Undead Update Part 2. Zombie update.

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Savra
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Re: Undead Update Part 2. Zombie update.

Post by Savra » Wed Nov 14, 2018 5:30 pm

......, I kinda wanna make a zombie cavalier.
We could give it a club, sword, axe or stick.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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Lynx Shafir
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Re: Undead Update Part 2. Zombie update.

Post by Lynx Shafir » Wed Nov 14, 2018 5:48 pm

Short answer :No

Zombie cavalry is the oddest of all.
And fail rider is planned as sceleton.


NO need to push in one pack evry category of unit what comes in mind.
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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StormSaint373
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Re: Undead Update Part 2. Zombie update.

Post by StormSaint373 » Wed Nov 14, 2018 5:53 pm

Can ghouls be expanded here? Or does that need a topic of it's own.
Beware the calm before the Tempest. . .

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Lynx Shafir
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Re: Undead Update Part 2. Zombie update.

Post by Lynx Shafir » Wed Nov 14, 2018 5:55 pm

Own.
But for the demons shake don't add them weapons.
(the aquatic one I make myself)
For naturally blood will be of kind
Drawn-to blood, where he may it find.

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Savra
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Re: Undead Update Part 2. Zombie update.

Post by Savra » Wed Nov 14, 2018 5:59 pm

Actually, since zombies have only bonus to pea shooter, this units main purpose would be poisoning, but then again we also have the zombie runner to consider so, if anything it could at least be a mounted skirmisher.
Undead may take less damage from arrows but they can still be picked off by archers easily considering they have no anti archer unit, plus it could be useful in taking out dragons, but if no then whatever, it was just a suggestion so they get a cavalry unit out of a cavalier corpse rather then a sword zombie.

Btw, I really think we should update the game so that fighters with swords actually drop corpses with swords rather then the corpse with sword having no use at all, other then decor.
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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makazuwr32
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Re: Undead Update Part 2. Zombie update.

Post by makazuwr32 » Wed Nov 14, 2018 6:50 pm

Soon i will add techs for zombies.
In short zombies will gain 3 tech trees:
Damage (2-3 levels with each increasing attack of zombies)
Health (same amount of levels, will increase hp of zombies)
Special (one of them will be unlockable veteraning ability to gain +attack per each kill for all zombies)
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Undead Update Part 2. Zombie update.

Post by Savra » Wed Nov 14, 2018 7:16 pm

So final all zombies gain vetraning?
...., You know, I actually don't mind that idea considering all goblins can get the goblin gernade. (Goblins, not hobgoblins and bugbears.)
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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makazuwr32
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Re: Undead Update Part 2. Zombie update.

Post by makazuwr32 » Thu Nov 15, 2018 6:07 am

Exept of their caster and dragon.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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Savra
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Re: Undead Update Part 2. Zombie update.

Post by Savra » Thu Nov 15, 2018 6:30 am

So dragon and cemetery reaper are omitted from vetran ability, alright.
Gargantuan zombies effected too?
Remember to check the unit ready list for AOF to see for any changes.
viewtopic.php?f=30&t=6289

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makazuwr32
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Re: Undead Update Part 2. Zombie update.

Post by makazuwr32 » Thu Nov 15, 2018 8:37 am

I am thinking but for now yes.
Also techs i won't publish before i'll test all zombies and skeleton changes in the game.
Specifically for not so genious persons
makazuwr32 wrote:
Fri Dec 07, 2018 9:24 am
IT IS ALWAYS EASIER TO CORRECT EXISTING THINGS THAN TO MAKE SOMETHING NEW FROM SCRAP. © by Makazuwr32™.

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StormSaint373
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Re: Undead Update Part 2. Zombie update.

Post by StormSaint373 » Mon Jun 03, 2019 4:33 pm

Bump...

Can this be done?
Beware the calm before the Tempest. . .

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Alexander82
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Re: Undead Update Part 2. Zombie update.

Post by Alexander82 » Mon Jun 03, 2019 5:12 pm

You know what I have in mind for zombies
Age of Fantasy design leader

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