Skeleton ball

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Lynx Shafir
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Skeleton ball

Post by Lynx Shafir » Thu Jan 10, 2019 7:33 am

this rolling balls of bones tear through anything enough fool standing in their way, growing stronger with each victim

Image

Undeads needs siege, let's get not an ordinary :)

Summon unit
Requires :combined bones tech.
One worker and 3 adjected corpses form it.
Has 50%bonus to infantry, and hight bonus to structures.
Movement 4-5 ground
1 water and forest

Leaves 1 corpse on death.

Average starting hp
Gains max hp from corpse eating
May some veteran on kill?

Side NOTE :With the planned "mummie worker - curser" will be able to get - fire aspect - Aura
Becoming super effective against bouldings
At the price of self damaging -)

Thoughts?
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makazuwr32
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Re: Sceleton ball

Post by makazuwr32 » Thu Jan 10, 2019 8:33 am

Actually i like this idea.
I suggest for this ball add a fear aura (range 2, lowers only attack and armor of enemies by -3, doesn't affect other attributes. Can't stack with itself but is stackable with other fear scources. Affects all living units).

I think only not for workers but for some more costly units to give ability to summon this unit.
Maybe necromancer...
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
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Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Savra
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Re: Sceleton ball

Post by Savra » Fri Jan 11, 2019 4:16 am

The undead creativity has no bounds. :lol: :lol: :lol:
+1

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General Brave
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Re: Sceleton ball

Post by General Brave » Sat Jan 12, 2019 7:10 pm

Why not, although perhaps the necromancer should cast this.
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Savra
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Re: Sceleton ball

Post by Savra » Sun Jan 13, 2019 12:43 am

But he has flesh golems? 2 different battering rams to choose from? Actually, what if we made this as a unit that could be summoned by a undead catapult? At the cost of 3 corpses it can summon a skeleton ball for 3 turns at rng:4. Would be rather neat actually, and interesting. Give it vetraning on attack might be a little much maybe but then again it does leave in 3 turns.

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Lynx Shafir
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Re: Sceleton ball

Post by Lynx Shafir » Sun Jan 13, 2019 8:32 am

No
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Midonik
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Re: Sceleton ball

Post by Midonik » Mon Feb 04, 2019 3:51 pm

How about:
Summnable by necromancer from four corpuses, perhaps some cooldown 3
Hp: 5
Armor/P.armor: 1/6
Attack: 2 (1 range, 1 action/turn)
Speed: 4 (1 water, 1 forest)
Sight: 5
Bonuses: 50% infantry, 100% bulidings
Aura: Fear aura -
range 2, lowers only attack and armor of enemies by -3, doesn't affect other attributes. Can't stack with itself but is stackable with other fear scources. Affects all living units
Active ability: Absorb corpuse - like eat up corpuse, but you need four corpuses around it, heals 2 hp, adds 5 hp, 2 attack, similar to veteraning (more corpuses - harder to destroy and heavier, so more damage dealt to enemy when rolling through)
Eat up corpuse (same as normal)
So basically it needs few corpses to be really useful but once you buff it up it can be a true pain, just look what values are those... Maybe too high. Also fear aura and bonuses.
I thought of ability to hit buildings with bonus instead of normal attack, and then it would lose hp (well a solid wall would probably crush this) but maybe that's too much...
Last edited by Midonik on Tue Feb 05, 2019 7:33 am, edited 4 times in total.
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makazuwr32
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Re: Sceleton ball

Post by makazuwr32 » Mon Feb 04, 2019 10:03 pm

Uhm no. Because undeads can produce too easy corpses it will become a bit way too op.
For 9 turns you can feed it to 100 hp with 10/6 armor, 50 attack?... no. It is too much.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Midonik
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Re: Sceleton ball

Post by Midonik » Tue Feb 05, 2019 7:22 am

Updated, now it takes tons of time getting this into shape. Like, way more. Almost undonable in battle conditions.
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makazuwr32
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Re: Sceleton ball

Post by makazuwr32 » Tue Feb 05, 2019 9:05 am

No. I would prefer similar to summon dragon summoning from 3 corpses with already ready stats.
No veteraning, no additional ways of stats gain.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Midonik
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Re: Sceleton ball

Post by Midonik » Tue Feb 05, 2019 3:42 pm

But that's booring... Well, my variant is extremely hard to balance.
Anyway, should it have the vanishing?
Last edited by Midonik on Tue Feb 05, 2019 5:21 pm, edited 1 time in total.
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Re: Sceleton ball

Post by makazuwr32 » Tue Feb 05, 2019 4:57 pm

Why it is hard to balance?
It actually easier to balance than your variant.
No additional variables like veteraning.

And about "boring": it must be useful, not intresting.
And i think it must have vanishing. But higher than normal 3 turns.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Midonik
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Re: Sceleton ball

Post by Midonik » Tue Feb 05, 2019 5:21 pm

Wait that sentence I made there wasn't what I meamt heh. Edited. I would agure that being interesting is not something to value in units.
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Midonik
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Re: Sceleton ball

Post by Midonik » Tue Feb 05, 2019 5:59 pm

Summoned by necromancer from 3 corpuses, no cooldown
Hp: 40
Armor/P. Armor: 2/6
Attack: 14 (1 range, 1 action/turn)
Speed: 4
Sight: 5
Sr: 0%
Bonuses:
50% infantry, 200% bulidings, 1600% megas
Specials:
Aura: Fear aura -
range 2, lowers only attack and armor of enemies by -3, doesn't affect other attributes. Can't stack with itself but is stackable with other fear scources. Affects all living units
Vanishing (6)
Eat up corpuse (regular)
Can be mend with workers
So an flesh golem with lower health, more corpuses to be made, ×2 longer vanishing, arrow proof, eat up corpuse and mend from workers, and bonus against infantry instead of flying and higher bonus against buildings.
Is that good?
Last edited by Midonik on Wed Feb 06, 2019 6:34 am, edited 2 times in total.
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Lynx Shafir
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Re: Sceleton ball

Post by Lynx Shafir » Tue Feb 05, 2019 6:32 pm

Guys
I'd like this unit being "built"with workers
3 worker
As said uses the combined bone* tech
May involve necromancer thoug


2.is permanent!

3.I what to keep a veteran tipe
Corps eat with CD and minor 2hp +1atk
But best would be the gain stats "on kill, this way u can't pump to insane stats

Yet heals from corpse eat.

4.if will count as siege will be vulnerable to many infantry too

5.Lower bonus to megas!! (halv it)

6.peed 5, forest and water walk 1
7.if destroyed leaves a normal corpse
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Re: Sceleton ball

Post by Midonik » Tue Feb 05, 2019 6:38 pm

Eh? It deals 255 damage to megas (Temple has 700 hp for example).
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Lynx Shafir
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Re: Sceleton ball

Post by Lynx Shafir » Tue Feb 05, 2019 6:57 pm

Midonik wrote:
Tue Feb 05, 2019 6:38 pm
Eh? It deals 255 damage to megas (Temple has 700 hp for example).
Messed with numbers
Ignore than
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Re: Sceleton ball

Post by makazuwr32 » Tue Feb 05, 2019 8:42 pm

Midonik wrote:
Tue Feb 05, 2019 5:59 pm
Summoned by necromancer from 3 corpuses, no cooldown
Hp: 40
Armor/P. Armor: 2/6
Attack: 10 (1 range, 1 action/turn)
Speed: 4
Sight: 5
Sr: 0%
Bonuses:
50% infantry, 350% bulidings, 2450% megas
Specials:
Vanishing (6)
Eat up corpuse (regular)
Can be mend with workers
So an flesh golem with lower health, more corpuses to be made, ×2 longer vanishing, arrow proof, eat up corpuse and mend from workers, and bonus against infantry instead of flying and higher bonus against buildings.
Is that good?
Actually i like this one. But bonuses must be lower while it must keep fear aura and have a bit higher base damage.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Midonik
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Re: Sceleton ball

Post by Midonik » Tue Feb 05, 2019 8:58 pm

Ohhh, forgot the aura.
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Midonik
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Re: Sceleton ball

Post by Midonik » Tue Feb 05, 2019 9:01 pm

Updated
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makazuwr32
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Re: Sceleton ball

Post by makazuwr32 » Wed Feb 06, 2019 6:31 am

Lower bonus to megas to 1600% and it will be fine.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Midonik
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Re: Sceleton ball

Post by Midonik » Wed Feb 06, 2019 6:36 am

Maybe we should consider 1 speed in water and forest. Also, yeah, what category we count this as? Siege?
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makazuwr32
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Re: Skeleton ball

Post by makazuwr32 » Wed Feb 06, 2019 7:55 am

Siege;
In forests moves normally.
Can't move through water.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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makazuwr32
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Re: Skeleton ball

Post by makazuwr32 » Mon May 06, 2019 8:28 am

Maybe increase hp up to 60.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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