Orcish Bloodhunter

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Sunrise Samurai
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Orcish Bloodhunter

Post by Sunrise Samurai » Mon Dec 25, 2017 4:53 pm

Cost 4
Hp 25
Power 8 (lifelink)
Actions 2
Range 1
Armor 2/2
Speed 3
Spell resistance 25%
When this unit kills something, it gains +1 action, expiring at the start of your next turn. This means it can devastate swarms while recovering the attacks used to do so, as each attack adds another action if it kills something. 8 power is just enough to one shot wolves, and can reasonably​ be buffed to help wipe out skeletons or other cheap swarm units. Cast trample on him to add potential strikes.
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General Brave
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Re: Orcish Bloodhunter

Post by General Brave » Mon Dec 25, 2017 4:59 pm

Sounds like an undead unit, not a orc.
A demon or a soul consumer.
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Sunrise Samurai
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Re: Orcish Bloodhunter

Post by Sunrise Samurai » Mon Dec 25, 2017 6:03 pm

It's something like the zurgo. I think it's more orcish, though I considered undead.
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Re: Orcish Bloodhunter

Post by DoomCarrot » Tue Dec 26, 2017 4:09 pm

This is a really cool counter to swarm armies for orcs. Orcs already have some solid swarm counters now, but this is really an anti-swarm lol.

I do not think it should have high armor though. Maybe 1/1, or 1/2?
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Sunrise Samurai
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Re: Orcish Bloodhunter

Post by Sunrise Samurai » Tue Dec 26, 2017 4:13 pm

Yeah, I was actually thinking maybe lose the armor entirely, since it has lifelink and potentially unlimited attacks per turn.
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General Brave
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Re: Orcish Bloodhunter

Post by General Brave » Tue Dec 26, 2017 4:25 pm

Wait a minute, if it gains turn for each kill. It would be dangerous on maps that has wildlife or rocks and buildings. Even more when wagon inside a weak enemy Army. It would be a Slaughter.
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Sunrise Samurai
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Re: Orcish Bloodhunter

Post by Sunrise Samurai » Tue Dec 26, 2017 5:02 pm

It replaces the turn used to attack, actually, and it expires by the next turn so it won't be a long term issue.

I say unlimited, but it's honestly limited by how many weak units it can reach in a single move.
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makazuwr32
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Re: Orcish Bloodhunter

Post by makazuwr32 » Tue Dec 26, 2017 5:10 pm

As he is melee unit and can't move as i think after he moved once this is not so overpowered.
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General Brave
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Re: Orcish Bloodhunter

Post by General Brave » Tue Dec 26, 2017 5:11 pm

Nothing is limited if left to your imagination. By the way, it's your turn.
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DoomCarrot
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Re: Orcish Bloodhunter

Post by DoomCarrot » Wed Dec 27, 2017 7:13 pm

It would only be able to kill 4 units/turn max, and that is in a highly unlikely scenario Where your opponent stupidly surrounds him with elf druids or something :lol:
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Sunrise Samurai
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Re: Orcish Bloodhunter

Post by Sunrise Samurai » Wed Dec 27, 2017 7:40 pm

Actually, it is possible to give him trample, enemies on all sides to start with, then he moves to hit 3 more enemies, presumably with more killed by trample. Honestly a doubtful scenario, but a good way to launch a lot of strikes on one unit at the end of it.
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General Brave
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Re: Orcish Bloodhunter

Post by General Brave » Wed Dec 27, 2017 9:49 pm

What is he, Orcish Rambo.
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Sunrise Samurai
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Re: Orcish Bloodhunter

Post by Sunrise Samurai » Thu Dec 28, 2017 2:48 am

Something like that. I don't care to find out what barbaric practice accounts for lifelink, but I'd imagine it isn't pretty. He's the next thing to a vampire for orcs.
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General Brave
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Re: Orcish Bloodhunter

Post by General Brave » Fri Dec 29, 2017 9:41 pm

Can you make a image of that?
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Sunrise Samurai
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Re: Orcish Bloodhunter

Post by Sunrise Samurai » Fri Dec 29, 2017 9:50 pm

I couldn't make a pixelated image of a stick figure for AoF if my life depended on it. That's my level of artistic ability.
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General Brave
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Re: Orcish Bloodhunter

Post by General Brave » Sat Dec 30, 2017 7:43 am

Then you better practice.
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Alexander82
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Re: Orcish Bloodhunter

Post by Alexander82 » Sun Dec 31, 2017 2:43 pm

what about a dual wielding orc?
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