Corpse Flinger

Post Reply
Pyro
Posts: 104
Joined: Sat Aug 12, 2017 1:55 am
Location: The draconic highlands

Corpse Flinger

Post by Pyro » Wed Nov 22, 2017 3:07 am

A crude catapult that relies on nearby corpses and bones for ammunition. With a crash, bones scatter everywhere, causing fear and minimal damage to multiple enemies.

This unit has two upgrades, flaming bones/skulls, which causes fire damage and more severe fear or mabey something called terror. The second upgrade is called Disease Ridden, which causes poisen or perhaps something deadlier, keep in mind all these additional effects, affect multiple targets.

Cost 6
hp 30
Attack 7
Range 7
Armor 0/5
Speed 2
Sight 10
Action turn 1/1
Spell resistence -
And of course the posibity of a flaming and poisen attack if the certain techs are reaserched.

Also, the actual catapult attack, i think :|, would have to be an ability because of fear, which woul need the stats to be modified a bit.
Last edited by Pyro on Thu Nov 23, 2017 7:36 pm, edited 1 time in total.
"You want that on fire? Yes yes on fire. On fire it is."

User avatar
LordOfAles
Posts: 3661
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Corpse Flinger

Post by LordOfAles » Wed Nov 22, 2017 12:17 pm

+1
The Crusade never ends...

User avatar
Typhoon
Posts: 520
Joined: Thu Mar 16, 2017 3:28 pm

Re: Corpse Flinger

Post by Typhoon » Wed Nov 22, 2017 3:00 pm

I like it
Im not coming. Im impending

User avatar
Typhoon
Posts: 520
Joined: Thu Mar 16, 2017 3:28 pm

Re: Corpse Flinger

Post by Typhoon » Wed Nov 22, 2017 4:24 pm

So can we use skeletons as ammo too?
Im not coming. Im impending

Pyro
Posts: 104
Joined: Sat Aug 12, 2017 1:55 am
Location: The draconic highlands

Re: Corpse Flinger

Post by Pyro » Wed Nov 22, 2017 5:36 pm

I guess it would but would that make it to simmular to the goblin cannon?
"You want that on fire? Yes yes on fire. On fire it is."

User avatar
Typhoon
Posts: 520
Joined: Thu Mar 16, 2017 3:28 pm

Re: Corpse Flinger

Post by Typhoon » Wed Nov 22, 2017 6:43 pm

Exactly so low hp skeeltons could be more useful
Im not coming. Im impending

User avatar
LordOfAles
Posts: 3661
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Corpse Flinger

Post by LordOfAles » Wed Nov 22, 2017 6:55 pm

You know you can always use grave digger and use those skeletons with low hp for some attacks
The Crusade never ends...

User avatar
Puss_in_Boots
Posts: 2607
Joined: Fri Apr 21, 2017 1:23 am

Re: Corpse Flinger

Post by Puss_in_Boots » Wed Nov 22, 2017 7:33 pm

Pyro wrote:I guess it would but would that make it to simmular to the goblin cannon?
This might make it similar.

Cost:30?
Too high!
Use cost: 6 instead.

Maybe make it have a regular stone shot, but the skeletal shots ignore armor and are given AoE!
RED, WHITE and BLUE!

User avatar
Menselot
Posts: 509
Joined: Sun Oct 08, 2017 3:55 pm

Re: Corpse Flinger

Post by Menselot » Thu Nov 23, 2017 9:51 am

+1
Total: +2
Image maker and (hope to be) professional artist

Sometimes one of the lazest too

Pyro
Posts: 104
Joined: Sat Aug 12, 2017 1:55 am
Location: The draconic highlands

Re: Corpse Flinger

Post by Pyro » Thu Nov 23, 2017 7:36 pm

Oops I meant cost 6 definitely not the 30
"You want that on fire? Yes yes on fire. On fire it is."

Pyro
Posts: 104
Joined: Sat Aug 12, 2017 1:55 am
Location: The draconic highlands

Re: Corpse Flinger

Post by Pyro » Thu Nov 23, 2017 7:38 pm

I also want to stick to this only using skeleton as ammo just to stay true to the name corpse flinger.
"You want that on fire? Yes yes on fire. On fire it is."

User avatar
General Brave
Posts: 4538
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Corpse Flinger

Post by General Brave » Thu Nov 23, 2017 7:52 pm

No no no no no, nein nein. No flaming or poison. That would be extremely difficult to deal with as everyone would be using it all the time when they play as the undead.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
General Brave
Posts: 4538
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Corpse Flinger

Post by General Brave » Thu Nov 23, 2017 7:55 pm

I only accept it if the range is tone down, no poison or flaming. or it's only could be built by skeleton workers and it is stationary.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
General Brave
Posts: 4538
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Corpse Flinger

Post by General Brave » Thu Nov 23, 2017 7:56 pm

Those are the two options.
Wise, Might, Loyalty. Forever stands Warfell.

User avatar
Alexander82
Posts: 6671
Joined: Thu Feb 26, 2015 8:18 pm

Re: Corpse Flinger

Post by Alexander82 » Thu Nov 23, 2017 9:05 pm

It is very similar to the old proposal of the orc cannon. Anyway an undead catapult might be nice
Age of Fantasy design leader

User avatar
Puss_in_Boots
Posts: 2607
Joined: Fri Apr 21, 2017 1:23 am

Re: Corpse Flinger

Post by Puss_in_Boots » Thu Nov 23, 2017 9:26 pm

General Brave wrote:Those are the two options.
Ahem.
Puss_in_Boots wrote:Maybe make it have a regular stone shot, but the skeletal shots ignore armor and are given AoE!
RED, WHITE and BLUE!

User avatar
Puss_in_Boots
Posts: 2607
Joined: Fri Apr 21, 2017 1:23 am

Re: Corpse Flinger

Post by Puss_in_Boots » Thu Nov 23, 2017 9:29 pm

I think flames are acceptable, or you could make them catapults loaded with bones as sharpnel.

Poison might be too much of an advantage.
RED, WHITE and BLUE!

User avatar
General Brave
Posts: 4538
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Corpse Flinger

Post by General Brave » Thu Nov 23, 2017 9:38 pm

I accept the bone shrapnel, able to pierce melee units but not flying or riding enemies.
Wise, Might, Loyalty. Forever stands Warfell.

Pyro
Posts: 104
Joined: Sat Aug 12, 2017 1:55 am
Location: The draconic highlands

Re: Corpse Flinger

Post by Pyro » Fri Nov 24, 2017 10:24 pm

Combining flaming attacks and poison does seem like overkill so maybe making it so one cant exist with the other per game would be cool, or just getting rid of the poison tech altogether because i believe the skeletal dragon already has an AoE poison ability and that the skull thrower isnt much of a sufficient siege weapon in my opinion.
"You want that on fire? Yes yes on fire. On fire it is."

Pyro
Posts: 104
Joined: Sat Aug 12, 2017 1:55 am
Location: The draconic highlands

Re: Corpse Flinger

Post by Pyro » Fri Nov 24, 2017 10:29 pm

I think a stone based attack with bone shrapenels is cool so it would have a higher attack but would it still require skeletons or corpses as ammo in order to maintain flavor.
"You want that on fire? Yes yes on fire. On fire it is."

User avatar
Typhoon
Posts: 520
Joined: Thu Mar 16, 2017 3:28 pm

Re: Corpse Flinger

Post by Typhoon » Mon Jan 01, 2018 4:11 pm

How about making it non moving buildable unit. That you can use as tower
Im not coming. Im impending

Pyro
Posts: 104
Joined: Sat Aug 12, 2017 1:55 am
Location: The draconic highlands

Re: Corpse Flinger

Post by Pyro » Fri Jan 26, 2018 1:54 am

No the undead faction already has the spirit tower, which was already a really good improvement, so I think a mobile flesh killing unit would be better than a stationary tower
"You want that on fire? Yes yes on fire. On fire it is."

User avatar
Typhoon
Posts: 520
Joined: Thu Mar 16, 2017 3:28 pm

Re: Corpse Flinger

Post by Typhoon » Fri Jan 26, 2018 2:54 pm

Now we need image
Im not coming. Im impending

Pyro
Posts: 104
Joined: Sat Aug 12, 2017 1:55 am
Location: The draconic highlands

Re: Corpse Flinger

Post by Pyro » Sat Jan 27, 2018 3:49 am

Id like to try to make an image but i dont know what app to use for pixel art
"You want that on fire? Yes yes on fire. On fire it is."

User avatar
Puss_in_Boots
Posts: 2607
Joined: Fri Apr 21, 2017 1:23 am

Re: Corpse Flinger

Post by Puss_in_Boots » Sat Jan 27, 2018 4:12 am

Computer, use Gimp or Gimp 2.
Andriod: maybe pocket paint or pixly.
RED, WHITE and BLUE!

User avatar
Typhoon
Posts: 520
Joined: Thu Mar 16, 2017 3:28 pm

Re: Corpse Flinger

Post by Typhoon » Sat Jan 27, 2018 6:27 am

You can always try to edit trebuchet image
http://www.ageofstrategy.net/viewtopic. ... b89#p10384
Im not coming. Im impending

User avatar
General Brave
Posts: 4538
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Corpse Flinger

Post by General Brave » Sat Jan 27, 2018 6:44 am

That would be terrible? If the undead had trebuchet.
Wise, Might, Loyalty. Forever stands Warfell.

Pyro
Posts: 104
Joined: Sat Aug 12, 2017 1:55 am
Location: The draconic highlands

Re: Corpse Flinger

Post by Pyro » Sat Jan 27, 2018 7:12 pm

Thanks ill try when i get time
"You want that on fire? Yes yes on fire. On fire it is."

User avatar
LordOfAles
Posts: 3661
Joined: Tue Jul 18, 2017 12:27 pm
Location: Montenegro

Re: Corpse Flinger

Post by LordOfAles » Tue Nov 06, 2018 3:11 pm

Can we have this? Undead critically need some siege.
The Crusade never ends...

Post Reply

Return to “Undead”