Armored skeleton

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Tankhead
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Re: Armored skeleton

Post by Tankhead » Mon Nov 19, 2018 3:12 pm

Armor way too higher
Skeletons aren't masters of armor, with upgrades and techs it becomes ridiculous
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Savra
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Re: Armored skeleton

Post by Savra » Mon Nov 19, 2018 3:14 pm

Savra wrote:
Mon Oct 01, 2018 4:48 am
So basically
Skeleton Vassal
Image
Cost:4
Hp:23-27-31
Atk:12-14-16
Rng:1
Sight:4
Spd:3
Arm:3-4-5
P.arm:6-7-8
Res:0%
Standard bonus to buildings.

The reason for high pierce armour was because it is a skeleton and the undead are known to be less affected by arrows.

I included upgrades. Unless you want this unit to fall in line with the fire skull thrower? Somewhat like a special group of skeletons who have some abilities that set them apart from average skeletons this requiring separate upgrades.
This the stats we're talking about right? I could lower armour down to 2 but that's it.

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Savra
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Re: Armored skeleton

Post by Savra » Mon Nov 19, 2018 3:18 pm

Btw, how's this for first tier? Might remove the final upgrade since this unit Will benefit from the same upgrade tree as the fire skull thrower.
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Skeleton Vassal.png
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Lynx Shafir
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Re: Armored skeleton

Post by Lynx Shafir » Mon Nov 19, 2018 3:58 pm

For 4 cost and only 2 lvl is fine.

(And a ork shielder with 3 cost and 4/6 normal armor (ridiculous for that) ruins many maps what were made before (hard to take down even for knights
And its not alone, upgrades fast.)

E.
Last edited by Lynx Shafir on Mon Nov 19, 2018 5:30 pm, edited 1 time in total.
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Savra
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Re: Armored skeleton

Post by Savra » Mon Nov 19, 2018 4:20 pm

It starts out with less then that, but that's probably the second or first upgrade.

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Lynx Shafir
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Re: Armored skeleton

Post by Lynx Shafir » Mon Nov 19, 2018 5:29 pm

Savra wrote:
Mon Nov 19, 2018 4:20 pm
It starts out with less then that, but that's probably the second or first upgrade.
Yeah that's I wrote is for upgrade

Ork AI shielder starts with 4+1/6 arm
And good hp attack value.
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Tankhead
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Re: Armored skeleton

Post by Tankhead » Mon Nov 19, 2018 9:53 pm

The Skeleton P.armor I couldn't care less but the armor needs to be lowered
Last edited by Tankhead on Tue Nov 20, 2018 12:26 am, edited 1 time in total.
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Savra
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Re: Armored skeleton

Post by Savra » Tue Nov 20, 2018 12:17 am

Armour has been lowered.

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Tankhead
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Re: Armored skeleton

Post by Tankhead » Tue Nov 20, 2018 12:27 am

Only by one?
I thought you were gonna do by 2
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Savra
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Re: Armored skeleton

Post by Savra » Tue Nov 20, 2018 12:36 am

Why would an armoured skeleton that costs 4 turns have 1 armour and 5 p.armour? That makes no sense considering undead don't necessarily have that big of a problem fighting archers. They need someone who can defend a base from oncoming enemy melee troops as well.

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Tankhead
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Re: Armored skeleton

Post by Tankhead » Tue Nov 20, 2018 12:54 am

Where you get 1/5 from?

I thought you were gonna lower its ARMOR by 2

Its original armor for both was

Armor: 4/5/6
P.Armor 6/7/8

I thought you were gonna lower it armor (melee)
To 2/3/4 that way it has half its P.Armor
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Tankhead
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Re: Armored skeleton

Post by Tankhead » Tue Nov 20, 2018 1:01 am

Oh your responding to Lynx, I see what you mean

Btw they have monsters/Spells and such

I already don't like the idea of this unit armor on par with dwarves
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Savra
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Re: Armored skeleton

Post by Savra » Tue Nov 20, 2018 1:09 am

It's not on par with dwarves, the max armour of the basic dwarf infantry would be 5/5, the max armour of this would be 3/6 I don't see how that puts it in par with dwarves considering this one costs 4 turns to get, the dwarves have a 2 turn shielder who would have even higher armour then this. It is fine.

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Savra
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Re: Armored skeleton

Post by Savra » Tue Nov 20, 2018 1:27 am

Savra wrote:
Mon Oct 01, 2018 4:48 am
So basically
Skeleton Vassal
ImageImage
Cost:4
Hp:23-27
Atk:12-14
Rng:1
Sight:4
Spd:3 water:1
Arm:2-3
P.arm:6-7
Res:0%
Standard bonus to buildings.

The reason for high pierce armour was because it is a skeleton and the undead are known to be less affected by arrows.

I included upgrades. Unless you want this unit to fall in line with the fire skull thrower? Somewhat like a special group of skeletons who have some abilities that set them apart from average skeletons this requiring separate upgrades.
Final stats.

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Tankhead
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Re: Armored skeleton

Post by Tankhead » Tue Nov 20, 2018 6:42 am

Yup looks good
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Savra
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Re: Armored skeleton

Post by Savra » Tue Nov 20, 2018 6:57 am

Added to ready list.

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Tankhead
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Re: Armored skeleton

Post by Tankhead » Mon Jan 14, 2019 12:21 am

Gonna start Doing Json file for this unit
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General Brave
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Re: Armored skeleton

Post by General Brave » Mon Jan 14, 2019 12:47 am

I would wait a bit on this, look like it would need the third-tier and perhaps some rebalance.
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Tankhead
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Re: Armored skeleton

Post by Tankhead » Mon Jan 14, 2019 1:05 am

:?:
General Brave wrote:
Mon Jan 14, 2019 12:47 am
I would wait a bit on this, look like it would need the third-tier and perhaps some rebalance.
Ok
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Re: Armored skeleton

Post by Midonik » Mon Feb 04, 2019 3:38 pm

So what we do with it? Perhaps we can put it in now?
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