Ghost Kraken

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StormSaint373
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Re: Ghost Kraken

Post by StormSaint373 » Wed Sep 19, 2018 3:23 pm

Yes, it's in their nature.
Besides, what better to fight at sea than a ticked off Kraken?
Beware the calm before the Tempest. . .

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Savra
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Re: Ghost Kraken

Post by Savra » Wed Sep 19, 2018 3:25 pm

That's 2 for number 2.

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Tankhead
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Re: Ghost Kraken

Post by Tankhead » Sat Oct 06, 2018 4:56 am

Has this been tested yet?
Or atleast accepted
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Savra
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Re: Ghost Kraken

Post by Savra » Sat Oct 06, 2018 6:17 am

Well, we should test the date ability to see if we can do it. If not at the moment, then just do summon tentacle.

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Tankhead
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Re: Ghost Kraken

Post by Tankhead » Sat Oct 06, 2018 6:25 am

The person I most aware that test units often are @General Brave
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Savra
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Re: Ghost Kraken

Post by Savra » Fri Oct 26, 2018 4:44 pm

@General Brave can you see about enrage ability, and if it could work? I'll bring it up here.
If not then we'll have to look at the other 3 options which are:
1: Summon ghost tentacle

2: bezerker:Passive: gains +2 to attack per kill.

3. Dive: rng:self, transform into stealth form.
It's speed will be lower and range, attack, actions.

Enraged: +1 action, +10 attack, full damage on counter, when hp is below 50%
Last edited by Savra on Mon Nov 19, 2018 6:31 am, edited 1 time in total.

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Savra
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Re: Ghost Kraken

Post by Savra » Fri Oct 26, 2018 9:08 pm

Alright, shall we vote on a second option if first one doesn't prevail?

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Savra
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Re: Ghost Kraken

Post by Savra » Fri Oct 26, 2018 9:46 pm

How's this btw?
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Savra
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Re: Ghost Kraken

Post by Savra » Mon Oct 29, 2018 2:46 am

Hmm, first version seems better.

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Savra
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Re: Ghost Kraken

Post by Savra » Mon Nov 19, 2018 6:33 am

Alright, we need to figure this out so it will be complete, I heard somewhere no more percentage stuff so we should look at the other 3 options at least, personally I like the dive idea.

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Lynx Shafir
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Re: Ghost Kraken

Post by Lynx Shafir » Mon Nov 19, 2018 9:33 am

Savra, both need to be coded.
So useless to talk about that.

Also wait a leader reply.

We need the disruption movement *in anyway
And Enraged seems good too.
Those "stuff"-it's not related to this.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

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Savra
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Re: Ghost Kraken

Post by Savra » Mon Dec 17, 2018 6:51 am

Just a thought actually.

How does this sound?

Krakens ambush -
Cool-2
Transform into ambush form

Ghost kraken (ambush form)
Hp:80
Atk:10-Insta kill if a unit steps on this unit at Cost of kraken.
Act:1
Rng:0
Sight:2
Spd:0
Arm:0
P.arm:0
Res:40%
Counts as a trap.

Transform: Kraken form

Costs 7 turns so you would best use this wisely.

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Lynx Shafir
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Re: Ghost Kraken

Post by Lynx Shafir » Mon Dec 17, 2018 9:30 am

1.if any stealth form that must be submerge - like submarine - not stepped on.

2.dont needs any research
It's like u wud have to learn a fish to swim
3.Kraken must be more expensive
10 turn cost at "docks only"

4that stealth u listed is useless
Normally
It's a sea giant with 2 range 4 action and 20 attack.

We have no trap category yet.
Also don't think wud work well.
Losing an action in transform.nor cool down is needed



I'll correct stats later
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

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Savra
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Re: Ghost Kraken

Post by Savra » Tue Dec 18, 2018 3:39 am

For the stealth form it would be kinda noticeable if you can't move in a certain area. The trap idea could work if your dealing with tuff opponents.
Stats were already made though and approved in association with the enraged ability.

Now, if we do to down the route of uping the cost to 10 and state too, then we could probably get away with all 3 abilities of we do them right.

Submerge- turns into stealth form and gains 1 action, 1 range, lower mobility, or just opt out that action part.
Summon ghost tentacle - rng:1, water tiles only, van: 3, rng:2 atk:5, hp:10
Enrage - same as the one we suggested. Only we could make it uncontrollable until health rises above 50%.

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Lynx Shafir
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Re: Ghost Kraken

Post by Lynx Shafir » Tue Dec 18, 2018 9:22 am

The tentacles summon makes only complicated
The-range and multi action symbolise that and works same just is permanent.

Cost at least 10

Its stronger than ghost ships and doesn't burn.

ENRAGE - *ENCHANT-adds stat modifiers nothing more, can be controlled.


Stats
Cost 10. - dock
Count see giant*
Hp - 100
Atk 15
Action 4/turn
Range 2
Arm 3/3
Sight 5
Speed 3
Spell res 40%

1.Enrage :last 3 turns

Gains +5atk,+1range +50 spell res
Auto cast when health is below 50%

2.Submerge - transform stealth.
Loses power range
-disrupt movement -
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside

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Savra
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Re: Ghost Kraken

Post by Savra » Wed Dec 19, 2018 3:59 am

Hm, interesting concept, image needs editing still though.

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Savra
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Re: Ghost Kraken

Post by Savra » Thu Aug 29, 2019 11:52 pm

And this I also need to work on.
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Savra
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Re: Ghost Kraken

Post by Savra » Fri Aug 30, 2019 12:20 am

Here's a thought, should it have the canabilize ability since undead can't heal nor repair it?

Btw, updated first post.

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Tankhead
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Re: Ghost Kraken

Post by Tankhead » Fri May 22, 2020 10:28 pm

Since Theirs talk about Kraken in discord will this be a different variant
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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Alexander82
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Re: Ghost Kraken

Post by Alexander82 » Sat May 23, 2020 9:12 am

@DoomsdayDragonfire have made a few nice images for it

I think that the kraken might be considered a demonic creature (so part of the same sub of lesser demon)

The idea behind that was to make kraken tenctacles summoned by the unit (8 weaker arms and 2 stronger tenctacles, like a squid)

My first idea was to make those like 1 turn summons that redirected damage taken to the main unit (1 turn vanishing to avoid them moving too far from the kraken), it would summon them all in its turn (so they could be 10 indipendent spells with 0 cost and cd 1)

@Stratego (dev) told me that it isn't possible to redirect damage so I was thinking that the kraken might temporary loose maxhp (or maybe just take damage) for every summon or it could simply have low health by itself (in that case I suggest giving it dodge ranged or high p.armor)

the 8 weaker arms could be used as a meatshield and to stop water units (so they might have no or very low damage and slow on hit)while the tenctacles should be the main attacking weapons.
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Midonik
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Re: Ghost Kraken

Post by Midonik » Sat May 23, 2020 10:40 am

Sounds nice
Support new AoS variant, Age of Galaxy: http://www.androidutils.com/forum/viewforum.php?f=135
All help will be welcome.

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