Flesh tower

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DARKWATTER
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Re: Flesh tower

Post by DARKWATTER »

I get inspired by LOVECRAFT. And also a bit of Dead Space :mrgreen: :lol:
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DARKWATTER
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Re: Flesh tower

Post by DARKWATTER »

I need to create another image. This one is too big.
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DARKWATTER
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Re: Flesh tower

Post by DARKWATTER »

Here It is! :lol: Do you like It?
This time is little smaller than 32x64
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Flesh tower (corrected version).png
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Alpha
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Re: Flesh tower

Post by Alpha »

Looks like it came out of bezerk (which is good)
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MightyGuy
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Re: Flesh tower

Post by MightyGuy »

Very Nice Image! please, make it more scary! :D :D
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Alexander82
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Re: Flesh tower

Post by Alexander82 »

try making the body thinner and the arms more visible. As it is now it seems a rotten wurstel xD
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MightyGuy
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Re: Flesh tower

Post by MightyGuy »

what do you think?
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32x64 - 1x2
32x64 - 1x2
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Alexander82
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Re: Flesh tower

Post by Alexander82 »

i think the first concept was closer to a flesh tower
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MightyGuy
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Re: Flesh tower

Post by MightyGuy »

maybe this image is bad but DarkWatter's image is very nice just need to make it more scary.
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Re: Flesh tower

Post by Alpha »

That looks creepy.
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DARKWATTER
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Re: Flesh tower

Post by DARKWATTER »

Thanks so much! :lol: I'll try to do the New flesh tower.
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Re: Flesh tower

Post by MightyGuy »

Goodluck!
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DARKWATTER
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Re: Flesh tower

Post by DARKWATTER »

How is It now? :mrgreen:
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Re: Flesh tower

Post by MightyGuy »

very very great art! nice job! ★★★★★
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Alexander82
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Re: Flesh tower

Post by Alexander82 »

ok now give it a more 3d look

I would also like Daniel's opinion on that unit
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DARKWATTER
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Re: Flesh tower

Post by DARKWATTER »

Thanks!! I'll be improving the image! :lol:
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DARKWATTER
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Re: Flesh tower

Post by DARKWATTER »

Is It now better? :mrgreen:
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Alexander82
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Re: Flesh tower

Post by Alexander82 »

no, you didn't understand what i meant.

Mighty can you explain that a bit?
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DARKWATTER
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Re: Flesh tower

Post by DARKWATTER »

Sorry I don't understand you
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Alexander82
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Re: Flesh tower

Post by Alexander82 »

Shading is obtained by making a unit part darker or lighter based on the 3d effect ou want to obtaine.

For example if you want do make a tree you can't just draw it and color it with a plain brown color, but you'll make the sides of a darker color and the inner art of a lighter color (since that part is the one closer to the observer), given a frontal light source.

Make darker the parts that are more "hidden" and lighter those that are in foreground
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MightyGuy
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Re: Flesh tower

Post by MightyGuy »

sorry for i'm being inactive forumer, sorry for didn't replied that...


rules making image:
32x32 (1x1 unit e.g foot soldiers)
64x64 (2x2 e.g castle)
32x64 (1x2 e.g mounted units, giants)

64x32 (2x1 e.g structure factory barracks, archery) (2 structure in one size image 64 ÷ 2 = 32 (32 size of each)

OR 32x32 Each Image just make the another image.

exmple of 64x32 or 32x32 structure

(just choose one method for your alternative way)
this samples are using for making structures
Attachments
Method #1 64x32 (32x32 + 32x32)
Method #1 64x32 (32x32 + 32x32)
Fort Revised.png (1.83 KiB) Viewed 6405 times
Method #2 no inside
Method #2 no inside
Scaledfolk Swamp Barracks v2.png (1.72 KiB) Viewed 6405 times
Method #2 inside
Method #2 inside
Scaledfolk Swamp Barracks v2 inside.png (1.75 KiB) Viewed 6405 times
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DARKWATTER
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Re: Flesh tower

Post by DARKWATTER »

I'll try to do It. Thanks! :D
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DARKWATTER
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Re: Flesh tower

Post by DARKWATTER »

For a better 3D effect I change the colors.
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Alpha
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Re: Flesh tower

Post by Alpha »

Looks better, Alexander?
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MightyGuy
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Re: Flesh tower

Post by MightyGuy »

really look nice! :)
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Alexander82
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Re: Flesh tower

Post by Alexander82 »

The image became a bit to bold. The outline was ok but you just need to shade the color
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MightyGuy
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Re: Flesh tower

Post by MightyGuy »

use dark red and a bit dark red or light red or red orange
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DARKWATTER
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Re: Flesh tower

Post by DARKWATTER »

I used a darker Red to give It a better look of flesh
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MightyGuy
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Re: Flesh tower

Post by MightyGuy »

your work is very nice! :)
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Alexander82
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Re: Flesh tower

Post by Alexander82 »

You haven't to make the shading like a shadow. Just the xolor of the unit must vary INSIDE the unit shape
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