Armored skeleton - IMPLEMENTED
- Constantin
- Posts: 224
- Joined: Wed Sep 14, 2016 8:30 pm
- Location: Belarus
Armored skeleton - IMPLEMENTED
Cost 7
Hp 50
Attack 15
Range 1
Armor 8
P.armor 9
Move3
Action turn 1/1
Spell resist 20%
Hp 50
Attack 15
Range 1
Armor 8
P.armor 9
Move3
Action turn 1/1
Spell resist 20%
- Attachments
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- Skeleton.jpg (49.22 KiB) Viewed 5330 times
Re: Armored skeleton
Nice idea.
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All help will be welcome.
All help will be welcome.
- Alexander82
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- Constantin
- Posts: 224
- Joined: Wed Sep 14, 2016 8:30 pm
- Location: Belarus
Re: Armored skeleton
About normal armor I agree should be reduced to 6 , p armor but it is a strong feature of the undead and of the warrior she should be above the rest of the undead
- Alexander82
- Posts: 7969
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Re: Armored skeleton
I tried to make an image
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- Armored Skeleton.png (17.81 KiB) Viewed 5297 times
Age of Fantasy design leader
Re: Armored skeleton
That looks good! But maybe change that sword cus it looks like a pirate cutless
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- Alexander82
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Re: Armored skeleton
edited
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- Armored Skeleton longsword.png (18.65 KiB) Viewed 5290 times
Age of Fantasy design leader
- Alexander82
- Posts: 7969
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Re: Armored skeleton
I've made bones color lighter, so they are more visible
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- Armored Skeleton whiter bones.png (18.71 KiB) Viewed 5285 times
Age of Fantasy design leader
Re: Armored skeleton
could you add an animation on his Sword? Like Electric,Burning,Anything Emphisze people
- Alexander82
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Re: Armored skeleton
I would prefer to avoid adding animations without reason. If the unit has magical effect it would have sense
Age of Fantasy design leader
Re: Armored skeleton
Skeletons Cannot live without soul,Soul close to health, so, it should add this unit an ability... The "Lich",lich is to increase hp to original hp and decrease hp enemies. The undead Lich different to this unit, this is strong on melee while Undead Lich close to ranged magic or what.. skills..This unit using his magical sword to use the ability Lich. Are you agree on this abilty?to make this unit stronger? its okay to me if you say no...
stats will be.
cost:7
hp:18
attack:7
armor:2
pierce:2
range:1
speed:3
spell Resistance :10%
Special: Lich
stats will be.
cost:7
hp:18
attack:7
armor:2
pierce:2
range:1
speed:3
spell Resistance :10%
Special: Lich
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Armored skeleton
There is already a skill like that. It is called lifelink.
Do you want this unit to have such a skill?
A heavy armored unit with lifelink would be almoste invulnerable. It should cost much
Do you want this unit to have such a skill?
A heavy armored unit with lifelink would be almoste invulnerable. It should cost much
Age of Fantasy design leader
Re: Armored skeleton
yes! how much cost to balance it.
Re: Armored skeleton
Is This good?
Cost:5
Hp:30
Attack Power:12
Range:1
Armor:4
Pierce Armor:2
Speed:3
Sight:5
All skeleton techs will effect this unit.
Cost:5
Hp:30
Attack Power:12
Range:1
Armor:4
Pierce Armor:2
Speed:3
Sight:5
All skeleton techs will effect this unit.
Epic Gamer Moment!
Re: Armored skeleton
i dont think sorry, lets ask alexander82 for that stats.
- DoomCarrot
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Re: Armored skeleton
That looks ok, but I would say either make cost 6 or speed 2.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Armored skeleton
that looks ok!
- Alexander82
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Re: Armored skeleton
Generally skeletons aren't slow among the undeads. I think it might be more useful if you just raise the cost or reduce the armor
Age of Fantasy design leader
- General Brave
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Re: Armored skeleton
Cost: 6
Hp: 32
Attack Power: 13
Range: 1
Armor: 3
Pierce Armor: 4
Speed:3
Sight:5
Lifelink.
Hp: 32
Attack Power: 13
Range: 1
Armor: 3
Pierce Armor: 4
Speed:3
Sight:5
Lifelink.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Armored skeleton
I would see it as 3 cost heavier version of skeleton armored orc counterpart
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- General Brave
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- Location: The Four Point Military Academy.
Re: Armored skeleton
So basically
Skeleton Vassal
Cost:4
Hp:23-27
Atk:12-14
Rng:1
Sight:4
Spd:3 water:1
Arm:2-3
P.arm:6-7
Res:0%
Standard bonus to buildings.
The reason for high pierce armour was because it is a skeleton and the undead are known to be less affected by arrows.
I included upgrades. Unless you want this unit to fall in line with the fire skull thrower? Somewhat like a special group of skeletons who have some abilities that set them apart from average skeletons this requiring separate upgrades.
Skeleton Vassal
Cost:4
Hp:23-27
Atk:12-14
Rng:1
Sight:4
Spd:3 water:1
Arm:2-3
P.arm:6-7
Res:0%
Standard bonus to buildings.
The reason for high pierce armour was because it is a skeleton and the undead are known to be less affected by arrows.
I included upgrades. Unless you want this unit to fall in line with the fire skull thrower? Somewhat like a special group of skeletons who have some abilities that set them apart from average skeletons this requiring separate upgrades.
Last edited by Savra on Tue Nov 20, 2018 1:26 am, edited 5 times in total.
Re: Armored skeleton
3 turn skeleton able to survive more than than our regular 2 turn one would be great help
Im not coming. Im impending
Re: Armored skeleton
Wait for a balancer to check this over
Also A 3 turn unit with that much Armor crazy for a 3 turn unit
@makazuwr32
@Lynx Shafir
Please check this over
Also A 3 turn unit with that much Armor crazy for a 3 turn unit
@makazuwr32
@Lynx Shafir
Please check this over
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- Lynx Shafir
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Re: Armored skeleton
I see some stat suggestions here.
Well even as a simple shielder (don't take example the ork one - is OP, and ruins maps )
Has high armor if 3 cost.
Also may overlap with some phantom ideas.
Personality I prefer a separate unit (not 3 lvl)
May I saw a similar idea.
Let me check.
Also we should wait till sceleton rebalance, and strengthen techs are in.
(cos can become really op with those)!
If u prefer a Sceleton than remove one phantom to put more weight on basic units.
If keep them may make as a special "warrior" for 6 cost.
Still accessible from TC, graveyard.
Well even as a simple shielder (don't take example the ork one - is OP, and ruins maps )
Has high armor if 3 cost.
Also may overlap with some phantom ideas.
Personality I prefer a separate unit (not 3 lvl)
May I saw a similar idea.
Let me check.
Also we should wait till sceleton rebalance, and strengthen techs are in.
(cos can become really op with those)!
If u prefer a Sceleton than remove one phantom to put more weight on basic units.
If keep them may make as a special "warrior" for 6 cost.
Still accessible from TC, graveyard.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Armored skeleton
It's a 4 cost unit and has high p.armour because it's a skeleton.
It would not remove a phantom because the phantom is stronger then this unit and the phantoms must be researched first. It was originally compared to the orc shielder which is no different then the Lizard men shielde r on rebalance, all 3 are tough defenders for your tc so that you can keep them longer.
btw, I didn't see Orc shielder really ruining maps much, I use them to guard my tc especially from elves so that stronger units can come and remove the threat, it's basically a good defender elves don't need one necessarily because their main strength is ranged and not melee.
It would not remove a phantom because the phantom is stronger then this unit and the phantoms must be researched first. It was originally compared to the orc shielder which is no different then the Lizard men shielde r on rebalance, all 3 are tough defenders for your tc so that you can keep them longer.
btw, I didn't see Orc shielder really ruining maps much, I use them to guard my tc especially from elves so that stronger units can come and remove the threat, it's basically a good defender elves don't need one necessarily because their main strength is ranged and not melee.