Blood Hound - Zombie Dog - MERGED

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DoomsdayDragonfire
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Re: Blood Hound

Post by DoomsdayDragonfire » Fri Aug 03, 2018 8:43 pm

The tartarus and hellhound from FFXII, quite good inspirations for these dogs
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DoomsdayDragonfire
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Re: Blood Hound

Post by DoomsdayDragonfire » Fri Aug 03, 2018 8:44 pm

And there is the Hyena, thats the weakest one of these 3
Hyena.jpg
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Tankhead
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Re: Blood Hound

Post by Tankhead » Fri Aug 03, 2018 9:02 pm

Last i check the demons being a sub race hasn't been fully decided. Besides that i feel like hell hounds can be a different unit.
Blood hound to hell hound doesn't quite make sense in my opinion
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General Brave
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Re: Blood Hound

Post by General Brave » Fri Aug 03, 2018 9:04 pm

I see you have updated your avatar to the Great Dragon.
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DoomsdayDragonfire
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Re: Blood Hound

Post by DoomsdayDragonfire » Fri Aug 03, 2018 9:09 pm

General Brave wrote:
Fri Aug 03, 2018 9:04 pm
I see you have updated your avatar to the Great Dragon.
No pic fits better to my nickname than a dragon :lol:
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Re: Blood Hound

Post by DoomsdayDragonfire » Fri Aug 03, 2018 9:19 pm

Tankhead wrote:
Fri Aug 03, 2018 9:02 pm
Blood hound to hell hound doesn't quite make sense in my opinion
Its's just like the evolution of the Hyena to tartarus, then to hellhound in FFXII... Then from hellhound to this one
XII_cerberus_render.png
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General Brave
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Re: Blood Hound

Post by General Brave » Fri Aug 03, 2018 9:24 pm

Unique, nice.
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Tankhead
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Re: Blood Hound

Post by Tankhead » Fri Aug 03, 2018 9:33 pm

When i think of hell hound i see this
Screenshot_2018-08-03-16-24-14-1.png
Screenshot_2018-08-03-16-23-43-1.png
And when you say blood hound
Screenshot_2018-08-03-16-24-14-1.png
Screenshot_2018-08-03-16-26-36-1.png
I think maybe hell hounds should be its own unit.
Passive skills: double atk, burning affect
For blood hounds
Passive skill: lifelink, forest sight
Both similar stats.
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Tankhead
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Re: Blood Hound

Post by Tankhead » Fri Aug 03, 2018 9:35 pm

I Mess up on the incline of the images but do see my point?
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General Brave
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Re: Blood Hound

Post by General Brave » Fri Aug 03, 2018 9:38 pm

It seems fine.
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DoomsdayDragonfire
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Re: Blood Hound

Post by DoomsdayDragonfire » Fri Aug 03, 2018 9:51 pm

Those 2 last pics looks more to a werewolf... But hey. I guess we could work on 3 diferent units with what was shown here.
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Re: Blood Hound

Post by Tankhead » Fri Aug 03, 2018 9:53 pm

True but i was thinking the fur be kinda redish or the outline of the unit has red or something with red
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Re: Blood Hound

Post by LordOfAles » Fri Aug 03, 2018 9:53 pm

Guys guys you won't belive this

Hell+hound=Hellhound
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Re: Blood Hound

Post by General Brave » Fri Aug 03, 2018 9:54 pm

Who will make the image?
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Re: Blood Hound

Post by DoomsdayDragonfire » Sat Aug 04, 2018 12:47 am

Well, i'm making the FFXII hounds, but i think i will make a topic for them aside this one to post the first results.
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Re: Blood Hound

Post by General Brave » Sat Aug 04, 2018 1:44 am

We should really separate Topic instead of simply mixing them.
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Re: Blood Hound

Post by Tankhead » Sat Aug 04, 2018 1:50 am

Sounds good
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DoomsdayDragonfire
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FFXII Hounds

Post by DoomsdayDragonfire » Sat Aug 04, 2018 3:18 pm

As mentioned here. viewtopic.php?f=84&t=4942
I made 3 hounds at first

The basic
Hound V1 32x32.png
The advanced
Hound V2 32x32.png
The elite
Hound V3 32x32.png
And might have the final one... as soon as i manage to figure out how the animator from my editor works to add aura animation to the elite and aura + flaming horns to the final...

And i still don't have a name or stats for this breed yet, so anything is wellcome...
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Re: FFXII Hounds

Post by Typhoon » Sat Aug 04, 2018 3:20 pm

Fantastic! :)
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Re: FFXII Hounds

Post by General Brave » Sat Aug 04, 2018 5:14 pm

The animation are supposed to be like this.
Image
Then the game will animated for you.
Image
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Re: FFXII Hounds

Post by DoomsdayDragonfire » Wed Aug 08, 2018 5:19 pm

For those who did not seen yet on Discord.
I did not know where to put teamcolor on it... so i made the spirits as teamcolor and i guess it looks really cool, also added shadows on it.
Hound V3 32x32 animado mesmo.gif
Hound V3 32x32 animado.png
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General Brave
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Re: FFXII Hounds

Post by General Brave » Wed Aug 08, 2018 5:21 pm

The team colors might work, hopefully it's still be able to be seen well.
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Re: FFXII Hounds

Post by DoomsdayDragonfire » Wed Aug 08, 2018 5:35 pm

I think i will add this same animation to the other 2, also i guess "Burial guards or hounds" might be a good name to them.
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Re: FFXII Hounds

Post by Tankhead » Sun Aug 19, 2018 7:53 pm

Like the image, this way demons can have they're hell hounds ( fire looking ones )
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Re: Blood Hound

Post by DoomsdayDragonfire » Thu Sep 20, 2018 11:56 pm

Undead-fy oh great post!
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Re: Blood Hound

Post by Tankhead » Sat Oct 06, 2018 4:58 am

Idk if this was already talked about but do blood hounds get Lifelink?
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LordOfAles
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Re: FFXII Hounds

Post by LordOfAles » Tue Nov 06, 2018 3:24 pm

This sounds great. I think i saw the images and really like them. We can just change name to something else to avoid copyright problems.
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Zombie dog

Post by ethanking5 » Mon Sep 23, 2019 12:33 am

A scout for the undead
Zombie dog
Cost2
Hp10
Attack7
Speed 5
Sight 5
Range 1
Armor 0
Special infectious bite deals poison damage to singal target
What do you think stats are negotiatable
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Embrace the darkness

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Savra
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Re: Zombie dog

Post by Savra » Mon Sep 23, 2019 12:52 am


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Alexander82
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Re: Blood Hound

Post by Alexander82 » Mon Sep 23, 2019 8:29 am

Merged
Age of Fantasy design leader

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