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Bone Pile - open

Posted: Sat Apr 14, 2018 10:31 pm
by Sunrise Samurai
Bone Pile
Cost 6 (built by workers)
Hp 40
Armor 0/5
Power 0
Capacity 1
Spells: dig for corpses (cooldown​ 3)

The combined remains from the dead of war. This pile of bones never seems to empty, no matter how much is taken out of it.

Basically a buildable gravedigger, in the same spirit as wolf den compared to druids. Significantly better use of worker time than building bone towers if corpses are the goal. If implemented, this should be the default tower for undead ai, since it can't properly use either current tower.

Re: Bone Pile

Posted: Sun Apr 15, 2018 9:37 am
by LordOfAles
I say this should affect building limit. Because there is a chance it can summon skeletal dragon too. Also, would skeletons vanish? In case they do this shouldn't affect

Re: Bone Pile

Posted: Sun Apr 15, 2018 11:22 am
by Sunrise Samurai
Affect building limit? Gravediggers don't.

I've only gotten a gravedigger to give a dragon on a couple occasions. Honestly I wouldn't mind if the chance for dragon corpse was removed, since it really isn't frequent enough to even hope for except as the "I win" button on a small map.

Corpses would be the same ones as ever.

Re: Bone Pile

Posted: Sun Apr 15, 2018 1:44 pm
by LordOfAles
I just checked my post and found out i was thinking that this can make live skeletons, not corpses....mmy bad :mrgreen:

Re: Bone Pile - open

Posted: Tue Nov 06, 2018 3:15 pm
by LordOfAles
This would be useful for replenishing after losses, especially since this can be built in safezone. Grave diggers can still be at frontline to boost army. More tactics.

Re: Bone Pile - open

Posted: Tue Nov 13, 2018 6:25 am
by Savra
This would be useful but might lower cool to 2 turns maybe, I'll get an image.

I could see these being useful with healing troops and bringing in more troops besides the fact that skeleton archers and spear men have vanishing 6 of reanimated.

Re: Bone Pile - open

Posted: Tue Nov 13, 2018 7:04 am
by Savra
How's this?

Re: Bone Pile - open

Posted: Tue Nov 13, 2018 6:51 pm
by Savra
So, this ready now?

Re: Bone Pile - open

Posted: Tue Nov 13, 2018 7:38 pm
by makazuwr32
I am thinking a bit about this.

Re: Bone Pile - open

Posted: Wed Nov 14, 2018 3:25 am
by General Brave
Well it would give the undead a bit more more ways to get troops.

Re: Bone Pile - open

Posted: Wed Nov 14, 2018 2:16 pm
by StormSaint373
They need this.

Re: Bone Pile - open

Posted: Wed Nov 14, 2018 5:21 pm
by Savra
Yes, since their main troops suck anyway, this could act like a graveyard that doesn't require a tc to make. More options for the undead.

Re: Bone Pile - open

Posted: Wed Nov 14, 2018 5:43 pm
by Lynx Shafir
If wall gets the corpse summon ability than this don't needs

Re: Bone Pile - open

Posted: Wed Nov 14, 2018 5:53 pm
by Savra
Wall should get fear, that way it's more useful in keeping enemies at bay.

Re: Bone Pile - open

Posted: Wed Nov 14, 2018 6:51 pm
by makazuwr32
No for any ways of damage or debuffing for undead walls.

Re: Bone Pile - open

Posted: Wed Nov 14, 2018 7:14 pm
by Savra
I thought fear was the only thing we are to undead wall so it becomes more effective? It was suggested in the undead wall revamp, it didn't have an attack. Just the fear passive attack so you have to use siege units of you want to break it without repucutions. It's not that big of an addition considering most units can just one hit the wall at max tier.

Re: Bone Pile - open

Posted: Wed Nov 14, 2018 7:55 pm
by Savra
So anyway, is the image fine and stats fine?

Re: Bone Pile - open

Posted: Thu Nov 15, 2018 6:06 am
by makazuwr32
This image yes.
As for walls i think they must have as well summon corpse ability but they will have different one - they will pay for that their own health and they would be able to summon only regular corpse. No random.