Undead Update Part 1. General update & Skeleton update - ARCHIVED

Post Reply
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Undead Update Part 1. General update & Skeleton update - ARCHIVED

Post by makazuwr32 »

@Alexander82

A. General update:

1. All non-skeleton or non-vampire based undeads must be unaffected by any dot effects like poison, fire, chilling.
2. All fire-based units must loose their bonuses to all undead units exept of wagons, dragons, ships, buildings (unless they have their bonus against specific undead units due to nature of their weapons). Including their bonuses to skeleton-based units.
3. Burning must affect burnable undeads only with base damage (4 damage/turn). No modifications.
4. NEW!!! Cannibalism ability must fully heal unit and dispel all effects from it.

B. Skeleton update:

0. Remove all Foot-based skeletons from bonuses of archers.

1. Skeleton swordman:
Increase hp to 17, increase attack to 9.
Fix bonuses to standart bonuses to buildings.
1.1. Armored skeleton swordman:
Increase hp to 20, increase attack to 12, increase armor to 1/5, increase spell resistance to 10%.
Fix bonuses to standart bonuses to buildings.
1.2. Golden skeleton swordman:
Increase hp to 23, increase attack to 15, increase armor to 2/6, increase spell resistance to 20%.
Fix bonuses to standart bonuses to buildings.

2. Skeleton archer:
Increase hp to 11, increase range to 5, remove miss chance, increase armor to 0/2.
2.1. Armored skeleton archer:
Increase hp to 14. increase range to 6, remove miss chance, increase armor to 1/3, increase spell resistance to 10%.
2.2. Golden skeleton archer:
Increase hp to 17, increase range to 7, remove miss chance, increase armor to 2/4, increase spell resistance to 20%.

3. Skeleton Pirate:
Increase hp to 17, increase attack to 9.
Fix bonuses to standart bonuses to buildings, add 50% bonus to ships and other water units.
1.1. Armored skeleton Pirate:
Increase hp to 20, increase attack to 12, increase armor to 0/2, increase spell resistance to 10%.
Fix bonuses to standart bonuses to buildings, add 50% bonus to ships and other water units.
1.2. Golden skeleton Pirate:
Increase hp to 23, increase attack to 15, increase armor to 1/3, increase spell resistance to 20%.
Fix bonuses to standart bonuses to buildings, add 50% bonus to ships and other water units.

4. Undead knight:
Change name to Skeleton knight (please! i need this exact name (undead knight) for new unit idea).
4.1. Armored Skeleton knight:
Lower spell resistance to 10%.
4.2. Golden skeleton Knight:
Increase speed to 5, lower spell resistance to 20%.

5. Skeleton Spearman:
Increase armor to 0/2.
5.1. Armored Skeleton Spearman:
Increase range to 2, increase armor to 0/3, increase spell resistance to 10%.
5.2. Golden Skeleton Spearman:
Increase range to 2, increase armor to 1/4, increase spell resistance to 20%.

6. Skeleton Mage:
Lower spell resistance to 10%.
5.1. Armored skeleton mage:
Lower spell resistance to 20%.
5.2. Golden skeleton mage:
Lower spell resistance to 30%.

7. Bone Golem:
Increase spell resistance to 100%, add 2 carry capacity, increase health to 75, increase Armor to 2/8, Increase damage to 20.

8. Skeleton dragon:
Lower hp to 70, Increase spell resistance to 30%, increase damage to 20, increase speed to 5, add 100% bonus against other non-mechanical flying units.
Last edited by makazuwr32 on Thu Nov 15, 2018 7:34 am, edited 3 times in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Undead Update Part 1. General update & Skeleton update.

Post by Midonik »

Well the A 1,2 and 3, as well as B 7 should definitely get in, rest seems ok too I guess.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Undead Update Part 1. General update & Skeleton update.

Post by Savra »

I take it the undead knight name was for the zombies?
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Undead Update Part 1. General update & Skeleton update.

Post by makazuwr32 »

No. It is for more knights into that circle where death knight is trained.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
StormSaint373
Posts: 1801
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Undead Update Part 1. General update & Skeleton update.

Post by StormSaint373 »

Is this ready?
Beware the calm before the Tempest. . .
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Undead Update Part 1. General update & Skeleton update.

Post by makazuwr32 »

Needs approvement of alex.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Undead Update Part 1. General update & Skeleton update.

Post by makazuwr32 »

Added point 4 in general section about buffing cannibalism.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Undead Update Part 1. General update & Skeleton update.

Post by Savra »

Also include the fact that skeletons should upgrade to golden form on the field of they get the golden forms. Right now they don't do that.
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Undead Update Part 1. General update & Skeleton update.

Post by makazuwr32 »

Ofc they must. This is just a bug.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Undead Update Part 1. General update & Skeleton update.

Post by makazuwr32 »

Archived
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
Post Reply

Return to “Archived - Undead Units, Buildings”