Decayed knight — ARCHIVED

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Thefallengeneral
Posts: 22
Joined: Sun Nov 17, 2019 11:07 am

Decayed knight — ARCHIVED

Post by Thefallengeneral »

Hp 50
Power 10
Sight 4
Inflicts posion damage for 3 turns
Mobility 3
Cost 4
Range 1
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Dagravian
Posts: 938
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: Decayed knight

Post by Dagravian »

What's this? No description, no reference img... Hard to say what it is meant to be...

Check the forum rules/guides before suggesting an unit. Because stats alone means nothing.
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makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Decayed knight

Post by makazuwr32 »

Indeed. Is it some sort of knight who has lost his lord (for example he was exiled) and because he is decaying somewhere at the town?

Also too high hp for such cost.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Decayed knight

Post by Alexander82 »

Since we already have the plague knight I suppose that the poison theme might overlap too much, also what kind of unit woud that be? Another knight like death knight and other units of its kind?
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makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Decayed knight

Post by makazuwr32 »

Archived and locked.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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