Expansion of death knight

User avatar
makazuwr32
Posts: 4334
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Blood knight

Post by makazuwr32 » Sun Aug 19, 2018 10:01 pm

Some of 'em WILL be cavalry units.
Plague knight and cursed knight if to be clear.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
LordOfAles
Posts: 3661
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Blood knight

Post by LordOfAles » Sun Aug 19, 2018 10:11 pm

I like the Blood Vanguard name.
The Crusade never ends...

User avatar
makazuwr32
Posts: 4334
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Blood knight

Post by makazuwr32 » Sun Aug 19, 2018 10:15 pm

So others will be:
Curse vanguard (cav unit)
Chill vanguard
Plague vanguard (cav unit)

Right?
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Tankhead
Posts: 1792
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Blood knight

Post by Tankhead » Sun Aug 19, 2018 10:18 pm

Topic needs to change to something else since its not just gonna be one unit.
So this is like another faction for undead?
Phantoms
Cultist
Blood pack ( current one and name i made up )
Tomb servants
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

User avatar
LordOfAles
Posts: 3661
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Blood knight

Post by LordOfAles » Sun Aug 19, 2018 10:18 pm

Yes, why not? (Mak)
The Crusade never ends...

User avatar
makazuwr32
Posts: 4334
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Blood knight

Post by makazuwr32 » Sun Aug 19, 2018 10:19 pm

Not yet for now.
I am thinking about other units for now, their abilities, stats.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Lynx Shafir
Posts: 1495
Joined: Mon May 28, 2018 4:24 am

Re: Blood knight

Post by Lynx Shafir » Mon Aug 20, 2018 6:51 am

General Brave wrote:
Sun Aug 19, 2018 9:59 pm
It seems most people usually associate knights with Calvary.
Than they will learn a lesson.
Not all knight are mounted!!!
Wear your scars with pride 'cos each has a story to tell .
What your scars tell about you?

User avatar
LordOfAles
Posts: 3661
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Blood knight

Post by LordOfAles » Mon Aug 20, 2018 7:57 am

I think we agreed they will be Blood Vanguard, not Blood Knights.
The Crusade never ends...

User avatar
makazuwr32
Posts: 4334
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Blood knight

Post by makazuwr32 » Mon Aug 20, 2018 8:14 am

That was only one vote — yours.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Savra
Posts: 3803
Joined: Wed Aug 01, 2018 6:21 pm

Re: Blood knight

Post by Savra » Wed Oct 03, 2018 5:02 pm

Maybe we should make this unit a vampire knight. Yes most knights aren't cavalry, but knights tend to be known to be cavalry being that they are mainly commanders. Who wait at bridges for unsuspecting peasants to drive so that they may take some of their stuff or fill anotheir group of knights come by and then they come out and have a dual.

Basically knights were medieval gangsters with few of them being actually honorable. In truth that is, they, like samurai's, had their own code of honour style, that didn't include peasants.

Back in topic, this guy sounds like a vampire knight which would be more interesting. We could add him to the new vampire pack along with the hive.

User avatar
StormSaint373
Posts: 1646
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Blood knight

Post by StormSaint373 » Wed Oct 03, 2018 5:51 pm

I heard about This! In Warhammer... They were vampire cav who were highly dangerous especially in prolonged combat.
Beware the calm before the Tempest. . .

User avatar
Gral.Sturnn
Posts: 1125
Joined: Tue Feb 13, 2018 11:29 pm

Re: Blood knight

Post by Gral.Sturnn » Wed Oct 03, 2018 7:04 pm

StormSaint373 wrote:
Wed Oct 03, 2018 5:51 pm
I heard about This! In Warhammer... They were vampire cav who were highly dangerous especially in prolonged combat.
They are lesser forms of vampires but yes.
~Gral.Sturnn

User avatar
DoomsdayDragonfire
Posts: 747
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: Blood knight

Post by DoomsdayDragonfire » Thu Oct 04, 2018 6:14 pm

Probably vampire knights should be a great topic to have, someone should make a post to that.

To settle things, the blood knight will be or not a mounted unit?
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻

User avatar
makazuwr32
Posts: 4334
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Blood knight

Post by makazuwr32 » Thu Oct 04, 2018 6:37 pm

It was designed as infantry.
Also please don't set this one to vampires.

I want make "knights of the damned" mini guild where few more specific knights (both mounted and non) would be. All of them would be trainable in summoning circle.

Also updated stats, lowered them a bit, removed self strengthen.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
DoomsdayDragonfire
Posts: 747
Joined: Tue Sep 06, 2016 6:20 am
Location: Terra - Brasil

Re: Blood knight

Post by DoomsdayDragonfire » Thu Oct 04, 2018 9:46 pm

-My impressions of this one weren't about an unit with vampiric traces, but as death knight soaked in blood and lusting for more... Like a evil black Stormsaint hero img with blood everywhere.

-Oh i see, like an evil knighthood guild? (Probably loyal guards of some evil tyrant that refused the death of his reign).
Stay Awesome!
(ノಠ益ಠ)ノ彡┻━┻

User avatar
makazuwr32
Posts: 4334
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Blood knight

Post by makazuwr32 » Fri Oct 05, 2018 4:54 am

I just imagine them as expansion of death knight.
Like death knight was their leader in life and now they serve him in afterlife.

As for "guild" - there would be only 5 units as i see:
Death knight (cavalry)
Blood knight (infantry)
Plague knight (infantry)
Chill knight (cavalry)
Cursed knight (cavalry)
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
StormSaint373
Posts: 1646
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Blood knight

Post by StormSaint373 » Fri Oct 05, 2018 1:06 pm

makazuwr32 wrote:
Fri Oct 05, 2018 4:54 am
I just imagine them as expansion of death knight.
Like death knight was their leader in life and now they serve him in afterlife.

As for "guild" - there would be only 5 units as i see:
Death knight (cavalry)
Blood knight (infantry)
Plague knight (infantry)
Chill knight (cavalry)
Cursed knight (cavalry)
Maybe have each one serve a different purpose

Ex:
1 be Archer
1 be Swordsman
1 carry a bardiche

Another set of name suggestions Blackguard, Warrior of Chaos

In D&D they are the pinnicle black knights.
Synnonyms: Fallen Paladin, Anti paladin, Anti hero
Beware the calm before the Tempest. . .

User avatar
makazuwr32
Posts: 4334
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Blood knight

Post by makazuwr32 » Fri Oct 05, 2018 1:26 pm

Who said that they all will be melee?
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
StormSaint373
Posts: 1646
Joined: Mon Nov 27, 2017 5:35 pm
Location: USA, East Ohio

Re: Blood knight

Post by StormSaint373 » Fri Oct 05, 2018 4:03 pm

makazuwr32 wrote:
Fri Oct 05, 2018 1:26 pm
Who said that they all will be melee?
I said:

Ex:
1 be Archer
1 be Swordsman
1 carry a bardiche

These were examples.

Implement various roles for maximum effectiveness.
Beware the calm before the Tempest. . .

User avatar
makazuwr32
Posts: 4334
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Blood knight

Post by makazuwr32 » Fri Oct 05, 2018 4:14 pm

Infantry i meant that they will be on foot.
Not that they will be melee units.
I am planning one lancer, one pike/ranged (will be able to change), one knight and this as normal swordman.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
makazuwr32
Posts: 4334
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Blood knight

Post by makazuwr32 » Tue Jan 22, 2019 9:21 am

Time to bring some life to this topic.
makazuwr32 wrote:
Fri Oct 05, 2018 4:54 am
I just imagine them as expansion of death knight.
Like death knight was their leader in life and now they serve him in afterlife.

As for "guild" - there would be only 5 units as i see:
Death knight (cavalry)
Blood knight (infantry)
Plague knight (infantry)
Chill knight (cavalry)
Cursed knight (cavalry)
Death knight demands his former servants to raise again!
makazuwr32 wrote:
Fri Feb 16, 2018 10:51 am
Bloodlusted ex-human knight after death.
Trainable at summoning circle

Cost - 5 turns
Hp - 33, immune to fire.
Attack - 11
Armor - 2/4
Speed - 3
Sight - 6
Spell resist - 30%
Has 100% bonus to infantries. Counts as melee infantry.
Abilities:
Self-lifelink for 2 turns, cooldown 4 turns
Group attack 2 - as usual.
"Pain and hit" (or like that, lich's ability that deals damage to enemy at cost of your own) - as usual.
Chill knight:
Cost - 6 turns, trainable at summoning circle
Hp - 40, immune to all dot effects (poison, burning, chilling, bleeding, etc...)
Attack - 19
Armor - 3/3
Speed - 5
Sight - 6
Spell resist - 50%
Has 100% bonus to giants. Counts as melee cavalry.
Abilities:
Chilling presence (aura) — every enemy in range 3 gains -1 speed (slowing 1 effect). Non-stackable.
Chilling weapon (passive on-hit effect) — on hit apllies "chilling" effect that gives -1 speed, -4 attack and deals 4 damage for 3 turns.

Cursed knight:
Cost - 7 turns, trainable at summoning circle
Hp - 28, immune to fire.
Attack - 10
Armor - 1/3
Speed - 4
Sight - 6
Spell resist - 100%
Has 50% bonus to infantries. Counts as melee cavalry.
Abilities:
Scream (banshee ones)
Curse (same as mummy's one)
Unholy pact - sacrifices allied unit to fully heal another friendly unit.

Plague knight:
Cost - 6 turns, trainable at summoning circle
Hp - 30, immune to fire
Attack - 9 (in pike form) / 8 (in crossbow form)
Range - 2 (in pike form) / 7 (in crossbow form)
Armor - 1/4
Speed - 3
Sight - 9
Spell resist - 20%
Has 300% bonus to cavalry in pike form (also 400% to imperial knight and 500% to elephants) and 50% bonus to dragons in crossbow form. Counts as infantry (melee/archer).
Abilities:
Disease cloud (aura) — deals to all enemy living units 6 damage/turn while they are in range 3 from this unit.
Poison weapon (passive on-hit effect, in both forms)
Poison cloud (normal, range 3)
Transform (change weapons)
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

User avatar
Tankhead
Posts: 1792
Joined: Fri May 18, 2018 6:46 am
Location: United states, Texas

Re: Expansion of death knight

Post by Tankhead » Thu Jan 24, 2019 7:37 am

NOTE

Several Files Required to make to get any of these in let alone started

You can choose to ignore this Comment, im just making note of what's required ( new ) to do it
Last edited by Tankhead on Mon Mar 04, 2019 5:51 pm, edited 1 time in total.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"

User avatar
makazuwr32
Posts: 4334
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Expansion of death knight

Post by makazuwr32 » Mon Mar 04, 2019 2:31 pm

Updated first post.
makazuwr32 wrote:
Mon Sep 16, 2019 7:54 am
Please when you ask to change something argument why do you want that change. ...
Put some numbers, compare to what other races have and so on. Some real info why it must be done.
© by Makazuwr32™.

Post Reply

Return to “Undead”