Spawners

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Tankhead
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Spawners

Post by Tankhead » Fri Nov 02, 2018 8:39 pm

A very strange but different idea for me to make but here its is

Corrupted pigmen = swordsman
Corrupted sheepmen = archers
Corrupted deermen = Skirmishers
Corrupted Birdmen = Flying units

The point of this idea is to swarm your enemies fast.
These units are as weak as animals that roam around but all cost 1
The building spawns in one of those a random every turn ( no vanishing )

Description:
The Evil souls Roaming around finding living creatures to corrupt.
Not every evil soul is lucky and will turn desperately to take over a animal ( they still have knowledge of when they where alive )

I don't mind this getting rejected but that's up to y'all
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

Midonik
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Re: Spawners

Post by Midonik » Fri Nov 02, 2018 8:44 pm

So I saw the "spawner" and then "pigmen". I thought Minecraft

We should avoid one turn units as much as possible. Too many units on map can be too much for engine I guess, anyway the Stratego once said to avoid one turn cost units. Undeads are getting the zombies as one turn unit, I think that's enough.
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Tankhead
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Re: Spawners

Post by Tankhead » Fri Nov 02, 2018 8:47 pm

Ok then 2 cost?
And minecraft :lol: now you mention it your right
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Midonik
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Re: Spawners

Post by Midonik » Fri Nov 02, 2018 9:03 pm

Well... What would be their purpose then?
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Tankhead
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Re: Spawners

Post by Tankhead » Fri Nov 02, 2018 9:08 pm

Tankhead wrote:
Fri Nov 02, 2018 8:39 pm

The point of this idea is to swarm your enemies fast.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

Midonik
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Re: Spawners

Post by Midonik » Fri Nov 02, 2018 9:09 pm

But if unit cost is two then how do they swarm?
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Tankhead
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Re: Spawners

Post by Tankhead » Fri Nov 02, 2018 9:12 pm

Why you think I put it at one cost in the first place
I have to think of something else
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Midonik
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Re: Spawners

Post by Midonik » Fri Nov 02, 2018 9:14 pm

I understand that. The point is the get you thinking of something else.
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Re: Spawners

Post by Tankhead » Fri Nov 02, 2018 9:27 pm

How about all of these units have conversion
The difference here is when the successfully converge someone they die.

Its like the evil spirit jumping into someone elses body leaving the old body for dead
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Re: Spawners

Post by Midonik » Fri Nov 02, 2018 9:29 pm

As far as I know it's possible with JSONs. That sounds like something for the demons.
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Re: Spawners

Post by Tankhead » Fri Nov 02, 2018 9:32 pm

?
Is like a ghost possessing a body and jumping into something else living
How's that with demons?
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Midonik
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Re: Spawners

Post by Midonik » Fri Nov 02, 2018 9:33 pm

The possession ia preety demonic thing. My autocorrect aggres, it shows me "possession" after I write "demonic". But well ghost can do that too. 👻
Last edited by Midonik on Fri Nov 02, 2018 9:42 pm, edited 1 time in total.
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Tankhead
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Re: Spawners

Post by Tankhead » Fri Nov 02, 2018 9:37 pm

Well I see your point.
But in the case since ghost are part of undeads
That's why I came up with it.

Possibly in the future demons will have a convert unit also
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Lynx Shafir
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Re: Spawners

Post by Lynx Shafir » Sat Nov 03, 2018 7:41 am

For the original post.
I want to remember zombie animals concept
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

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