Soul Dealer

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LordOfAles
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Soul Dealer

Post by LordOfAles » Mon Aug 21, 2017 4:19 pm

Basicaly same stats as Money Courier,but

Ability:When he pays a mercenary,he needs to sacrifice an corpse,and then get back to merc to pay him.Doesnt dissapear
Cost:3
Speed:4

I made this unit because im planning some undead mercs
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Last edited by LordOfAles on Sat Aug 26, 2017 10:02 pm, edited 4 times in total.
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Sunrise Samurai
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Re: Soul Dealer

Post by Sunrise Samurai » Mon Aug 21, 2017 4:21 pm

Wait....a money courier with upkeep? Nobody even uses the regular money courier as it is. Why make a worse one?
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LordOfAles
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Re: Soul Dealer

Post by LordOfAles » Mon Aug 21, 2017 4:23 pm

Because this one isnt dissapearing after payout,and shades need only 1 turn to make.think about it
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Re: Soul Dealer DISCUSSING

Post by Sunrise Samurai » Mon Aug 21, 2017 4:30 pm

Okay. Makes a little more sense. Only problem then is if/when spirit tower makes it in, or using clockspinning on him.
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Re: Soul Dealer DISCUSSING

Post by LordOfAles » Mon Aug 21, 2017 4:33 pm

Then might as well as add simple new effect:Soul Resupply(paid with shade,+1)
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Re: Soul Dealer DISCUSSING

Post by Sunrise Samurai » Mon Aug 21, 2017 4:38 pm

No vanishing​, but he transforms into a "soul hunter" when he pays out. Soul hunter can sacrifice an adjacent corpse to become soul dealer again. It effectively keeps in undead theme that corpses are production value.
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Re: Soul Dealer DISCUSSING

Post by LordOfAles » Mon Aug 21, 2017 4:38 pm

Soul resupply icon
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Re: Soul Dealer DISCUSSING

Post by LordOfAles » Mon Aug 21, 2017 4:41 pm

But that would be completely useless if its Undead vs Undead,the previous idea is good for all races
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Re: Soul Dealer DISCUSSING

Post by Sunrise Samurai » Mon Aug 21, 2017 4:43 pm

Not so much actually. Grave digger now makes corpses, so undead aren't screwed for corpses against themselves anymore.
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Re: Soul Dealer DISCUSSING

Post by LordOfAles » Mon Aug 21, 2017 4:45 pm

Ok,but do you think we an new need an image for soul hunter,or just soul dealer without flask?
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Re: Soul Dealer DISCUSSING

Post by Sunrise Samurai » Mon Aug 21, 2017 4:46 pm

Remove flask, add net.
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Re: Soul Dealer DISCUSSING

Post by LordOfAles » Mon Aug 21, 2017 4:47 pm

Or remove flask,give green fire to skull on the stick?Showing that it isnt only decoration ;)
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Re: Soul Dealer DISCUSSING

Post by LordOfAles » Mon Aug 21, 2017 4:54 pm

Like it?
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Re: Soul Dealer DISCUSSING

Post by LordOfAles » Mon Aug 21, 2017 4:56 pm

I would like to hear what others think of this :)
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Re: Soul Dealer DISCUSSING

Post by Midonik » Mon Aug 21, 2017 5:01 pm

Sounds... strange and complicated,but mayby it will work and even be usefull,idk.
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Re: Soul Dealer DISCUSSING

Post by Sunrise Samurai » Mon Aug 21, 2017 5:04 pm

It's a way to convert corpses into production off bigger units than skeletons
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Re: Soul Dealer DISCUSSING

Post by Puss_in_Boots » Mon Aug 21, 2017 5:04 pm

The image could use animation for the flames, since it is found naturally in most unit images with flames.

We still need the soul hunter image.

My stats proposal:
Soul dealer,
Hp:14/14
Attack:4
Armor:0
Armor pierce:0
Speed:3
Sight:4

Soul hunter,
Hp:18/18
Attack:8
Armor:0
Armor pierce:3
Speed: 4
Sight:6
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Re: Soul Dealer DISCUSSING

Post by LordOfAles » Mon Aug 21, 2017 5:07 pm

Sorry i dont know how to animate :cry:

When in soul hunter mode he should not change much,he is just hunting for souls
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Re: Soul Dealer DISCUSSING

Post by LordOfAles » Mon Aug 21, 2017 5:08 pm

Oh and 4 speed makes more sense.Stats updated
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Re: Soul Dealer DISCUSSING

Post by Puss_in_Boots » Mon Aug 21, 2017 5:28 pm

20170821_132038.gif
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I may have overdone the flame effects.
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Re: Soul Dealer DISCUSSING

Post by Puss_in_Boots » Mon Aug 21, 2017 5:29 pm

I don't know why it shows up in that size...
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Re: Soul Dealer DISCUSSING

Post by Sunrise Samurai » Mon Aug 21, 2017 5:32 pm

Looks great to me. The size is a *little* off though :lol:
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Re: Soul Dealer DISCUSSING

Post by LordOfAles » Mon Aug 21, 2017 5:48 pm

Is that 5d?
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Re: Soul Dealer DISCUSSING

Post by LordOfAles » Thu Aug 24, 2017 9:07 pm

Made a "much" smaller image :lol:

Image updated
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Re: Soul Dealer

Post by Alexander82 » Thu Oct 26, 2017 10:10 am

Just to make sure. Is this to remove vanishing? The necromancer can already do that at no cost.

As far from production i guess it is still better to reanimate corpses than using them to gain a single turn production.
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Re: Soul Dealer

Post by LordOfAles » Thu Oct 26, 2017 2:15 pm

No, i thought two different effects: vanishing and leaving

Summoned monsters will vanish, but mercenaries leave if not paid, not affected by necro or spirit tower, only by soul dealer
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Re: Soul Dealer

Post by Alexander82 » Thu Oct 26, 2017 2:39 pm

But we haven't undead mercenaries
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Re: Soul Dealer

Post by LordOfAles » Thu Oct 26, 2017 2:44 pm

But we can implement!

Example:

viewtopic.php?f=84&t=4176
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Re: Soul Dealer

Post by Alexander82 » Thu Oct 26, 2017 2:59 pm

I might be blunt but I can't really see an undead working for money...

xD
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Re: Soul Dealer

Post by LordOfAles » Thu Oct 26, 2017 3:00 pm

Souls lol
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