Glade grandwarden
Glade grandwarden
Glade grandwarden:
Cost:8
Hp:45
Atk:12
Rng:1
Sight:5
Spd:4
Dge:M:10%/R:10%/C:60%
Arm:3
P.arm:3
Res:80%
Abilities:
Wardens training: rng:3, +1 to attack effects all, +1 ranged attack and rng effects glade wardens, +10% melee dodge effects glade wardens only, +10% ranged dodge effects glade wardens.
Honed reflexes: rng: self, +2 to attack, +10% dodges, -1 to both armours, +1 action, full damage on counter, cool:5, lasts:2
Bonuses:
100% buildings, throwers
700% mega buildings
200% fortifications
Cost:8
Hp:45
Atk:12
Rng:1
Sight:5
Spd:4
Dge:M:10%/R:10%/C:60%
Arm:3
P.arm:3
Res:80%
Abilities:
Wardens training: rng:3, +1 to attack effects all, +1 ranged attack and rng effects glade wardens, +10% melee dodge effects glade wardens only, +10% ranged dodge effects glade wardens.
Honed reflexes: rng: self, +2 to attack, +10% dodges, -1 to both armours, +1 action, full damage on counter, cool:5, lasts:2
Bonuses:
100% buildings, throwers
700% mega buildings
200% fortifications
Last edited by Savra on Tue Jun 02, 2020 6:00 pm, edited 7 times in total.
- SirLuciano
- Posts: 287
- Joined: Sun Dec 08, 2019 2:05 am
- Location: Batangas Province,Philippines
Re: Glade grandwarden
How do you guys make images of troops btw?
Let the Empire of your land stay within your heart and its knights defend your soul
Re: Glade grandwarden
@makazuwr32 a little balance is needed most likely.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Glade grandwarden
A bit later i will check stats.
Right now i am looking onto bugs.
Right now i am looking onto bugs.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Glade grandwarden
Maybe I should give him a attack boost aura too.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Glade grandwarden
I'm not planning to expand further glades for now, also they already have a dual wielding unit
Age of Fantasy design leader
Re: Glade grandwarden
This is a captain, I could just remove the other sword and leave him with one (no shield), but he could be useful.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Glade grandwarden
I do like it but we might hold off for now.
Wise, Might, Loyalty. Forever stands Warfell.
Re: Glade grandwarden
We are holding off for now, I just needed to update it's image so it's ready.
Re: Glade grandwarden
Some training for them.
- Attachments
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- Glade melee training.png (238 Bytes) Viewed 2370 times
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- Glade ranged training.png (302 Bytes) Viewed 2370 times
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- Glade melee dodge training.png (247 Bytes) Viewed 2370 times
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- Glade ranged dodge training.png (318 Bytes) Viewed 2370 times
Re: Glade grandwarden
Maybe I should make him able to switch from melee to ranged. Would have to adjust abilities maybe.
Re: Glade grandwarden
Should I change him to an archer instead?
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Glade grandwarden
No, I think it is fine.
Also let's avoid stances when possible
Also let's avoid stances when possible
Age of Fantasy design leader
Re: Glade grandwarden
Oh no, I was just asking if I should make him a ranged unit instead of a melee unit being that that's the elves theme.
I feel that something is missing from the design though, I wonder if I tried making something overlap the cape on the sword arm left side maybe. Lie a decorative gold metal feather design.
I feel that something is missing from the design though, I wonder if I tried making something overlap the cape on the sword arm left side maybe. Lie a decorative gold metal feather design.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm