The Phantom Update

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Savra
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Re: The Phantom Update

Post by Savra » Sat Jan 25, 2020 11:36 pm

So long as these designs aren't forgotten, it's fine with me. These techs have peeled my interest though but I won't ask what they are because then it wouldn't be much of a surprise when it gets in. (One of the reasons I'm not joining discord despite now being able too :D )

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General Brave
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Re: The Phantom Update

Post by General Brave » Sat Jan 25, 2020 11:44 pm

It would be nice to have your talent and opinion there, but you really want surprises.
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Savra
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Re: The Phantom Update

Post by Savra » Mon Jan 27, 2020 11:21 pm

Alexander82 wrote:
Sat Jan 25, 2020 2:41 pm
for now I wouldn't go for the executioner style

Anyway we had a different idea for crusher, for now I suggest you to stop working on phantoms as I am not really considering the overhaul of the sub before we add the resurrection feature.
Hmm, you know what, we can just forget the overseer and the floating phantom and just stick with just the juggernaut instead, I'll just edit it so that it still has some form of weapon while it's sword is summoned.

That way I don't have to make any more fallen phantoms and it would make the fallen juggernauts corpse a little easier to make. Then we can add it after the reanimation trick.

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Savra
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Re: The Phantom Update

Post by Savra » Tue Jan 28, 2020 12:10 am

This seems better.
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Fallen Juggernaut.png
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Phantom Juggernaut.png
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Savra
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Re: The Phantom Update

Post by Savra » Tue Jan 28, 2020 1:21 am

Oh yes and this is the last edit hopefully to all of these.

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Alexander82
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Re: The Phantom Update

Post by Alexander82 » Tue Jan 28, 2020 2:29 am

It looks good
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Savra
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Re: The Phantom Update

Post by Savra » Wed Jan 29, 2020 12:43 am

Thx, btw I found something but first I want to make sure if it fits.

So, according to what we got for specifications here phantoms must be:
Decorative objects found near mansions
Must be a poltergeist
Must be focused on physical attributes over abilities

Correct?

Also, does it have to be living armour? Or are they allowed to possess statues as well?

If so, then I might have found their fast unit.

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Alexander82
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Re: The Phantom Update

Post by Alexander82 » Wed Jan 29, 2020 2:07 am

They should stick on the animated armor theme.

I think we might use an animated statue along with gargoyle though :D
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Savra
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Re: The Phantom Update

Post by Savra » Wed Jan 29, 2020 2:30 am

Well that could work, also I will change the phantom knight (only for map editor) mount to a animated Lion statue.Image

Being that these often are seen decorating mansions porches, or gardens.

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Savra
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Re: The Phantom Update

Post by Savra » Wed Jan 29, 2020 3:06 am

So if we do the statue part as a unit should it be buildable with a special effect of should it just be trainable?

Btw here's the new knight. (Again, map editor).
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Alexander82
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Re: The Phantom Update

Post by Alexander82 » Wed Jan 29, 2020 8:52 pm

It is fine for map editor xD
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Savra
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Re: The Phantom Update

Post by Savra » Thu Jan 30, 2020 12:56 am

Aside from the phantom knight, the stone lion itself could be buildable by workers or a special worker, also it could be trainable at mansion (lion part, not the whole phantom knight.)

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Savra
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Re: The Phantom Update

Post by Savra » Thu Jan 30, 2020 1:32 am

Updated and done. (Map editor)
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Phantom Knight.png
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Fallen phantom knight.png
Fallen phantom knight.png (1.71 KiB) Viewed 773 times
Phantom knight dismounted.png
Phantom knight dismounted.png (1.75 KiB) Viewed 773 times
Phantom Knight.png
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Last edited by Savra on Thu Jan 30, 2020 3:00 am, edited 1 time in total.

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Savra
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Re: The Phantom Update

Post by Savra » Thu Jan 30, 2020 2:55 am

Phantom knight:
Image
Cost:8 (just so stats are complete, it's still a map editor unit)
Hp:75
Atk:28
Rng:1
Sight:6
Spd:4
Arm:4
P.arm:4
Res:100%

Bonuses:
100% bonus to battering rams
50% bonus to archers, infantry, siege, anti archers.

Phantom knight: (dismounted)
ImageImage
Hp:50
Atk:20
Rng:1
Sight:4
Spd:3
Arm:3
P.arm:3
Res:100%

Bonuses:
150% battering rams
100% buildings
200% fortifications
700% mega buildings
50% siege machines

Note: the dismounted one can only be acquired through reanimating the remains, the mounted form is a one time use. Maybe in future we could make it remount any stone lion you control much like elves mounting eagles.

(Map editor)
Last edited by Savra on Fri Jan 31, 2020 12:51 am, edited 1 time in total.

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SirLuciano
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Re: The Phantom Update

Post by SirLuciano » Thu Jan 30, 2020 3:13 am

anything more missing in the undead faction? I mean like should there be more things and units added to this faction?
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Savra
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Re: The Phantom Update

Post by Savra » Thu Jan 30, 2020 3:41 am

Discord would be the place to go I think, they seem to have the rest there.

I had some mage units planned as well as some new abilities but theirs an issue with coding. We don't have any effects that involve charges, were to use an ability you need a certain amount soul charges to use it as well as abilities that increases the soul charges for these units and maybe an ability were you can transfer one units soul charges to another, certain soul charged abilities would require something like 5 soul charges to use but would consume all units soul charges, increasing damage of ability by 2 for each soul charge.

It seems complicated but it would be a nice addition for undead. Soul charges could be acquired from corpses and from magic missile like attacks known as "soul snatch", which grants caster 1 soul charge of targeted unit is killed.

These are for these spell casters though and not the phantoms so I'll end this soul charge discussion here. We can continue it in one of those units topics.

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SirLuciano
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Re: The Phantom Update

Post by SirLuciano » Thu Jan 30, 2020 3:58 am

necromancers or liches should have more summoning ability like a floating flaming skull that is mostly 1 hit and a very weak attack and should be summoned without any limited amount
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Savra
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Re: The Phantom Update

Post by Savra » Thu Jan 30, 2020 4:33 am

Make a separate topic about this, this is for phantoms.

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SirLuciano
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Re: The Phantom Update

Post by SirLuciano » Thu Jan 30, 2020 6:04 am

Oh right!
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Savra
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Re: The Phantom Update

Post by Savra » Fri Jan 31, 2020 2:27 am

@Alexander82 being that this is a sub race and demons are another, also due to them being summons of undead, should the sub race tech icons be forbidden summoning books rather then flags or shield icons?

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SirLuciano
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Re: The Phantom Update

Post by SirLuciano » Fri Jan 31, 2020 3:11 am

oohh like the necronomicon.....but for this game's originality it should look less monstrous and more dark book-ish
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Alexander82
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Re: The Phantom Update

Post by Alexander82 » Fri Jan 31, 2020 3:21 am

what about a summoning circle with a demon head?
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Savra
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Re: The Phantom Update

Post by Savra » Fri Jan 31, 2020 3:36 am

These.

First is for daemon sub, second is for phantoms.
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Alexander82
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Re: The Phantom Update

Post by Alexander82 » Sat Feb 01, 2020 2:15 am

Nice work. I like them
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Savra
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Re: The Phantom Update

Post by Savra » Sat Feb 01, 2020 4:09 pm

It just seemed fitting, now all that's left is the place to research them, black libary, haunted manor, or monolith? I'll make a separate topic for the one that is chosen.

(Although I should update juggernaut's stats...)

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SirLuciano
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Re: The Phantom Update

Post by SirLuciano » Sat Feb 01, 2020 4:13 pm

I think black library for the Phantoms and Demonic Obelisk for the Demons
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Savra
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Re: The Phantom Update

Post by Savra » Sat Feb 01, 2020 4:20 pm

They only need one, it acts like the embassy for humans and the horde encampment for orcs.

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SirLuciano
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Re: The Phantom Update

Post by SirLuciano » Sat Feb 01, 2020 4:23 pm

Something like this then
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Savra
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Re: The Phantom Update

Post by Savra » Sat Feb 01, 2020 6:59 pm

Hmm, nice but were would you find the books?

Might just go with manor instead.

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SirLuciano
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Re: The Phantom Update

Post by SirLuciano » Sun Feb 02, 2020 2:31 am

Savra wrote:
Sat Feb 01, 2020 6:59 pm
Hmm, nice but were would you find the books?
Sigh....sometimes I don't think things through :(
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