Hungry Warg
Hungry Warg
This unit costs 4 turns and have a very strong attack. This unit is trained in chained condition (slow speed but controlable and no attack power). This unit can be unchained and will be uncontrolable by player and attack anyone including your own units. Built in volcanoes/TCs.
- Alexander82
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- DoomCarrot
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Re: Hungry Warg
Cool idea. Maybe it could work like:
chained: how the unit comes out of production, can be controlled like any other unit. Has relatively low attack. (Maybe 3-5).
unchained: once unchained is used, the unit can not become chained again. The unit gets +10-15 or more attack, and joins grey team, thus attacking anything within sight.
chained: how the unit comes out of production, can be controlled like any other unit. Has relatively low attack. (Maybe 3-5).
unchained: once unchained is used, the unit can not become chained again. The unit gets +10-15 or more attack, and joins grey team, thus attacking anything within sight.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- Alexander82
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- DoomCarrot
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- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Hungry Warg
Exactly Alexander, I think that was samuel's idea.
This is a powerful, uncontrollable unit when it is unleashed, but it can be good to distract and slow down the enemy in areas where they are strong and you are not.
This is a powerful, uncontrollable unit when it is unleashed, but it can be good to distract and slow down the enemy in areas where they are strong and you are not.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- Alexander82
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Re: Hungry Warg
I don't think it was. For 4 turnsi can make a warg rider that i can control as i like. That way would be pointless. I think it is like the green dragon that you can't control but is your ally.
Age of Fantasy design leader
Re: Hungry Warg
How about 3 turns in the volcano/monster cave. Also you can lure this unit with your other unit.
- Alexander82
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Re: Hungry Warg
I think that a unit that can kill your own units shouldn't cost more than 1 turn and should have a priority to attack units instead of buildings (you maki it when enemies are near and you are short of units.
Age of Fantasy design leader
Re: Hungry Warg
How about 2 cost in monster cave?
- Alexander82
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- LordOfAles
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Re: Hungry Warg
I think we could revive this too,i really think idea is unique,just needs some polishing
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- LordOfAles
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Re: Hungry Warg
Here r images
- Attachments
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- Warg unchained.png (2.13 KiB) Viewed 5088 times
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- Warg chained.png (2.09 KiB) Viewed 5088 times
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Hungry Warg
In final will it work like green dragon in your team or will just join grey team
Im not coming. Im impending
Re: Hungry Warg
For stats you could do:
Warg/ Hunting Warg/ War Warg
Buildable: monster cave, tc.
Cost:2
Hp:20/24/28
Atk:10/12/14
Rng:1
Sight:6/7/8 can see invisible.
Spd:5/6/7
Dge:30%/30%/30%
Arm:0/1/2
P.arm:1/2/3
Res:20%
Uncontrollable like green dragon. To make things simple.
Can't capture.
100%- 50% Bonus to archers.
This way it's worth 2 turns and technically is still loyal to you, just doesn't listen.
Warg/ Hunting Warg/ War Warg
Buildable: monster cave, tc.
Cost:2
Hp:20/24/28
Atk:10/12/14
Rng:1
Sight:6/7/8 can see invisible.
Spd:5/6/7
Dge:30%/30%/30%
Arm:0/1/2
P.arm:1/2/3
Res:20%
Uncontrollable like green dragon. To make things simple.
Can't capture.
100%- 50% Bonus to archers.
This way it's worth 2 turns and technically is still loyal to you, just doesn't listen.
Last edited by Savra on Sun Oct 21, 2018 6:02 pm, edited 4 times in total.
- StormSaint373
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Re: Hungry Warg
. . . That is more on the line of cost 1, unless there are upgrades, then it would be worth cost 2.
Beware the calm before the Tempest. . .
Re: Hungry Warg
We could do upgrades. But let's see what others think on ideas.
Updated stats.
Updated stats.
Re: Hungry Warg
Ok, so if we are going down the upgrade route how's this?
- Attachments
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- Hunting Warg.png (1.05 KiB) Viewed 4647 times
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- Feral warg.png (1.08 KiB) Viewed 4647 times
Re: Hungry Warg
Besides the upgrade variants, @Alexander82 is this more acceptable? We could probably change last one to mountain warg and give it mountain walk 1 since they technically are a thing, if upgrades are added too that is.
Re: Hungry Warg
This would be good after Orcs get their Revamp
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Hungry Warg
Updated to add more use. Ready.
- Lynx Shafir
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- Joined: Mon May 28, 2018 4:24 am
Re: Hungry Warg
I think it's not ready.
Remove dodges
Too high hp
Better no bonuses.
Or lower attack and add minor bonus to "animals"and" infantry"
Max speed is 6
I don't like 3 tiers idea!
Upgrade
Where is upgraded?
Better chose mass Orks tech upgrades
U don't put precious armor to an uncontrollable beast what may never returns
No ork is so dumb.
I suggest keep feral warg
- summonable from monster cave every 2 turn!
Savage, uncontrollable. - Grey team
Cost summonable 2
Hp 16
Attak 10, 50% infantr/cheap archers", 25% animals
Arm 1/0
Speed 6
Sight 6
Dodge counter 30%
Sp res 15%
May add vanishing 3 too
Remove dodges
Too high hp
Better no bonuses.
Or lower attack and add minor bonus to "animals"and" infantry"
Max speed is 6
I don't like 3 tiers idea!
Upgrade
Where is upgraded?
Better chose mass Orks tech upgrades
U don't put precious armor to an uncontrollable beast what may never returns
No ork is so dumb.
I suggest keep feral warg
- summonable from monster cave every 2 turn!
Savage, uncontrollable. - Grey team
Cost summonable 2
Hp 16
Attak 10, 50% infantr/cheap archers", 25% animals
Arm 1/0
Speed 6
Sight 6
Dodge counter 30%
Sp res 15%
May add vanishing 3 too
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
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- Alexander82
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Re: Hungry Warg
I like the 3 upgrades tough.
We can adjust stats (I wouldn't give it dodge since it is mostly elven trump card and this is a low cost unit, tough).
I would give it bonus against any land unit (infantry, archers, throwers, casters) but no other bonus
Also they should be upgrades with cavalry upgrades (since they are the upgrades for the wolves/wargs used by orcs).
We can adjust stats (I wouldn't give it dodge since it is mostly elven trump card and this is a low cost unit, tough).
I would give it bonus against any land unit (infantry, archers, throwers, casters) but no other bonus
Also they should be upgrades with cavalry upgrades (since they are the upgrades for the wolves/wargs used by orcs).
Age of Fantasy design leader
- General Brave
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- ethanking5
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- makazuwr32
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Re: Hungry Warg
Will be changed to summon for a tower (cooldown 3 and vanishing 3).
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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