Corrupted clock tower

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Tankhead
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Corrupted clock tower

Post by Tankhead » Mon Jul 30, 2018 2:54 pm

Time itself has been affected by the undead but are limited to clock towers. These clock towers reverse time to anyone or anything to its prime state within its radius. work s on both units and structures since it's reversing time. Should have a small AOE. Can stack up to 3 times. Restores 4 to 5 percent every turn.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

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makazuwr32
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Re: Corrupted clock tower

Post by makazuwr32 » Mon Jul 30, 2018 2:58 pm

Restores what?
Mana?
Cooldown of abilities?
Health?
Production time (enlengthening it)?
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Tankhead
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Re: Corrupted clock tower

Post by Tankhead » Mon Jul 30, 2018 3:05 pm

Just health for both structures and units
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Lynx Shafir
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Re: Corrupted clock tower

Post by Lynx Shafir » Mon Jul 30, 2018 4:13 pm

Is a tower whit healing Aura?.

Then clock tower name doesn't fits for healing effect . - it's more like a decoration -

From the name( clock tower) it suggests - production decrease but thats really OP for a tower.


1)has Aura - of - 1production speed :
2)is spammable - so built 8 and u get one death knight every turn
3)if reverse time means stops/increase production too - :lol: (theoretically)

As HEALING
Still could have some use, currently undeads can't heal (excluding corpse eating but that is decent and better to reanimate it)
Though I'm unsure about undeads healing.
May decrease living creatures health and heals himself(tower) or allies - small area.

So rename it and give some details(stats - hp, range, cap etc).
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makazuwr32
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Re: Corrupted clock tower

Post by makazuwr32 » Mon Jul 30, 2018 4:25 pm

As for me name fits good.
tower with healing aura that heals ALL units (it can backfire, yes!) and buindlings for 10% of max hp each turn and automatically removes all status effects (both positive and negstive!) at the beginnign of that unit's owner. Unsummons summoned units (each turn, vanishing down to 0), deals damage to elementals (15 damage each turn).
Tankhead wrote:
Mon Jul 30, 2018 2:54 pm
Time itself has been affected by the undead but are limited to clock towers. These clock towers reverse time to anyone or anything to its prime state within its radius.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Re: Corrupted clock tower

Post by Tankhead » Mon Jul 30, 2018 6:41 pm

For the healing all units thing, do you think it might be to much of a set back for undead?
And ill make stats of the building shortly
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Tankhead
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Re: Corrupted clock tower

Post by Tankhead » Mon Jul 30, 2018 7:14 pm

cost: 10
Hp: 175
Range: 3
Armor: 1/1
Speed: 0
Sight: 5
Mending and Construction bonus 100%
Spell resistance: 0/25/50
Defense type buliding
Restores 5% of All units Hp including enemies
Restores 10% of buildings Hp (Allies only)
Can only stack up to 3 times anything after that won't have any differential affect after 3
All status affects are automatically removed within radius
Elementals receive 10% hp within radius every turn (when implemented in game)
Vanishing affect for all summons are drop to 0

How's this?
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makazuwr32
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Re: Corrupted clock tower

Post by makazuwr32 » Mon Jul 30, 2018 7:20 pm

I'll change this just to blank 10% for all units in range 4 its aura and lower health to 100. no stacking is needed.
Construction bonus must be 50%.
Spell resist - 100%
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Re: Corrupted clock tower

Post by Tankhead » Mon Jul 30, 2018 7:29 pm

Agree with everything but was the stacking too much?
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Lynx Shafir
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Re: Corrupted clock tower

Post by Lynx Shafir » Tue Jul 31, 2018 5:11 am

Is active effect - passive skill - area effect, doesn't stack.
Even building more towers.
Am I right.... ?
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makazuwr32
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Re: Corrupted clock tower

Post by makazuwr32 » Tue Jul 31, 2018 6:37 am

In my variant yes. it must not stack.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Tankhead
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Re: Corrupted clock tower

Post by Tankhead » Tue Jul 31, 2018 1:14 pm

Oh will now i look it that way then yea
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Gral.Sturnn
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Re: Corrupted clock tower

Post by Gral.Sturnn » Tue Jul 31, 2018 1:39 pm

Anybreference to what it should look like?
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makazuwr32
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Re: Corrupted clock tower

Post by makazuwr32 » Tue Jul 31, 2018 1:49 pm

Big Ben with swirling dark energy around and clock that comes in reverse way
Just as i see this.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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LordOfAles
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Re: Corrupted clock tower

Post by LordOfAles » Tue Jul 31, 2018 1:55 pm

I imagine this as desecrated clock tower from COC. lol
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Tankhead
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Re: Corrupted clock tower

Post by Tankhead » Tue Jul 31, 2018 4:21 pm

Now that you mentioned it i can't get rid of that image now

Didn't the old clock towers only have a Bell to tell time?
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Re: Corrupted clock tower

Post by General Brave » Tue Jul 31, 2018 7:08 pm

So what exactly is the idea.
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Tankhead
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Re: Corrupted clock tower

Post by Tankhead » Tue Jul 31, 2018 11:14 pm

General Brave wrote:
Tue Jul 31, 2018 7:08 pm
So what exactly is the idea.
woops forgot to edit that other crap out
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Re: Corrupted clock tower

Post by General Brave » Tue Jul 31, 2018 11:21 pm

Something like that?
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Tankhead
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Re: Corrupted clock tower

Post by Tankhead » Tue Jul 31, 2018 11:48 pm

Hmmm No not really, i can't find images of a gloomy dark Clocktower. Needs to have some type of undead theme to it
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Re: Corrupted clock tower

Post by General Brave » Tue Jul 31, 2018 11:55 pm

Add some Graves to it or iron gate and perhaps darker color.
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Tankhead
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Re: Corrupted clock tower

Post by Tankhead » Wed Aug 01, 2018 12:03 am

Are you asking or suggesting? Either way that sounds nice. I can try to look up more images in hopes in finding something that you guys might like.
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Re: Corrupted clock tower

Post by General Brave » Wed Aug 01, 2018 12:10 am

Ok.
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Tankhead
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Re: Corrupted clock tower

Post by Tankhead » Wed Aug 01, 2018 12:16 am

Found 3 you might like
The last one can be revised to look more spooker
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Re: Corrupted clock tower

Post by General Brave » Wed Aug 01, 2018 12:23 am

The first one is probably what we going to make, the second one I really want something like that.
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Tankhead
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Re: Corrupted clock tower

Post by Tankhead » Wed Aug 01, 2018 12:49 am

Same here, second pic really matches undead theme well.
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Lynx Shafir
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Re: Corrupted clock tower

Post by Lynx Shafir » Wed Aug 01, 2018 4:31 am

I like First and second, its cozy and has creepy atmosphere.
Last edited by Lynx Shafir on Wed Aug 01, 2018 6:17 pm, edited 1 time in total.
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General Brave
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Re: Corrupted clock tower

Post by General Brave » Wed Aug 01, 2018 6:11 pm

Seems get enough done.
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Tankhead
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Re: Corrupted clock tower

Post by Tankhead » Sun Aug 19, 2018 7:56 pm

Well atleast it was a decent idea and not get rejected
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Typhoon
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Re: Corrupted clock tower

Post by Typhoon » Tue Aug 21, 2018 5:11 pm

When not occupied
CorruptedClockTowerOff.png
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Last edited by Typhoon on Tue Aug 21, 2018 5:14 pm, edited 2 times in total.
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