Undead Chicken-Horse riders!

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Savra
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Re: Undead Chicken-Horse riders!

Post by Savra » Wed Oct 03, 2018 1:48 am

(I see Aof is going through with the mythology way)

Maybe wait till we get @Alexander82 comments on this.

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Savra
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Re: Undead Chicken-Horse riders!

Post by Savra » Wed Oct 03, 2018 1:54 am

I still prefer it have a axe, so the lancer still gets in. Unless, we want them to be mounted skirmishers?

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DoomsdayDragonfire
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Re: Undead Chicken-Horse riders!

Post by DoomsdayDragonfire » Thu Oct 04, 2018 6:07 pm

Tankhead wrote:
Tue Oct 02, 2018 10:20 pm
Wait?
So a light cav thats anti Cavalry
A normal cav thats anti Cavalry
And the standard footman anti Cavalry

Maybe 3 anti cav units too much?
I don't see any problem on having many units that perform the same role at time, since they all can be put with different tasks during a match, for example, one is faster, or well armored, or one does have more overall atk than the others, or have higher bonuses, or have less speed penalties on when passing some tiles (like water or montains for example), one does have skills, auras, lower or higher cost... Anyway. Their atributes makes them unique enough even if put on the same role than the others.
Savra wrote:
Wed Oct 03, 2018 1:54 am
I still prefer it have a axe, so the lancer still gets in. Unless, we want them to be mounted skirmishers?
Well poleaxe is totally another thing compared to the jousting lances i made to undead lancers, then one does not interfere with the other's function, so no need to worry about that. And like, poleaxe isn't a weapon made to a specific role, it is 3 in 1 weapon, you can stab with the tip, slash with the blade and smash with the hammer... So it is a all around melee weapon. (and particularly my favorite)

For in game effects, i would suggest it to work based on:
-Melee axe units (1 range)
-With a thrusting active skill (with 2 range and maybe 1 or 2 turn cooldown, and if the unit is a calvary, deals double dmg bonus based on unit base dmg.)
Eg. Lets say it will do 10 base dmg without bonuses, the skill would deal 20 dmg if the unit is a calvary, otherwise, stay on 10 dmg.
-Lower bonus against buildings and infantry.

The newer stats can be made around these 3 subjects.
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Savra
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Re: Undead Chicken-Horse riders!

Post by Savra » Thu Oct 04, 2018 7:08 pm

Alexander mentioned something about roles of units in the hobbit stabber topic.

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DoomsdayDragonfire
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Re: Undead Chicken-Horse riders!

Post by DoomsdayDragonfire » Thu Oct 04, 2018 9:29 pm

Hobbit Stabber? I've searched whole forum after that topic. The closest that i found were about the burglar one... Can you send me the link for it?
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Savra
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Re: Undead Chicken-Horse riders!

Post by Savra » Thu Oct 04, 2018 10:29 pm

DoomsdayDragonfire wrote:
Thu Oct 04, 2018 9:29 pm
Hobbit Stabber? I've searched whole forum after that topic. The closest that i found were about the burglar one... Can you send me the link for it?
Sorry it was halfling, but you should look into the halfling discussion
viewtopic.php?f=26&t=6203

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Re: Undead Chicken-Horse riders!

Post by DoomsdayDragonfire » Fri Oct 05, 2018 2:51 am

Ah i see what he posted there, but well, i don't see anything said there that can be clearly related to roles specifically or to this post. All i had seen is he suggesting new counter bonus options (that i didn't understand how it would work clearly yet)...

But in other words and adding this post context, that can be translated as a complement from what i had said here, since specific situations might require specific units, and inside these specific units, there would be units that would perform better than others depending on the situation and player strategy. By addition of more atribute kinds. That would help to reinforce that "unique" aspect of each unit inside the same role. A simple attibute can change the whole dinamic from an unit. And with more attribute kinds, more possibilities.
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Typhoon
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Re: Undead Chicken-Horse riders!

Post by Typhoon » Tue Nov 06, 2018 2:57 pm

Anti building cavalry sounds good since undead have rather bad siege (for now hopefully)
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Re: Undead Chicken-Horse riders!

Post by Midonik » Tue Nov 06, 2018 3:13 pm

It also doesn't make sense...
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Re: Undead Chicken-Horse riders!

Post by Typhoon » Tue Nov 06, 2018 3:26 pm

It actually does since 2 page they are undead raptors riders
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Re: Undead Chicken-Horse riders!

Post by Midonik » Tue Nov 06, 2018 3:57 pm

Sooo... They have polearms so they have bouns against bulidings? Meh. For infantry it can be kind off explained that they storm the walls/towers, but for cavarly?
Unfortunately the anti-cav is occupied by lancers. The light cav is occupied by the headless. I can't find any good purpose.
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Typhoon
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Re: Undead Chicken-Horse riders!

Post by Typhoon » Tue Nov 06, 2018 4:34 pm

Polearm is literal swiss army knife of medieval times it can chop stab and crush (spear-axe-hammer fused in one)
Well why not if hammers and axes can easily destroy buildings why shouldnt at least partially both in one weapon?
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Re: Undead Chicken-Horse riders!

Post by Midonik » Tue Nov 06, 2018 4:55 pm

Well that game doesn't make sense at all. Anyway, I don't think we had any anti-buliding cav... That just sounds wierd to me.
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Re: Undead Chicken-Horse riders!

Post by Typhoon » Tue Nov 06, 2018 5:33 pm

No wonder XD
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Re: Undead Chicken-Horse riders!

Post by Typhoon » Sun Jan 20, 2019 12:23 pm

So whats final decision about that?
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Re: Undead Chicken-Horse riders!

Post by DoomsdayDragonfire » Sun Jan 20, 2019 10:33 pm

Basically:

Chicken idea = Trash Can
Raptors one = Decent/Thinkable

-AOS Comunity :lol:

===========================

Probably a new post only for raptors would be better, but i'm too lazy to make it right now...
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Typhoon
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Re: Undead Chicken-Horse riders!

Post by Typhoon » Mon Jan 21, 2019 9:11 am

Though Chicken horses will always stay in my heart such a magnificent creatures
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