Unit Undead Wraith

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Stratego (dev)
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Unit Undead Wraith

Post by Stratego (dev) » Fri Apr 10, 2015 8:27 pm

This is a new idea of a spirit:
- a spirit is a unit that is invisible to enemy (even if adjacent)
- but has an aura that all units near him gets "fear" (some attack and power reduction, like the current fear - maybe the same)
- if enemy steps on his tile than can be converted to undead side, if it is convertible at least a little
- this conversion can be
version a: 100% probabilty
version b: can be calculated as other conversion like at the litch. (spirit have eg. 40% and the unit can have resistance that is canculated)
- (building with worker on the spirit's tile kills the spirit immediately)
- the spirit can be seen by special units: eg. all animal unit can see them within LOS (bird, dog, elf wolf, eagle)
- if seen than it can be attacked, it has a low hp and defense - like an archer would have
- spirit can also lure into enemy buildings like the assassin can.
- spirit can go tru WALLS, even enemy walls!
- and also can go tru water
- spirit can damage anyone with low damage but better damage on enemy walls and towers and other buildings

cost: 3
hp: 10
armors: 0
attack: 1 (but bonus against buildings: +500% against production buildings (so 6 damage), +5000% against mega buildings like volcano (so 50 damage))

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Alexander82
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Re: Unit Undead Spirit version2

Post by Alexander82 » Fri Apr 10, 2015 8:54 pm

why don't you give it an intermittence effect? one turn is invisible and the next one is visible. whe it is invisible it has fear effect, when it's visible any unit can attack it
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Stratego (dev)
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Re: Unit Undead Spirit version2

Post by Stratego (dev) » Fri Apr 10, 2015 9:09 pm

ok, but why would it turn to visible? which ability is available only in visible form?

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Re: Unit Undead Wraith

Post by Stratego (dev) » Fri Apr 10, 2015 9:22 pm

(i renamed it to wraith)

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Alexander82
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Re: Unit Undead Wraith

Post by Alexander82 » Sat Apr 11, 2015 5:13 pm

When the wraith is visible it might scare a single creature that won't act in the next turn
A good way to neutralize big enemies (maybe too good; you might make this ability succesful based on the target cost)
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ollie444
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Re: Unit Undead Wraith

Post by ollie444 » Fri Apr 17, 2015 9:52 pm

Okay, cost 3. 50 damage against mega buildings. Gives fear. Walks through anything.
1) Doesn't this seem OP against mega buildings - You could build an army of these and destroy one in a turn.
2) How are they killed? The only ways I found would be splash catapult damage, spells, and counter-attack damage.
3) How would you find them. The only indicator would be fear, or unexplained damage.

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samuelch
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Re: Unit Undead Wraith

Post by samuelch » Sat Jun 04, 2016 12:27 pm

I have a different idea for wraith. Wraith have fear ability, visible and decent power. But wraith have a special ability to spread corruption to the enemy units it attack. Corruption acts the same as poison but deal more damage and can ony be healed with spells (like disenchant or heal).
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Lynx Shafir
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Re: Unit Undead Wraith

Post by Lynx Shafir » Wed Dec 12, 2018 8:23 am

Im planning to make a wraith guardian(completely visible) eventually found this..
(there are many old ghost posts but we have banshees as only ghost...)


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As for a ghost in general

1.Can the pass ENEMY WALLS be done already.?

2.as a ghost can we put an ability to ignore.. Let's say 50%physical dmg?

-Having low hp and exposed to magic attacks
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makazuwr32
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Re: Unit Undead Wraith

Post by makazuwr32 » Wed Dec 12, 2018 8:33 am

I'll prefer to use 50% dodge melee and ranged for ghost unit.
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Put some numbers, compare to what other races have and so on. Some real info why it must be done.
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Savra
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Re: Unit Undead Wraith

Post by Savra » Wed Dec 12, 2018 11:51 am

Share can pass through enemy walls and units, it's doable.

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