Orc wall

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patroid
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Orc wall

Post by patroid » Sat May 09, 2015 3:59 pm

First image..
Should i continue??
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Stratego (dev)
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Re: Orc wall

Post by Stratego (dev) » Sun May 10, 2015 6:44 pm

orcs also has a wall, a rockpile - do we need wall too? (they are not good mechanics to build nice walls)

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Alexander82
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Re: Orc wall

Post by Alexander82 » Sun Jun 21, 2015 1:02 am

I don't think we need it
At most we might use a palisade (cheaper and weaker)
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Sunrise Samurai
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Re: Orc wall

Post by Sunrise Samurai » Fri Jun 26, 2015 5:59 pm

I posted in the elf and undead wall sections already that i'm suggesting ways to differentiate the races' walls from each other, so they aren't so plain as a blank human wall. For orcs, I think a tech could be researched to allow stone piles to self destruct in an effect very much like a mage fireball. Call the tech "goblin engineering" and reduce the maximum life of the rock pile while shaving a little time off the build time. This would be an effective deterrent to getting close to orc walls, and give reason to place random rock piles in the middle of nowhere to slow down enemy attack.
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Re: Orc wall

Post by Stratego (dev) » Sat Jun 27, 2015 4:04 pm

the idea is good, but a little too op i think, others? - what are the opinions?

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ejm29
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Re: Orc wall

Post by ejm29 » Sat Jun 27, 2015 5:33 pm

I like it, but it kind of sounds like a separate "bomb" unit (Which would actually be cool!) But it being OP aside, doesn't blowing up your own walls kind of defeat the point of having walls? Maybe having it explode apon destruction Would be of more use. (with a small blast radius and limited attack power that Is)

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Re: Orc wall

Post by Sunrise Samurai » Sat Jun 27, 2015 5:38 pm

I can't say 10 damage and possible burning to adjacent units is op, considering anyone smart will just attack at range to avoid the damage, or else use high health units that can be healed. I would say counterattack damage, but that fits elf thornbushes better
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Re: Orc wall

Post by Stratego (dev) » Sat Jun 27, 2015 7:38 pm

i like all wall ideas u had - but this one is a little like it would be a tower, i think it fits better for the "orc-tower" we have.

what about a special effects like
- you can move the stonepile in every 5 turns with one tile
- every 3rd turn you can turn the pile to a different alingment of stones, so allies(maybe enemy too?) can go tru it (like a gate)
...

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Re: Orc wall

Post by Ness » Sat Jun 27, 2015 8:06 pm

I got idea for orc wall. It is badly made and loses hp on end of every turn automaticly and makes damage all units around it (it is badly made so rocks on top drops).

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Re: Orc wall

Post by Sunrise Samurai » Sun Jun 28, 2015 10:58 pm

I'm glad you liked my ideas. I try to differentiate the races while retaining the basic functions. I do like your idea, though it could be better with a more mobile version. Let's say remake it to a light palaside, with lower life and a 1 movement rate. An orc player could slowly advance their walls as they expand. Add a transform to make it a passable gate with no armor that can transform back when it no longer needs to open.

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Alexander82
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Re: Orc wall

Post by Alexander82 » Sun Oct 04, 2015 7:53 pm

what you think about that? It's based on the human wall but i made it of a different color and edited the top to look more crumbling
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TheBluePhoenix
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Re: Orc wall

Post by TheBluePhoenix » Mon Oct 05, 2015 4:35 am

Looks a bit wierd.(my opinion)
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ejm29
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Re: Orc wall

Post by ejm29 » Mon Oct 05, 2015 8:49 am

I agree. It looks for like a very early RTS. Instead of a retro TBS. :)

But its a great image! :)

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Alexander82
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Re: Orc wall

Post by Alexander82 » Wed Nov 04, 2015 12:18 pm

what about these?
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Orc Wall 4.png
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Alexander82
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Re: Orc wall

Post by Alexander82 » Thu Jan 12, 2017 2:20 am

This is another version for the new look of the stone pile
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