Angel of Death

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Lynx Shafir
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Angel of Death

Post by Lynx Shafir » Thu Jul 05, 2018 4:59 pm

Angel of Death

Elite support for undeads,
Sees invisible units, Can fly

Cost 7 ,trainable at Mansion and dark altar
Hp 36
Attack 16 (50% bonus to giants)
Range 2
Action/turn 2
Armor 2/4
Speed 5 (flying)
Sight 7
Spell res 80-100% ?

Skills and abilities
1.Death resistence- protects an ally from death once for 4 turns (leaves unit with 1 hp if that gains critical dmg and must die. Removes all buff and debuff from unit)
Spell range 5
2.Curse of Death -passive - 50% chance on death autokill the killer -
3.Mark -ignores 50%spell resist ,
deals 7 dmg
reduces target armor by 2/2 and dodge by 20 %for 3 turns.
Range 5 No CD turns , Base chance 65%
4.Regeneration -passive - heals self for 4 hp each turn
Immune to fire


Thoughts?
Last edited by Lynx Shafir on Fri Jul 27, 2018 6:16 pm, edited 7 times in total.
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makazuwr32
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Re: Angel of Death

Post by makazuwr32 » Thu Jul 05, 2018 8:51 pm

Only if this will cost 16 or more turns and will be unique unit so you can't train more than one.
Because:
No bonus from archers? Really?
First spell is really op. 50% of time your units JUST CAN'T DIE.
Second spell is discussable because what does this ghost? What are its stats?
Third is op as well especially "B" if this uses mummies' "curse" spell that completely disables unit for 3 turns.
Fourth is op as well. Ignores spell resist... and increases damage dealt to unit x2. If unit is dealt 10 damage he reseives 20, if dealt 40 - reseives 80. For 3 turns and with 5 turns only cooldown.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Lynx Shafir
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Re: Angel of Death

Post by Lynx Shafir » Fri Jul 06, 2018 6:22 am

It's still a basic concepts that's why I didn't write stats for it. I want to discuss it's skill firs.
For cost I think 12, no more would work.
I meant no extra damage like an ornithopher would get,(500%?) cos would be too easy target .although it can fly.
(Tree hits from an Archer, elves cud kill him in one turn with upgrades, for 16 turn cost, yes I really want no extra damage from archers )
The Death curse wouldn't be a mummy's curse, but one stat lowering one, may 'Rust and ruins "-atk, - arm with low aoe.
I prefer the revenge one that kills the killer.
In ghost I ask some help, -
If you think the the 4 is op than what say if
Ignores 20 %spell resist, does 115 %more damage, Elves can't dodge this so easy, and can hit units like Imperials, which otherwise can't be hit by mommies nor banshee, (Death finds everybody)

And the firs spell, when the ally hp is low can save him for, lats say 1 turn, after that it's die. So last 1 CD 2,range 3-4, meantime you kill the Angel as priority.
I think as an Angel of Death he should have a skill like this, if no better idea just ignore this :(

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Re: Angel of Death

Post by makazuwr32 » Fri Jul 06, 2018 6:54 am

For first spell it is fine if it will last 4 turns but only if it can target one unit only, will have 5 or 6 turns cooldown and will be instantly used if unit gains critical damage to die.

As for curse of death if it kills the killer it is fine but with chance - no 100% kill. Ignores spell resist. Chance will depend on this unit's stats and cost (not on the killer one, constant. If this unit will have similar to vampire's stats than it must be around 40%). Can be casted on your own units, angel itself is immune to it, has 2 turns cooldown and lasts 5 turns. Needs to be researched first.

For the last spell it is just better be mummy's fear spell with 50% spell resist ignore and 50% chance of success in base. Ofc no damage and speed reduction and 2/2 armor reduction but is stackable and has no cooldown. That will be better.

These 3 spells will be enough so no summoning.


Many units that have bonuses to the air ones have at most 100% bonus – no overkill ones.
Giants of orcs have only 1% bonus so that they just hit air units and counter to them at full power.

If you agree with these changes than stats could be around vampire's with lower damage and armor and same cost.
Also i suggest to change it 's name to sphinx.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Re: Angel of Death

Post by makazuwr32 » Fri Jul 06, 2018 10:58 am

Not the sphinx; To Destroyer. That what were called those creatures in Warcraft 3.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Lynx Shafir
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Re: Angel of Death

Post by Lynx Shafir » Fri Jul 06, 2018 11:24 am

When I hear sphinx I think on a different creature, I prefer the angel of Death.

Firstly I think u misunderstood the Curse of Death, or I was not enough clear?
Its a constant self Efect, only to angel.
When dies the killer gets curse A/B.
So it's just two active skill,whit high CD.

Secondly it's a weak combat non front line unit.
Therefore needs the summon skill. (Elf wizard have 5 skill too)
Do you plan to add Wraith or spectres soon? I saw some old post about.
Or I can( try to ) make a ghost draft stats and pic.
(Mark - don't forget dodge reduction)

The rest is fine.
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Lynx Shafir
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Re: Angel of Death

Post by Lynx Shafir » Fri Jul 06, 2018 11:40 am

Could sby add a pic about Angel of Death - from hellboy 2 movie - for inspiration plz.
I tried I failed :)
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Re: Angel of Death

Post by makazuwr32 » Fri Jul 06, 2018 12:48 pm

1. I don't like still angel of death name. just imho. It will be better to make it as Destroyer-like from Warcraft 3.
2. as for second thing - it must be passive then. not a spell. Option A with 50% chance of killing the killer.
3. There is a plan of addition Phantom units but they are like imperial units for undeads. Also i REALLY-REALLY don't like idea of flying unit with summoning spell. Dragon forming one will be better (same as lich one's but needs a cooldown).
4. for last spell no need for dodge reduction because it already pierces through spell resist entirely. Remember than for now Imperials have only spell immunity as a big advantage over many other elite units. And if you want to deal with those elves than research golden skeletons (for now only knight is ingame but soon there will be others from the skeleton pack as well) and use knights or death knights against elves.

Also why i don't like still this unit is because it will be FIRST flying caster. This means only 1 damage is taken from ground non-archer units unless they can attack air; extremely high mobility (even with speed 2 it will be far better than elf wizard with speed 3), and also it can cast its spells as well while flying.
Elven druids soon maybe will get shapeshifting abilities including ability to transform into eagle but in that form it can't cast anything exept revert transforming into druid form so it is not so op.

Also elven wizard is not so useful by itself: her storm spell is useless most of time, heal spell targets herself only, disenchant is just disenchant and you will not use it 905 of time. only thing why she is useful are: her healing aura, her ent summoning spell (but remember that it has cooldown and elves right now don't have any scources of delay vanishing auras to stack them) and eagle eye spell that adds range and damage to archers. the problem is that druids have healing, eagle eye as well, wolf summon (can be spammed), disenchant and higher speed at twice lower cost (elf wizard costs 6 turns and elf druid 3) so it is not correctly to compare your idea with elf wizard.

If you want to compare - look onto human's mage. he also has 6 USEFUL spells. 5 of them at least.

Also if you tired of dodges remember that if your unit has even 1% bonus to target unit than it will ALWAYS hit that unit. Even with all 100% dodges.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Lynx Shafir
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Re: Angel of Death

Post by Lynx Shafir » Fri Jul 06, 2018 4:09 pm

1.Let's not arguing over the name, ask others to vote, or.... Angel of destruction... no still sound strange.
The warcaft one Wat kind of skills has? .
2.passive is good
3. The ghost would be a replica of a basic 3 turn cost ghost, (I know we don't have) - . A weak combatant needs a protector at hand. - mine summons one every 3 turns.
That's why I compared to elf wizard, she summons an Ent leaving form.
(May cud work with sacrifice or corps needing.) And has CD, no summon in water
Also IMHO a competent undead army needs basic ghosts :lol:
4 An angel whit wings must fly
I mean terain walk FLY not unit flying. (with bonuses)
Acts like a normal mellee unit(attack 4), armor 3/4 - gets normal damage from close attack, also fly over hills and water speed 5
Summarize the " Mark" skill effects.

And thanks ur advice, elves get really annoying sometimes.
Last edited by Lynx Shafir on Sun Jul 08, 2018 6:21 pm, edited 1 time in total.
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Re: Angel of Death

Post by makazuwr32 » Fri Jul 06, 2018 5:00 pm

1. That one had mana siphon ability (takes mana from one of your units), devour magic (consumes all magic and summons in range for hp and mana), power sphere (bonus damage to auto-attack, costs high amount of mana). Also destroyer had high mana degeneration.
3. Again... NO SUMMONING for flying unit. At all. Form dragon is different and is fine because you need 3 corpses near.
4. I prefer to make it not a caster but something like a battle mage - warrior with few spells for support so 2 spells and passive ability (especially that one on flying and really annoying battlemage-type unit) will be pretty intresting and useful. Undeads actually lack of good frontline. Not of casters because they have 3.5 (if count banshee – lich, necromancer, mummy; elves and orcs have less!)

My final suggestion for this unit (with stats, balanced):
Cost 7 turns, trainable at mansion and dark altar.
Hp - 36.
Attack - 16, 50% bonus to giants.
Range - 2.
Actions/turn - 2.
Armor - 2/4 (again - remember that it is flying unit and don't need high armors – he will get from melee attackers (imperial ones for example) 1 damage only regardless of their upgrades).
Speed - 5, flying.
Sight - 7.
Abilities:
Curse of death - passive, 50% chance on death to autokill the killer, ignores spell resist at all.
Death resistance - protects target unit from death once for 4 turns (leaves unit with 1 hp if that gains critical damage and must die, removes all buffs and debuffs from unit), cooldown 6 turns.
Armor break - ignores 50% spell resist and has in base 75% chance of success, lowers target's armors by 2/2 for 3 turns. No cooldown.
Regeneration – passive regeneration, heals itself for 4 hp each turn.
Immune to fire.

This way it is really good unit for undead.
Remember that it will get normal damage only from archer type units, giants and other flying units and 1 damage from all other units.

As for ghosts - they have shades for scouting, banshees (they in myphology are ghosts of women who can't find the rest), soon they will get phantoms (also ghost-like units in conception).
Last edited by makazuwr32 on Fri Jul 06, 2018 5:13 pm, edited 1 time in total.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Lynx Shafir
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Re: Angel of Death

Post by Lynx Shafir » Fri Jul 06, 2018 5:11 pm

I like it
As front line combatant.
I will keep my ghost summon for a different unit. Until than it will hunt me in my dreams. Or nightmares... :roll:
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Re: Angel of Death

Post by makazuwr32 » Fri Jul 06, 2018 5:14 pm

I am thinking for unique undead unit (unique means that player can train only one) and it will have ghost summons. Without vanishing at all.
Also forgot to add to abilities passive regeneration for unit.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Lynx Shafir
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Re: Angel of Death

Post by Lynx Shafir » Fri Jul 06, 2018 5:25 pm

I'm going to post my suggestion there, especially annoying u with wrong name...
Just kidding. .
For sure I will visit.

I had planned a Wraith guardian too though if you add phantom units I think they will be too similar :|
Last edited by Lynx Shafir on Tue Jul 10, 2018 2:44 pm, edited 2 times in total.
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Re: Angel of Death

Post by makazuwr32 » Fri Jul 06, 2018 5:42 pm

makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

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Lynx Shafir
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Re: Angel of Death

Post by Lynx Shafir » Fri Jul 06, 2018 5:57 pm

My wraith stats r like ur crusher - no armor just has fear,has a big blade with aoe attack and ice damage.Lifelink

I think it doesn't 't need right now.
About the weapons does the angel have one? I think the scythe would be too mainstream.
Last edited by Lynx Shafir on Fri Jul 27, 2018 6:11 pm, edited 2 times in total.
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Re: Angel of Death

Post by Lynx Shafir » Mon Jul 09, 2018 3:39 pm

Which one is better for?
[
Last edited by Lynx Shafir on Mon Feb 04, 2019 7:32 pm, edited 1 time in total.
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Re: Angel of Death

Post by patroid » Tue Jul 10, 2018 4:31 pm

Hi,
some different idea.

patroid
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Lynx Shafir
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Re: Angel of Death

Post by Lynx Shafir » Tue Jul 10, 2018 4:39 pm

Explain What I see. Why is green?
I want smtg terrifying.

Nice shading.
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Re: Angel of Death

Post by General Brave » Tue Jul 10, 2018 4:44 pm

That is tall, better steer clear of it.
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Lynx Shafir
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Re: Angel of Death

Post by Lynx Shafir » Wed Jul 18, 2018 2:42 pm

We need a terrifying angel image.
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Re: Angel of Death

Post by General Brave » Wed Jul 18, 2018 3:23 pm

Why does it needs to be terrifying?
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Lynx Shafir
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Re: Angel of Death

Post by Lynx Shafir » Thu Jul 19, 2018 5:01 am

Is a death angel so I wlk to be as terrifying as the pixels let to be :D
How do u imagine it?
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Re: Angel of Death

Post by Menselot » Thu Jul 19, 2018 7:43 am

Oh oh yeeeesss this will be very challenging to paint....
I love it. I will start drawing it. I will need 3-4 days.
Image maker and (hope to be) professional artist

Sometimes one of the lazest too

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Re: Angel of Death

Post by General Brave » Sat Jul 21, 2018 1:53 am

Beauty can be deadly you know.
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Lynx Shafir
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Re: Angel of Death

Post by Lynx Shafir » Sat Jul 21, 2018 5:00 pm

I'll keep that for sucubbus ;)
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Re: Angel of Death

Post by Lynx Shafir » Fri Jul 27, 2018 6:13 pm

Any progress Menselot?
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Re: Angel of Death

Post by Lynx Shafir » Fri Aug 24, 2018 10:00 am

May I try it
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Re: Angel of Death

Post by Lynx Shafir » Mon Oct 15, 2018 5:34 pm

For a start
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