue Aug 28, 2018 7:12 pm

If we make towers and/or walls on mountains we might not need to make tunnels

They might basically work as tunnel themselves

Anyway i'll put it as a potential idea
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Alexander82
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Re: Goblins mountainwalking

Post by Alexander82 » Tue Aug 28, 2018 7:15 pm

Savra wrote:
Tue Aug 28, 2018 7:01 pm
We could go with 2, just to make it a little balanced. Would this affect all goblins btw?
Also I think the dwarf guard tower and walls plus the orc walls and orc mini volcano should be buildable on mountains as well. This does not include future orc towers though unless they be stated otherwise.
The idea is that this might become a racial trait for goblins inspired by this scene
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Savra
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Re: Goblins mountainwalking

Post by Savra » Tue Aug 28, 2018 8:19 pm

Ya, I know about how goblins live, they are like my number one race I play as. I just suggested it as a option to research this because this might make the workers to op for orcs at start. As for tunnels you could do one of two things:
Make a goblin/sheltered tunnel
Make stone shelter buildable from.

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Alexander82
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Re: Goblins mountainwalking

Post by Alexander82 » Tue Aug 28, 2018 8:29 pm

I meant that the tech would affect all goblins, not just workers (it makes more sense and it might even justify a higher cost).

About the shelter i like the idea
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Savra
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Re: Goblins mountainwalking

Post by Savra » Tue Aug 28, 2018 9:19 pm

Which shelter idea? :lol:
Sheltered tunnel
Stone shelter

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Alexander82
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Re: Goblins mountainwalking

Post by Alexander82 » Tue Aug 28, 2018 9:28 pm

stone shelter
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Re: Goblins mountainwalking

Post by Sunrise Samurai » Tue Aug 28, 2018 10:29 pm

I'd go with the original idea here viewtopic.php?f=85&t=4081
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Re: Goblins mountainwalking

Post by Savra » Tue Aug 28, 2018 10:54 pm

Sunrise Samurai wrote:
Tue Aug 28, 2018 10:29 pm
I'd go with the original idea here viewtopic.php?f=85&t=4081
I agree we already have a bridge.

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Alexander82
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Re: Goblins mountainwalking

Post by Alexander82 » Wed Aug 29, 2018 12:42 am

Isn't that one additional structure when we can basically use an existing one that is already hardly used?
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Savra
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Re: Goblins mountainwalking

Post by Savra » Wed Aug 29, 2018 1:02 am

Alexander82 wrote:
Wed Aug 29, 2018 12:42 am
Isn't that one additional structure when we can basically use an existing one that is already hardly used?
How could you say the stone shelter is hardly ever used? Shove some uruk archers, goblin archers, or troll headhunters in their and you got units on the walls that can safely cut down enemy forces without the worry of getting hit. :lol:
I don't know why that makes it hardly used?

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Alexander82
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Re: Goblins mountainwalking

Post by Alexander82 » Wed Aug 29, 2018 10:55 am

I've generally seen using more towers that have 2 slots and their own attack
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Re: Goblins mountainwalking

Post by Midonik » Wed Aug 29, 2018 10:57 am

Acctualy... Isn't shelter the tower? And stone pile wall?
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makazuwr32
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Re: Goblins mountainwalking

Post by makazuwr32 » Wed Aug 29, 2018 11:17 am

Sometimes stone piles are useful because of their low turn cost - 3 turns.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Lynx Shafir
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Re: Goblins mountainwalking

Post by Lynx Shafir » Wed Aug 29, 2018 11:22 am

Adding mountain walk to all goblins would be op.
Better a tunnel. No. 3
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Alexander82
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Re: Goblins mountainwalking

Post by Alexander82 » Wed Aug 29, 2018 11:49 am

Midonik wrote:
Wed Aug 29, 2018 10:57 am
Acctualy... Isn't shelter the tower? And stone pile wall?
ok, my bad
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